Amiga


Book Description

Struggled with outdated tech? Tired of not knowing the best computing options? Why should you care about the Amiga computer system? Are you a tech enthusiast? Remember when the Amiga computer was all the rage? However, do you feel left behind with the rapid advancements of other systems like Apple and I.B.M.? Well, you are not alone. Many tech enthusiasts feel the same way. This book is your guide to understanding the Amiga computer system, its origins, capabilities, impact, and role in shaping the computing culture. Allow this book to shed light on: 1. The origins and development of the Amiga Computer System 2. The technical specifications and capabilities of the Amiga 3. The Impact of the Amiga on the Computer Industry 4. The role of the Amiga in shaping computing culture 5. The collector's market for Amiga Computers 6. Nostalgia and the Amiga: A Psychological Perspective 7. A Comparative analysis between the Amiga vs. Apple and I.B.M. P.C.s 8. The comparison between the Amiga vs. Commodore and B.B.C. Acorn If you are passionate about understanding the world of computing beyond the mainstream narratives, this book is your key to the past, present, and future of the Amiga. Get your hands on it today!




The Future Was Here


Book Description

Exploring the often-overlooked history and technological innovations of the world's first true multimedia computer. Long ago, in 1985, personal computers came in two general categories: the friendly, childish game machine used for fun (exemplified by Atari and Commodore products); and the boring, beige adult box used for business (exemplified by products from IBM). The game machines became fascinating technical and artistic platforms that were of limited real-world utility. The IBM products were all utility, with little emphasis on aesthetics and no emphasis on fun. Into this bifurcated computing environment came the Commodore Amiga 1000. This personal computer featured a palette of 4,096 colors, unprecedented animation capabilities, four-channel stereo sound, the capacity to run multiple applications simultaneously, a graphical user interface, and powerful processing potential. It was, Jimmy Maher writes in The Future Was Here, the world's first true multimedia personal computer. Maher argues that the Amiga's capacity to store and display color photographs, manipulate video (giving amateurs access to professional tools), and use recordings of real-world sound were the seeds of the digital media future: digital cameras, Photoshop, MP3 players, and even YouTube, Flickr, and the blogosphere. He examines different facets of the platform—from Deluxe Paint to AmigaOS to Cinemaware—in each chapter, creating a portrait of the platform and the communities of practice that surrounded it. Of course, Maher acknowledges, the Amiga was not perfect: the DOS component of the operating systems was clunky and ill-matched, for example, and crashes often accompanied multitasking attempts. And Commodore went bankrupt in 1994. But for a few years, the Amiga's technical qualities were harnessed by engineers, programmers, artists, and others to push back boundaries and transform the culture of computing.




Commodore


Book Description

Concluding the Commodore trilogy, this book takes a look at Commodore's resurgence in the late 1980's and then ultimate demise. This was a period of immense creativity from engineers within the company, who began "moonshot" projects using emerging CD-ROM technology. Get to know the people behind Commodore's successes and failures as they battle to stay relevant amidst blistering competition from Nintendo, Apple, and the onslaught of IBM PC clones. Told through interviews with company insiders, this examination of the now defunct company traces the engineering breakthroughs and baffling decisions that led to the demise of Commodore.




My Friend


Book Description

From acclaimed author and translator Elisa Amado and award-winning illustrator Alfonso Ruano, My Friend is the story of the meaning of friendship in the life of an immigrant child. Friendship — to be known, to be accepted as you are, to feel safe, especially when you are vulnerable. The girl in this story has recently arrived in Brooklyn with her family. On her very first day at school she meets a girl who almost instantly becomes her very best friend. She feels known, loved and accepted by her. But when she invites her friend to come for dinner with her family — a family that feels free to eat weird food and, even worse, burst into song with their version of a sentimental classic of longing and homesickness — something shifts and she no longer feels safe at all. What will it be like tomorrow at school? Award-winning illustrator Alfonso Ruano’s art beautifully depicts the depth of feeling that the friends experience in this story from acclaimed author and translator Elisa Amado, about how difficult it is to come from somewhere else and what a difference friendship can make. Key Text Features song lyrics Correlates to the Common Core State Standards in English Language Arts: CCSS.ELA-LITERACY.RL.2.3 Describe how characters in a story respond to major events and challenges. CCSS.ELA-LITERACY.RL.4.3 Describe in depth a character, setting, or event in a story or drama, drawing on specific details in the text (e.g., a character's thoughts, words, or actions). CCSS.ELA-LITERACY.RL.4.6 Compare and contrast the point of view from which different stories are narrated, including the difference between first- and third-person narrations.




Commodore Amiga


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Programming the Amiga again


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Learn to create games for the Amiga with Amos Professional. In this book you will learn to make five games for the Amiga.




Amiga User Interface Style Guide


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Amiga Surfin'


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Amiga Hardware Reference Manual


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Blitz BASIC for the Amiga


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