An Algorithm for Intersecting Equal Radius Balls in R3


Book Description

Abstract: "We describe an algorithm for computing the intersection of n balls of equal radius in R© which runs in time 0(n lg℗ n). The algorithm can be parallelized so that the comparisons that involve the radius of the balls are performed in 0(lg© n) batches. Using parametricsearch, these algorithms are used to obtain an algorithm for computing the diameter of a set of n points in R© (the maximum distance betweenany pair) which runs in time 0(n lg¿ n). The algorithms are deterministic and elementary. For both problems there are [omega](n lg n) lower bounds which are matched by randomized algorithms."







Computing in Euclidean Geometry


Book Description

This book is a collection of surveys and exploratory articles about recent developments in the field of computational Euclidean geometry. Topics covered include the history of Euclidean geometry, Voronoi diagrams, randomized geometric algorithms, computational algebra, triangulations, machine proofs, topological designs, finite-element mesh, computer-aided geometric designs and Steiner trees. This second edition contains three new surveys covering geometric constraint solving, computational geometry and the exact computation paradigm.




Discrete Geometry for Computer Imagery


Book Description

This book constitutes the refereed proceedings of the 10th International Conference on Digital Geometry for Computer Imagery, DGCI 2002, held in Bordeaux, France, in April 2002.The 22 revised full papers and 13 posters presented together with 3 invited papers were carefully reviewed and selected from 67 submissions. The papers are organized in topical sections on topology, combinatorial image analysis, morphological analysis, shape representation, models for discrete geometry, segmentation and shape recognition, and applications.




Geometric Algorithms and Combinatorial Optimization


Book Description

Historically, there is a close connection between geometry and optImization. This is illustrated by methods like the gradient method and the simplex method, which are associated with clear geometric pictures. In combinatorial optimization, however, many of the strongest and most frequently used algorithms are based on the discrete structure of the problems: the greedy algorithm, shortest path and alternating path methods, branch-and-bound, etc. In the last several years geometric methods, in particular polyhedral combinatorics, have played a more and more profound role in combinatorial optimization as well. Our book discusses two recent geometric algorithms that have turned out to have particularly interesting consequences in combinatorial optimization, at least from a theoretical point of view. These algorithms are able to utilize the rich body of results in polyhedral combinatorics. The first of these algorithms is the ellipsoid method, developed for nonlinear programming by N. Z. Shor, D. B. Yudin, and A. S. NemirovskiI. It was a great surprise when L. G. Khachiyan showed that this method can be adapted to solve linear programs in polynomial time, thus solving an important open theoretical problem. While the ellipsoid method has not proved to be competitive with the simplex method in practice, it does have some features which make it particularly suited for the purposes of combinatorial optimization. The second algorithm we discuss finds its roots in the classical "geometry of numbers", developed by Minkowski. This method has had traditionally deep applications in number theory, in particular in diophantine approximation.




Algorithmic Foundations of Robotics XII


Book Description

This book presents the outcomes of the 12th International Workshop on the Algorithmic Foundations of Robotics (WAFR 2016). WAFR is a prestigious, single-track, biennial international meeting devoted to recent advances in algorithmic problems in robotics. Robot algorithms are an important building block of robotic systems and are used to process inputs from users and sensors, perceive and build models of the environment, plan low-level motions and high-level tasks, control robotic actuators, and coordinate actions across multiple systems. However, developing and analyzing these algorithms raises complex challenges, both theoretical and practical. Advances in the algorithmic foundations of robotics have applications to manufacturing, medicine, distributed robotics, human–robot interaction, intelligent prosthetics, computer animation, computational biology, and many other areas. The 2016 edition of WAFR went back to its roots and was held in San Francisco, California – the city where the very first WAFR was held in 1994. Organized by Pieter Abbeel, Kostas Bekris, Ken Goldberg, and Lauren Miller, WAFR 2016 featured keynote talks by John Canny on “A Guided Tour of Computer Vision, Robotics, Algebra, and HCI,” Erik Demaine on “Replicators, Transformers, and Robot Swarms: Science Fiction through Geometric Algorithms,” Dan Halperin on “From Piano Movers to Piano Printers: Computing and Using Minkowski Sums,” and by Lydia Kavraki on “20 Years of Sampling Robot Motion.” Furthermore, it included an Open Problems Session organized by Ron Alterovitz, Florian Pokorny, and Jur van den Berg. There were 58 paper presentations during the three-day event. The organizers would like to thank the authors for their work and contributions, the reviewers for ensuring the high quality of the meeting, the WAFR Steering Committee led by Nancy Amato as well as WAFR’s fiscal sponsor, the International Federation of Robotics Research (IFRR), led by Oussama Khatib and Henrik Christensen. WAFR 2016 was an enjoyable and memorable event.




Mathematical Foundations of Computer Science 2005


Book Description

This book constitutes the refereed proceedings of the 30th International Symposium on Mathematical Foundations of Computer Science, MFCS 2005, held in Gdansk, Poland in August/September 2005. The 62 revised full papers presented together with full papers or abstracts of 7 invited talks were carefully reviewed and selected from 137 submissions. All current aspects in theoretical computer science are addressed, ranging from quantum computing, approximation, automata, circuits, scheduling, games, languages, discrete mathematics, combinatorial optimization, graph theory, networking, algorithms, and complexity to programming theory, formal methods, and mathematical logic.




Wireless Algorithms, Systems, and Applications


Book Description

This book constitutes the refereed proceedings of the Third Annual International Conference on Wireless Algorithms, Systems, and Applications, WASA 2008, held in Dallas, TX, USA, in October 2008. The 35 revised full papers presented together with 3 keynote talks and 15 invited lectures were carefully reviewed and selected from numerous submissions. Providing a forum for researchers and practitioners, from the academic, industrial and governmental sectors, the papers address current research and development efforts of various issues in the area of algorithms, systems and applications for current and next generation infrastructure and infrastructureless wireless networks.




Closed Object Boundaries from Scattered Points


Book Description

This monograph is devoted to computational morphology, particularly to the construction of a two-dimensional or a three-dimensional closed object boundary through a set of points in arbitrary position. By applying techniques from computational geometry and CAGD, new results are developed in four stages of the construction process: (a) the gamma-neighborhood graph for describing the structure of a set of points; (b) an algorithm for constructing a polygonal or polyhedral boundary (based on (a)); (c) the flintstone scheme as a hierarchy for polygonal and polyhedral approximation and localization; (d) and a Bezier-triangle based scheme for the construction of a smooth piecewise cubic boundary.