Escape


Book Description

#1 New York Times bestselling detective Billy Harney of The Black Book is chasing down a billionaire crime boss and a prison escape artist while a young girl's life hangs in the balance. As Chicago PD's special-ops leader, Detective Billy Harney knows well that money is not the only valuable currency. The filthy rich man he's investigating is down to his last twenty million. He's also being held in jail. For now. Billy's unit is called in when an escape plan results in officers down and inmates vanished. In an empty lot, Billy spots two Kevlar vests. Two helmets. Two assault rifles. And a handwritten note: Hi, Billy Are you having fun yet?




The Escape Book 2


Book Description

Will you get to the Orwellians before the Wanstein Club get to you? The clock is ticking… Based on the global phenomenon of Escape Rooms, and following on from the international bestseller The Escape Book by Ivan Tapia, this book puts your ingenuity, wit and perseverance to the test with even more fiendish challenges, puzzles, and enigmas that you must solve to thwart the sinister Wanstein Club. Investigative journalist Candela Fuertes is at rock bottom: her fight against Castian Warnes, the head of the powerful and sinister Wanstein Club, has undermined her credibility as a journalist, and meanwhile she suspects Warnes is behind the car accident that put her boss in hospital. Corroded by the thirst for revenge, she decides to turn to the only people who can help her in a cause that seems already lost: the Orwellians, a group of hackers hell bent on revealing the secrets of the rich and famous. In order to get to the Orwellians, you and Candela must follow their trail all over London. The chapters of the book are jumbled up, and to know where to continue reading, you must solve the puzzles, optical illusions, conundrums and anagrams that you find. Each time you solve a puzzle, the number you arrive at will indicate the page from which you can continue the story.




The Adventure of the British Museum, Volume 2


Book Description

This is the second title in a series of Sherlock Holmes Escape Books: a unique, new form of puzzle books, in which the reader must solve the puzzles to escape the pages. Inspired by the urban craze for escape rooms, where players tackle challenges while trapped in a locked room, this is an escape room in the form of a locked book: filled with codes, ciphers, riddles and red herrings, plus an ingenious Hieroglyphic Code Wheel set into the cover. Taking on the role of Sherlock Holmes, in this new adventure readers find themselves trapped with Watson in the Enlightenment Gallery of the British Museum after a curator collapses in the Egyptian Collection. With King George V due to arrive at the nearby tube station, and rumors of an anarchist plot, Holmes and Watson must find their way through the museum, and fathom the involvement of both Mycroft and Colonel Sebastian Moran, if they are to win their freedom and save the day.




Escape This Book! Race to the Moon


Book Description

Part activity book, part adventure novel, The Escape This Book series makes YOU the star of history! Doodle, decide, and demolish your way through the Apollo 11 Moon landing--the perfect book for fun and educational reading! Reader beware! This book is filled with adventure that is out of this world! You will have three chances to join the space program and help the Apollo missions reach the moon! Flight Director: You're the boss at Mission Control! Can you make split second decisions to keep the astronauts safe on their trip to the moon? Flight Commander: You're the astronaut in charge on the spacecraft. You'll face problems as big as an explosion on the ship and as small as what to eat in space! Moon Buggy Driver: You get to explore the moon's surface...if you can safely land on its surface first! In the Escape This Book series, YOU are the star of history! In this third book, you'll complete challenges similar to what the astronauts faced on Apollo 11 and 13 and get to meet famous NASA employees like Neil Armstrong and Katherine Johnson! Don't be afraid to rip or fold a page. Your mission might depend on it!




The Alcatraz Escape


Book Description

Sleuthing duo Emily and James tackle their most challenging mystery yet set on the haunting Alcatraz Island in Book 3 of the New York Times bestselling Book Scavenger series! Legendary literary game-maker Garrison Griswold is back in action—this time with “Unlock the Rock.” For his latest game, Griswold has partnered with the famous--and famously reclusive--mystery writer Errol Roy to plan an epic escape room challenge on Alcatraz Island. Emily and James are eager to participate, but the wave of fame they are riding from their recent book-hunting adventures makes them a target. Threatening notes, missing items, and an accident that might not have been an accident have the duo worried that someone is trying to get them out of the game at any cost. When Emily’s brother is caught red-handed and blamed for all the wrong doings, Emily is certain Matthew is being framed. With Matthew’s record on the line, Emily and James can’t afford to leave this mystery uncracked. Christy Ottaviano Books




Escape This Book! Titanic


Book Description

Activity book meets adventure in this series that is Choose Your Own Adventure meets I Survived meets doodle book! Doodle, decide, and demolish your way out of history's greatest events--the perfect book for fun and educational summer reading! Reader, beware! Once you open this book, there is no turning back. You will have three chances to survive the Titanic's fateful voyage. Decide which path to take first. Passenger: Exploring the ship is fun! Just don't get caught on the wrong deck when there's an iceberg ahead! Crew Member: You work for a family in first class. Can you persuade them to save you along with their beloved dog? Stowaway: You snuck onto this ship. Can you draw your way onto a lifeboat? In the Escape This Book! series, YOU are the star of history! Doodle your way through adventures as you decide the best path for survival. Don't be afraid to rip or fold a page. . . . Your escape may depend on it!




Unsolved Case Files: Escape at 10,000 Feet


Book Description

An ALA Top Ten Best Graphic Novel for Children A thrilling new graphic nonfiction series about real FBI cases, launching with a gripping, minute-by-minute account of the only unsolved airplane hijacking in the U.S. CASE NO. 001: NORJAK NOVEMBER 24, 1971 PORTLAND, OREGON 2:00 P.M. A man in his mid-forties, wearing a suit and overcoat, buys a ticket for Northwest Orient Airlines flight 305 bound for Seattle. 3:07 P.M. The man presents his demands: $200,000 in cash and four parachutes. If the demands are not met, he threatens to detonate the explosive device in his briefcase. So begins the astonishing true story of the man known as D.B. Cooper, and the only unsolved airplane hijacking case in the United States. Comic panels, reproductions of documents from real FBI files, and photos from the investigation combine for a thrilling read for sleuths of all ages. What better way to draw readers into nonfiction than through an exciting graphic novel? This series will appeal to readers of series such as Nathan Hale’s Hazardous Tales. Fans of history and whodunits, CSI-club kids, and graphic novel enthusiasts alike will be pulled in by the suspenseful, complex, and kid-appropriate cases in this series. Sidebars provide fun facts about pre-2001 air travel, serial numbers on currency, airplane design, and more. Backmatter showcases period photos and primary source material in FBI archives.




Escape Room


Book Description

The latest mind-blowing novel from award-winning author Christopher Edge, Escape Room is a thrilling adventure that challenges readers to think about what they've done to save the world today. When twelve-year-old Ami arrives at The Escape, she thinks it's just a game - the ultimate escape room with puzzles and challenges to beat before time runs out. Meeting her teammates, Adjoa, Ibrahim, Oscar and Min, Ami learns from the Host that they have been chosen to save the world and they must work together to find the Answer. But as he locks them inside the first room, they quickly realise this is no ordinary game. From a cavernous library of dust to an ancient Mayan tomb, a deserted shopping mall stalked by extinct animals to the command module of a spaceship heading to Mars, the perils of The Escape seem endless. Can Ami and her friends find the Answer before it's too late? With cover illustration by David Dean. "A writer of genuine originality" - Guardian Check out these other brilliant books from Christopher Edge: - The Many Worlds of Albie Bright - The Jamie Drake Equation - The Infinite Lives of Maisy Day - - The Longest Night of Charlie Noon -




Escape Book


Book Description

Solve puzzles and riddles with your favorite pirates in order to escape the book, in the second installment of The Escape Book series! Ahoy matey, you’re trapped! After being abandoned on a mysterious island, you must now find a way to escape. The grumbling volcano in the middle of the island is sure to erupt soon—and take you with it. Will you be able to solve puzzles, find allies, and rise to the challenge? It will take everything you’ve got to make it out in time. But who knows, maybe you’ll find legendary treasure along the way? Bring the excitement of the popular escape room activity with you everywhere you go in this second book, The Mysterious Island. You will have to free yourself, and logic and observation will be your new treasures!




The Escape


Book Description

It's a prison unlike any other. Military discipline rules. Its security systems are unmatched. None of its prisoners dream of escaping. They know it's impossible. Until now. John Puller's older brother, Robert, was convicted of treason and national s