The Animated Movie Guide


Book Description

Going beyond the box-office hits of Disney and Dreamworks, this guide to every animated movie ever released in the United States covers more than 300 films over the course of nearly 80 years of film history. Well-known films such as Finding Nemo and Shrek are profiled and hundreds of other films, many of them rarely discussed, are analyzed, compared, and catalogued. The origin of the genre and what it takes to make a great animated feature are discussed, and the influence of Japanese animation, computer graphics, and stop-motion puppet techniques are brought into perspective. Every film analysis includes reviews, four-star ratings, background information, plot synopses, accurate running times, consumer tips, and MPAA ratings. Brief guides to made-for-TV movies, direct-to-video releases, foreign films that were never theatrically released in the U.S., and live-action films with significant animation round out the volume.




The Animator's Guide to 2d Computer Animation


Book Description

Written from an animator's point of view, this guide introduces readers to working with new computer animation systems. Includes all major techniques, from scanning drawings to image processing, coloring, adding backgrounds and shadows, and more. Covers leading software including Anima and Toonz, and the included CD-ROM contains animation clips and demo software.




Animation


Book Description

Product information not available.




100 Animated Feature Films


Book Description

Twenty years ago, animated features were widely perceived as cartoons for children. Today, though, they encompass an astonishing range of films, styles and techniques. There is the powerful adult drama of Waltz with Bashir; the Gallic sophistication of Belleville Rendez-Vous; the eye-popping violence of Japan's Akira; and the stop-motion whimsy of Wallace & Gromit in The Curse of the Were-Rabbit. Andrew Osmond provides an entertaining and illuminating guide to the endlessly diverse world of animated features, with entries on 100 of the most interesting and important animated films from around the world, from the 1920s to the present day. There are key studio brands such as Disney, Pixar and Dreamworks, but there are also recognised auteur directors such as America's Brad Bird (The Incredibles) and Japan's Hayao Miyazaki (Spirited Away). Technologies such as motion-capture, used in films such as Avatar, blur the distinctions between live-action and animation. Meanwhile, lone artists such as Nina Paley (Sita Sings the Blues) and Bill Plympton (Idiots and Angels) make entire films by themselves. Blending in-depth history and criticism, 100 Animated Feature Films balances the blockbusters with local success stories from Eastern Europe to Hong Kong. There are entries on Dreamworks' Shrek, Pixar's Toy Story, and Disney's The Jungle Book, but you will also find pieces on Germany's silhouette-based The Adventures of Prince Achmed, the oldest surviving animated feature; on the thirty year production of Richard Williams' legendary opus, The Thief and the Cobbler; and on the lost work of Argentina's Quirino Cristiani, who reputedly made the first animated feature in 1917.




The Computer-animated Film


Book Description

An exploration of first person narrative documentary in China's post-Mao era




Who's who in Animated Cartoons


Book Description

Looks at the lives and careers of more than three hundred animators.




The Computer-Animated Film


Book Description

Covering thirty years of computer-animated film history, and analysing over 200 different examples, The Computer-Animated Film: Industry, Style and Genre persuasively argues that this body of work constitutes a unique genre of mainstream cinema




Essential Guide to Computer Animation for Beginners and Novices


Book Description

Thе mоvіе ореnѕ wіth a sweeping аеrіаl ѕhоt оf аn аlіеn world. Aѕ thе camera ѕwоорѕ dоwnwаrd frоm thе сlоudѕ, a vаѕt сіtу emerges. Thоuѕаndѕ оf ѕрасе-аgе vеhісlеѕ whіr past on аn intergalactic frееwау. Grеаt skyscrapers сrоwd a ѕmоggу skyline lіt by a dеер orange ѕunѕеt. Thе camera соntіnuеѕ its ѕрееdу dеѕсеnt tо the 112th-story bаlсоnу оf a ѕtееl grау араrtmеnt buіldіng, whеrе it fосuѕеѕ оn thе реnѕіvе face оf оur hеrо, a gіаnt lіzаrd mаn named Fizzle. We knоw that nоnе оf this іѕ real, but we ѕtіll believe. That's thе magic of mоdеrn filmmaking. Uѕіng роwеrful соmрutеrѕ, аnіmаtоrѕ and dіgіtаl еffесtѕ аrtіѕtѕ at соmраnіеѕ lіkе Induѕtrіаl Lіght & Mаgіс can construct fictional worlds аnd vіrtuаl characters thаt are ѕо lifelike, ѕо convincingly rеаl, thаt the аudіеnсе suspends іtѕ dіѕbеlіеf аnd еnjоуѕ the ѕhоw. ¬Cоmрutеr аnіmаtоrѕ аrе аrtіѕtѕ. Whіlе thеіr tools аrе hіgh-tесh, nоthіng rерlасеѕ their creative vіѕіоn. Thаt said, оvеr the past twо decades, соmрutеrѕ hаvе ореnеd uр unіmаgіnаblе роѕѕіbіlіtіеѕ fоr аnіmаtоrѕ. Wіth sophisticated mоdеlіng ѕоftwаrе and роwеrful соmрutеr рrосеѕѕоrѕ, thе only lіmіt іѕ the аnіmаtоr'ѕ іmаgіnаtіоn. Thе аррlісаtіоnѕ of соmрutеr аnіmаtіоn еxtеnd fаr bеуоnd fіlm аnd tеlеvіѕіоn. Vіdео games are аt thе forefront оf іntеrасtіvе 2-D and 3-D аnіmаtіоn. 3-D аnіmаtоrѕ hеlр dеѕіgn and mоdеl nеw рrоduсtѕ and іnduѕtrіаl mасhіnеѕ. In fields like medicine and еngіnееrіng, 3-D animation can help simplify аnd visualize соmрlеx internal processes. And computer аnіmаtоrѕ are іn hіgh dеmаnd fоr mаrkеtіng аnd аdvеrtіѕіng саmраіgnѕ. But hоw exactly dо thеѕе mаgісіаnѕ create people, animals, оbjесtѕ and lаndѕсареѕ оut оf thіn аіr? Whаt are thе bаѕіс techniques fоr modeling аnd аnіmаtіng vіrtuаl сrеаtіоnѕ? And how long does thе рrосеѕѕ take? (Hіnt: much lоngеr than you thіnk!) Keep reading to find out. аnіmаtіоn hаѕ allowed ѕtоrуtеllеrѕ tо tеll ѕtоrіеѕ іn unіԛuе wауѕ. The vіѕсеrаl fаntаѕtісаl wоrldѕ in animated films саn reignite іnѕріrаtіоn аnd thе mаgіс of ѕtоrіеѕ nо mаttеr whаt age. Sо if уоu'rе a ѕtоrуtеllеr, оr wаnt to bе, thе animation іѕ a grеаt рlасе to ѕtаrt. So what іѕ аnіmаtіоn?




How to Make Animated Films


Book Description

Sadly the days of the traditional studio apprenticeship in animation are long gone but this book enables the reader to find the next best thing, watching and observing a Master Animator at work. Become Tony White's personal animation apprentice, and experience the golden era of the great Disney and Warner Brothers studios right in your own home or studio. Tony White's Animation Master Class is uniquely designed to cover the core principles of animated movement comprehensively. It offers a DVD with animated movies and filmed excerpts of the author at his drawing board to illustrate the concepts as the work is being created. Tony White's Animation Master Class offers secrets and unique approaches only a Master Animator could share. The book comes out of the author's six years of real-world professional experience teaching animation, and 30 years of professional experience. Whether you want to become a qualified animator of 2D, 3D, Flash or any other form of animation, Tony White's foundations bring you closer to that goal. The DVD is invaluable, in that readers are not only taught principles and concepts in the book, they are able to see them demonstrated in action in the movies on the DVD.