An Introduction to Programming with Mathematica®


Book Description

Accompanying the book, as with all TELOS sponsored publications, is an electronic component. In this case it is a DOS-Diskette produced by one of the coauthors, Paul Wellin. This diskette consists of Mathematica notebooks and packages which contain the codes for all examples and exercises in the book, as well as additional materials intended to extend many ideas covered in the text. It is of great value to teachers, students, and others using this book to learn how to effectively program with Mathematica .




Programming with Mathematica®


Book Description

This practical, example-driven introduction teaches the foundations of the Mathematica language so it can be applied to solving concrete problems.




An Elementary Introduction to the Wolfram Language


Book Description

The Wolfram Language represents a major advance in programming languages that makes leading-edge computation accessible to everyone. Unique in its approach of building in vast knowledge and automation, the Wolfram Language scales from a single line of easy-to-understand interactive code to million-line production systems. This book provides an elementary introduction to the Wolfram Language and modern computational thinking. It assumes no prior knowledge of programming, and is suitable for both technical and non-technical college and high-school students, as well as anyone with an interest in the latest technology and its practical application.




An Introduction to Programming with Mathematica®


Book Description

Ideal for those wishing a deeper understanding of Mathematica programming, with software support and solutions to exercises available on the web.




Hands-on Start to Wolfram Mathematica


Book Description

For more than 25 years, Mathematica has been the principal computation environment for millions of innovators, educators, students, and others around the world. This book is an introduction to Mathematica. The goal is to provide a hands-on experience introducing the breadth of Mathematica with a focus on ease of use. Readers get detailed instruction with examples for interactive learning and end-of-chapter exercises. Each chapter also contains authors' tips from their combined 50+ years of Mathematica use.




Introduction to Scientific Programming and Simulation Using R


Book Description

Learn How to Program Stochastic ModelsHighly recommended, the best-selling first edition of Introduction to Scientific Programming and Simulation Using R was lauded as an excellent, easy-to-read introduction with extensive examples and exercises. This second edition continues to introduce scientific programming and stochastic modelling in a clear,




An Introduction to Linear Programming and Game Theory


Book Description

Praise for the Second Edition: "This is quite a well-done book: very tightly organized, better-than-average exposition, and numerous examples, illustrations, and applications." —Mathematical Reviews of the American Mathematical Society An Introduction to Linear Programming and Game Theory, Third Edition presents a rigorous, yet accessible, introduction to the theoretical concepts and computational techniques of linear programming and game theory. Now with more extensive modeling exercises and detailed integer programming examples, this book uniquely illustrates how mathematics can be used in real-world applications in the social, life, and managerial sciences, providing readers with the opportunity to develop and apply their analytical abilities when solving realistic problems. This Third Edition addresses various new topics and improvements in the field of mathematical programming, and it also presents two software programs, LP Assistant and the Solver add-in for Microsoft Office Excel, for solving linear programming problems. LP Assistant, developed by coauthor Gerard Keough, allows readers to perform the basic steps of the algorithms provided in the book and is freely available via the book's related Web site. The use of the sensitivity analysis report and integer programming algorithm from the Solver add-in for Microsoft Office Excel is introduced so readers can solve the book's linear and integer programming problems. A detailed appendix contains instructions for the use of both applications. Additional features of the Third Edition include: A discussion of sensitivity analysis for the two-variable problem, along with new examples demonstrating integer programming, non-linear programming, and make vs. buy models Revised proofs and a discussion on the relevance and solution of the dual problem A section on developing an example in Data Envelopment Analysis An outline of the proof of John Nash's theorem on the existence of equilibrium strategy pairs for non-cooperative, non-zero-sum games Providing a complete mathematical development of all presented concepts and examples, Introduction to Linear Programming and Game Theory, Third Edition is an ideal text for linear programming and mathematical modeling courses at the upper-undergraduate and graduate levels. It also serves as a valuable reference for professionals who use game theory in business, economics, and management science.




The Mathematica GuideBook for Programming


Book Description

This comprehensive, detailed reference provides readers with both a working knowledge of Mathematica in general and a detailed knowledge of the key aspects needed to create the fastest, shortest, and most elegant implementations possible. It gives users a deeper understanding of Mathematica by instructive implementations, explanations, and examples from a range of disciplines at varying levels of complexity. The three volumes -- Programming, Graphics, and Mathematics, total 3,000 pages and contain more than 15,000 Mathematica inputs, over 1,500 graphics, 4,000+ references, and more than 500 exercises. This first volume begins with the structure of Mathematica expressions, the syntax of Mathematica, its programming, graphic, numeric and symbolic capabilities. It then covers the hierarchical construction of objects out of symbolic expressions, the definition of functions, the recognition of patterns and their efficient application, program flows and program structuring, and the manipulation of lists. An indispensible resource for students, researchers and professionals in mathematics, the sciences, and engineering.




Essentials of Programming in Mathematica®


Book Description

This book covers Mathematica® for beginners. An example-driven text covering a wide variety of applications, containing over 350 exercises with solutions available online.




Introduction to Machine Learning


Book Description

With the use of machine learning (ML), which is a form of artificial intelligence (AI), software programmers may predict outcomes more accurately without having to be explicitly instructed to do so. In order to forecast new output values, machine learning algorithms use historical data as input. Machine learning is frequently used in recommendation engines. Business process automation (BPA), predictive maintenance, spam filtering, malware threat detection, and fraud detection are a few additional common uses. Machine learning is significant because it aids in the development of new goods and provides businesses with a picture of trends in consumer behavior and operational business patterns. For many businesses, machine learning has emerged as a key competitive differentiation. The fundamental methods of machine learning are covered in the current book.