Ancient History-based Writing Lessons


Book Description

Discover and be amazed at the wonders of the ancient world while learning to write with structure and style! This new edition of Ancient History-Based Writing Lessons teaches IEW's structural units 1-9 are taught in order; elements of style are introduced gradually. A set of creatively illustrated vocabulary cards is included.




Medieval History-based Writing Lessons


Book Description

"From the Anglo-Saxons to the Renaissance, from chivalrous knights to Genghis Khan, students will improve their knowledge of medieval times while learning to write with Structure and Style. This theme-based writing curriculum offers a full year of instruction for students in grades 6-8 and is perfect for homeschoolers, homeschool co-ops, tutors, and hybrid schools. Working through all of IEW's Units 1-9, students learn to take notes, retell narrative stories, summarize references, write from pictures, compose essays, and more. Includes vocabulary cards, literature suggestions, and access to helpful PDF downloads. This book is designed to be used by an instructor who has been through or is currently viewing the Teaching Writing: Structure and Style video course." -- Amazon




All Things Fun and Fascinating


Book Description

All Things Fun & Fascinating is the perfect tool to help teachers and parents of 3rd-5th graders teach writing with a clear, simple, step-by-step method using subjects that will fascinate young students. The lessons are meant to be a resource for teachers already familiar with Teaching Writing: Structure and Style.




The Writing Revolution


Book Description

Why you need a writing revolution in your classroom and how to lead it The Writing Revolution (TWR) provides a clear method of instruction that you can use no matter what subject or grade level you teach. The model, also known as The Hochman Method, has demonstrated, over and over, that it can turn weak writers into strong communicators by focusing on specific techniques that match their needs and by providing them with targeted feedback. Insurmountable as the challenges faced by many students may seem, The Writing Revolution can make a dramatic difference. And the method does more than improve writing skills. It also helps: Boost reading comprehension Improve organizational and study skills Enhance speaking abilities Develop analytical capabilities The Writing Revolution is as much a method of teaching content as it is a method of teaching writing. There's no separate writing block and no separate writing curriculum. Instead, teachers of all subjects adapt the TWR strategies and activities to their current curriculum and weave them into their content instruction. But perhaps what's most revolutionary about the TWR method is that it takes the mystery out of learning to write well. It breaks the writing process down into manageable chunks and then has students practice the chunks they need, repeatedly, while also learning content.




Gaming the Past


Book Description

Despite the growing number of books designed to radically reconsider the educational value of video games as powerful learning tools, there are very few practical guidelines conveniently available for prospective history and social studies teachers who actually want to use these teaching and learning tools in their classes. As the games and learning field continues to grow in importance, Gaming the Past provides social studies teachers and teacher educators help in implementing this unique and engaging new pedagogy. This book focuses on specific examples to help social studies educators effectively use computer simulation games to teach critical thinking and historical analysis. Chapters cover the core parts of conceiving, planning, designing, and implementing simulation based lessons. Additional topics covered include: Talking to colleagues, administrators, parents, and students about the theoretical and practical educational value of using historical simulation games. Selecting simulation games that are aligned to curricular goals Determining hardware and software requirements, purchasing software, and preparing a learning environment incorporating simulations Planning lessons and implementing instructional strategies Identifying and avoiding common pitfalls Developing activities and assessments for use with simulation games that facilitate the interpretation and creation of established and new media Also included are sample unit and lesson plans and worksheets as well as suggestions for further reading. The book ends with brief profiles of the majority of historical simulation games currently available from commercial vendors and freely on the Internet.










25 Read-Aloud Mini-Plays


Book Description

Quick two-page read-aloud plays to spark student interest in ancient world history. Perfect for kicking off a new lesson or reviewing material. Topics include the first Pyramid, the Han Dynasty, Romulus and Remus--and 22 more! Plus, background information, standards-based research activities, and resource tips. For use with Grades 4-8.