Animals and Animal Symbols in World Culture


Book Description

A comprehensive guide to the history of human interaction with the creatures of the earth, air, and water. This book provides historical perspective on mankind's complicated relationship with all creatures, from tiny insects to larger beasts. From the alligator to the wryneck, key animals from every continent are profiled, with articles focusing on how different cultures viewed the creatures with which they shared land, and the ones they considered omens of gods and devils. In addition to the numerous articles on specific animals, there are also entries on the role of animals in Christian art, and how shamans took the form and power of animals in key ceremonies. The work is highly illustrated, and subjects of major interest are provided with individual bibliographies of further reading on the subject at the end of each article.




Continuum Encyclopedia of Animal Symbolism in World Art


Book Description

Animals and their symbolism in diverse world cultures and different eras of human history are chronicled in this lovely volume.




Spirit Animals


Book Description

Native peoples of North America have long believed in the power of spirit animals or totems to teach, to heal, and to inspire. This fully-illustrated book introduces the legends and stories of spirit animals such as bear, wolf, buffalo, and coyote from various North American tribes. For all ages.




The Inheritance of Animal Symbols in Modern Literature and World Culture


Book Description

This book argues that the seemingly eclipsed traditional use of animal symbols as a functioning grammar in world art, literature and culture has been effectively adopted by exponents of modern literature and that cultures such as India and China apprehend reality through such symbols. The book examines the animal symbols of the fable, the bestiary, the beast satire and myth and ritual as revivified in the work of Marianne Moore, Wallace Stevens, T.S. Eliot and Franz Kafka and as evoked in Hinduism and traditional Chinese culture.




Continuum Encyclopedia of Animal Symbolism in World Art


Book Description

Animals and their symbolism in diverse world cultures and different eras of human history are chronicled in this lovely volume.




The Symbolic Role of Animals in Archaeology


Book Description

The papers in this volume represent a range of approaches to the study of the symbolic roles of animals in human cultures. The theme that unites these papers is their use of a variety of different kinds of evidenceincluding archaeological, faunal, historical, ethnographic, artistic, and folkloric datain the reconstruction of animal symbolism.




Animals as Disguised Symbols in Renaissance Art


Book Description

The relationship between medieval animal symbolism and the iconography of animals in the Renaissance has scarcely been studied. Filling a gap in this significant field of Renaissance culture, in general, and its art, in particular, this book demonstrates the continuity and tenacity of medieval animal interpretations and symbolism, disguised under the veil of genre, religious or mythological narrative and scientific naturalism. An extensive introduction, dealing with relevant medieval and early Renaissance sources, is followed by a series of case studies that illustrate ways in which Renaissance artists revived conventional animal imagery in unprecedented contexts, investing them with new meanings, on a social, political, ethical, religious or psychological level, often by applying exegetical methodology in creating multiple semantic and iconographic levels.Brill's Studies on Art, Art History, and Intellectual History, vol. 2




Gothic Animals


Book Description

This book begins with the assumption that the presence of non-human creatures causes an always-already uncanny rift in human assumptions about reality. Exploring the dark side of animal nature and the ‘otherness’ of animals as viewed by humans, and employing cutting-edge theory on non-human animals, eco-criticism, literary and cultural theory, this book takes the Gothic genre into new territory. After the dissemination of Darwin’s theories of evolution, nineteenth-century fiction quickly picked up on the idea of the ‘animal within’. Here, the fear explored was of an unruly, defiant, degenerate and entirely amoral animality lying (mostly) dormant within all of us. However, non-humans and humans have other sorts of encounters, too, and even before Darwin, humans have often had an uneasy relationship with animals, which, as Donna Haraway puts it, have a way of ‘looking back’ at us. In this book, the focus is not on the ‘animal within’ but rather on the animal ‘with-out’: other and entirely incomprehensible.




Shamanism [2 volumes]


Book Description

A guide to worldwide shamanism and shamanistic practices, emphasizing historical and current cultural adaptations. This two-volume reference is the first international survey of shamanistic beliefs from prehistory to the present day. In nearly 200 detailed, readable entries, leading ethnographers, psychologists, archaeologists, historians, and scholars of religion and folk literature explain the general principles of shamanism as well as the details of widely varied practices. What is it like to be a shaman? Entries describe, region by region, the traits, such as sicknesses and dreams, that mark a person as a shaman, as well as the training undertaken by initiates. They detail the costumes, music, rituals, artifacts, and drugs that shamans use to achieve altered states of consciousness, communicate with spirits, travel in the spirit world, and retrieve souls. Unlike most Western books on shamanism, which focus narrowly on the individual's experience of healing and trance, Shamanism also examines the function of shamanism in society from social, political, and historical perspectives and identifies the ancient, continuous thread that connects shamanistic beliefs and rituals across cultures and millennia.




The Wildsea: RPG


Book Description

A POST-FALL FANTASY TABLETOP ROLEPLAYING GAME SET IN A RAMPANT OCEAN OF VERDANT GREEN. Some three hundred years ago the empires of the world were toppled by a wave of fast growing greenery, a tide of rampant growth spilling from the West known as the Verdancy. Now chainsaw-driven ships cut their way across dense treetop waves, their engines powered by oilfruit, rope-golems, honey and pride.You play a wildsailor, part of a motley crew consisting of humanity's weathered descendants, cactoid gunslingers, centipedal fungi, silk-clothed spiderfolk, and other, stranger things. With your fellow crewmembers, you'll journey across the lingin' tide discovering charts, pursuing drives, and avoiding mires of the deep.The Wildsea hungers and grows, roots sinking deep into the forest floor as the waves above ripple with life. What will you discover in its depths?The Wildsea is a tabletop roleplaying game from Quillhound Studios for 2-6 players inspired by stories like Sunless Sea, Bastion, and the Bas-Lag Trilogy. The Wildsea uses a narrative, fiction-first d6 dicepool system that draws inspiration from games like Belly of the Beast, Blades in the Dark, and 13th Age.