Animeat's End


Book Description

In the future, contact between people and animals is forbidden. Because interaction between people and animals leads to pain and suffering, eliminating contact has the highest priority. Eating animal meat--animeat--is a heinous crime and punished severely. Everyone is vegan. The Order of the Prelate teaches Noameran citizens to reject human dominion over the animal world. Christianity and other religious traditions that had empowered people to believe they could use animals for whatever purposes they chose have been disbanded. Pet ownership has also been banned. The hypocrisy that had allowed people to kill some animals for food while saving others to be loved as pets no longer exists. Welcome to the moral order of 22d century Noamera. When Will'm Ashbee violates this moral order, can a defense for his actions be found in the annals of human-animal interactions?




Drive


Book Description

The New York Times bestseller that gives readers a paradigm-shattering new way to think about motivation from the author of When: The Scientific Secrets of Perfect Timing Most people believe that the best way to motivate is with rewards like money—the carrot-and-stick approach. That's a mistake, says Daniel H. Pink (author of To Sell Is Human: The Surprising Truth About Motivating Others). In this provocative and persuasive new book, he asserts that the secret to high performance and satisfaction-at work, at school, and at home—is the deeply human need to direct our own lives, to learn and create new things, and to do better by ourselves and our world. Drawing on four decades of scientific research on human motivation, Pink exposes the mismatch between what science knows and what business does—and how that affects every aspect of life. He examines the three elements of true motivation—autonomy, mastery, and purpose-and offers smart and surprising techniques for putting these into action in a unique book that will change how we think and transform how we live.




The Beginning After The End


Book Description

I had to accept that I wasn’t just Arthur Leywin anymore, and that I could no longer be limited by the circumstances of my birth. If I was going to escape, if I was going to go toe-to-toe with the most powerful beings in this world, I needed to push myself to my utmost limit...and then I needed to push even further. After nearly dying as a victim of his own strength, Arthur Leywin wakes to find himself far from the continent where he was born for the second time. Alone, broken, and with no way to tell his family he’s alive, Arthur must rebuild his strength to survive. As he ascends through an ancient dungeon filled with hostile beasts and devious trials, he discovers an ancient, absolute power - a power that will either ruin him or take him to new heights. But the dungeon won’t give up its knowledge easily. Before he can plunder its depths, Arthur must learn to untangle the threads of fate. He must band together with the unlikeliest of allies if he hopes to escape with his life.




The Animate and the Inanimate


Book Description




Game Anim


Book Description

The second edition of Game Anim expands upon the first edition with an all-new chapter on 2D and Pixel Art Animation, an enhanced mocap chapter covering the latest developments in Motion Matching, and even more interviews with top professionals in the field. Combined with everything in the first edition, this updated edition provides the reader with an even more comprehensive understanding of all areas of video game animation – from small indie projects to the latest AAA blockbusters. Key Features • New 2nd Edition Content: An all-new chapter on 2D and Pixel Art Animation, Motion Matching, and more • 20 Years of Insight: Accumulated knowledge from 2 decades of experience in all areas of game animation. • The 5 Fundamentals: Reinterprets the classic 12 animation principles and sets out 5 new fundamentals for great game animation. • Full Production Cycle: Walks through every stage of a game production from the animator’s perspective. • Animator Interviews: Notable game animators offer behind-the-scenes stories, tips, and advice. • Free Animation Rig: Free "AZRI" maya rig, tutorials and other resources on the accompanying website: www.gameanim.com/book About The Author Jonathan Cooper is an award-winning video game animator who has brought virtual characters to life professionally since 2000, leading teams on large projects such as the Assassin’s Creed and Mass Effect series, with a focus on memorable stories and characters and cutting-edge video game animation. He has since focused on interactive cinematics in the latest chapters of the DICE and Annie award-winning series Uncharted and The Last of Us. Jonathan has presented at the Game Developers Conference (GDC) in San Francisco and at other conferences across Canada and the United Kingdom. He holds a Bachelor of Design honors degree in animation.




Animate to Harmony


Book Description

Animate to Harmony takes the reader through Toon Boom's Animate software, teaching those new to the program how to create high-quality, 2D animation of all complexities. From scene set up to rendering, readers learn how to navigate Animate's interface and how to create 'toons that can be viewed on a multitude of formats. And while the main text focuses on Animate, "Advanced Technique" boxes throughout the book take the reader through the Pro and Harmony versions of the software, appealing to readers of all levels and with any of the three main Toon Boom products.




Animate Earth


Book Description

An exciting exploration into how Gaian science can help us to develop a sense of connectedness with the 'more-than-human' world. Written by ecologist Stephan Harding, Animate Earth argues that we need to establish the right relationship with the planet as a living entity in which we are indissolubly embedded - and to which we are all accountable. Now in its second edition, this fascinating book includes a new chapter on fungi, contemplative exercises and an update on the global climate situation. Stephan's work is based on careful integration of rational scientific analysis with our intuition, sensing and feeling - a vitally important task at this time of severe ecological and climate crisis. He replaces the cold, objectifying language of science with a way of speaking of our planet as a sentient, living being rather than as a dead, inert mechanism. Chemical reactions, for instance, are described using human metaphors, such as marriage, to bring personality back into the world of rocks, atmosphere, water and living things. In this sense, the book is a contemporary attempt to rediscover anima mundi (the soul of the world) through Gaian science, whilst assuming no prior knowledge of science. Discover what it means to live as harmoniously as possible within a sentient creature of planetary proportions with this inspiring read.




Morphology and Its Interfaces


Book Description

One of the most striking trends across linguistic research in recent years has been the examination of the interfaces between the various subcomponents of the language faculty. Yet, approaches to these interfaces across different theoretical frameworks differ substantially. This volume pulls together research into Morphology and its interfaces from researchers employing a variety of different theoretical and methodological perspectives: Morphology is a diverse field, and rather than aiming to collect works sharing a particular approach or framework of assumptions, this collection instead captures the diversity and provides an overview of the state of the research field while also addressing particular empirical phenomena with up-to-date analyses. The articles collected provide case studies from a diverse variety of languages revealing properties of the interfaces that morphology shares with syntax, semantics, phonology, and the lexicon, while the volume's inclusive cross-theoretical approach will serve to introduce readers to the findings of alternative frameworks and methodologies.




Design, Animate, and Create with Computer Graphics


Book Description

This resource offers more than 20 amazing projects to design, animate, and create digitally, from birthday cards to 3D cities and more. With five chapters covering bitmap painting, vector graphics, photo-editing, animations, and 3D drawing, you will be a super-designer by the end of the book!




Foundation Adobe Edge Animate


Book Description

Foundation Adobe Edge Animate is a project-oriented book that will walk you through the features of Edge Animate - Adobe's exciting new motion and interaction tool for web standards development. Edge Animate is an application that allows web designers and developers to make full use of many of the features of CSS3, JavaScript, and HTML5. Edge Animate enables you to animate graphics without the need to hand code everything using canvas or SVG. It exports well-formed, standards-compliant code that you can either use to create new web products, or add directly into existing projects. It also features full JavaScript and DOM manipulation, enabling you to get under the hood and create fantastic interactive experiences. Using a unique project-oriented focus you will be creating carefully developed projects designed to give you the skills and confidence necessary to undertake interactive and web design experiences aimed at devices ranging from smart phones to the TV set in your living room. Along the way you will discover how many of the tools in the Adobe Web Design CS6 collection can be fully utilized to create expressive and engaging web applications. This includes: Building interactive projects using the Edge Animate timeline and coding tools. Learning how Fireworks, Photoshop, and Illustrator are used for Edge Animate content creation. Discovering how pages created in Dreamweaver and Muse can become fully interactive and contain motion graphics in Edge Animate.