Learning english through ICT tools


Book Description

The present book has been written for teachers and students of English as a second language (L2, henceforth) and considers the three educational levels, namely, school, college and university. They will find it as a useful resource since it provides readers with insights, suggestions and approaches to implement the so-called Information and Communication Technology (ICT, henceforth) tools to develop the four language skills, namely, reading, writing, listening and speaking, along with a grammar knowledge. More specifically, this book will contribute to help L2 English teachers in designing creative and motivating lesson plans in which L2 English students will learn English through the use of ICT tools while developing several competences such as the digital competence, the learning to learn (that is to say, they learn by doing), autonomy and an active role given they are responsible for their own learning. In this student-centred approach, the teacher is a guide and a facilitator of resources. The resources described in this book will foster L2 English teachers and L2 English learning to consider that lesson plans are more effective when the teacher has determined the learning and teaching objectives for both ICT and English. A detailed explanation regarding how each ICT tool functions is provided in the corresponding chapters so that L2 English teachers are able to build standing selection criteria when applying each ICT tool in the classroom.




Language @t work


Book Description

In recent decades, the dramatic development of the new communication and information technologies, especially thw World Wide Web, has had a major impact on society. Undoubtedly, the Internet has become a powerful medium of communication and is regarded as a limitless resource by professionals and researchers in many areas.




Proceedings of the Future Technologies Conference (FTC) 2023, Volume 4


Book Description

This book is a collection of thoroughly well-researched studies presented at the Eighth Future Technologies Conference. This annual conference aims to seek submissions from the wide arena of studies like Computing, Communication, Machine Vision, Artificial Intelligence, Ambient Intelligence, Security, and e-Learning. With an impressive 490 paper submissions, FTC emerged as a hybrid event of unparalleled success, where visionary minds explored groundbreaking solutions to the most pressing challenges across diverse fields. These groundbreaking findings open a window for vital conversation on information technologies in our community especially to foster future collaboration with one another. We hope that the readers find this book interesting and inspiring and render their enthusiastic support toward it.




El aprendizaje cooperativo


Book Description




Educación 4.0 en la época de pandemia y pospandemia : retos y oportunidades


Book Description

El libro que aquí se presenta Educación 4.0 en la época de Pandemia y Pospandemia: retos y oportunidades representa un esfuerzo consistente y pertinente que expone lecciones, aprendizajes y áreas de oportunidad que tienen las organizaciones de educación superior a partir del uso generalizado de tecnologías de la información y la comunicación (tic), durante y posterior a la pandemia por COVID-19. Esta obra está dirigida a los docentes y actores involucrados en los procesos educativos, pues no es conveniente dar vuelta a la hoja y retomar las antiguas prácticas presenciales y tradicionales después de todo el aprendizaje acumulado que se gestó durante esta etapa de contingencia, sino que estas experiencias nos conduzcan hacia escenarios de la Educación 4.0, indispensable para la conformación de ciudadanos del México del siglo XXI. DOI: https://doi.org/10.52501/cc.164




Human Interaction & Emerging Technologies (IHIET 2022): Artificial Intelligence & Future Applications


Book Description

Human Interaction & Emerging Technologies (IHIET 2022): Artificial Intelligence & Future Applications Proceedings of the 8th International Conference on Human Interaction & Emerging Technologies (IHIET 2022): Artificial Intelligence & Future Applications, August 22–24, 2022, Nice, France




E-aprendizaje en bibliotecología


Book Description





Book Description




Teaching and Learning in Digital World


Book Description

Many reports over the last few years have analysed the potential use of games, videogames, 3D environments and virtual reality for educational purposes. Numerous emerging technological devices have also appeared that will play important roles in the development of teaching and learning processes. In the context of these developments, learning rather than teaching becomes the main axis in the organisation of the educational process. This process has now gone beyond the analogue world and face-toface education to enter the digital world, where new learning environments are being produced with ever greater doses of realism. Teaching and Learning in Digital Worlds examines the teaching and learning process in 3D virtual environments from both the theoretical and practical points of view.




UXD and UCD Approaches for Accessible Education


Book Description

It is widely agreed throughout the world that education and access to education are human rights. In order to accommodate the educational needs of people globally, technology will be required that supports inclusion and promotes equity for both learning processes and governance in educational institutions. In order to achieve this, technological resources must be designed to be accessible and usable for all individuals by implementing user-centered design (UCD) and user experience design (UXD) processes. UXD and UCD Approaches for Accessible Education is an academic research publication that explores thoughts and experiences on accessible and equitable education from perspectives on human-computer interaction, user research, and design thinking. It seeks to improve the understanding on how technology should be designed to truly contribute to and support accessibility and equity in education. Featuring a wide range of topics such as online courses, inclusive education, and virtual reality, this publication is essential for academicians, curriculum designers, researchers, instructional designers, educational software developers, IT consultants, policymakers, administrators, and students.