Arcane Entanglement (The Mage and His Brute Book 1)


Book Description

He thought he had to choose between duty and desire. But what if he could have both? In an alternate Victorian London where magic reigns supreme, Duke Evander Ravenwood hides a dangerous secret — he is an Archmage of unparalleled power. When a brutal murder throws him into the path of Viggo Stonewall, the notorious leader of the underground information guild Nightshade, Evander’s carefully constructed world begins to unravel. Forced into an unlikely alliance, Evander and Viggo find themselves drawn into a web of conspiracy that threatens the very fabric of their society. With tensions rising between the magical elite and the oppressed thralls, they must navigate a treacherous landscape of politics, prejudice, and forbidden desire to find a common enemy. But in a world where magic divides the haves from the have-nots, their growing attraction could be their greatest weakness — or their most powerful weapon. Can Evander and Viggo’s burgeoning relationship withstand the storms to come? Or will the shadows of the past and the dangers of the present tear them apart? Arcane Entanglement is a spellbinding tale of magic, mystery, and romance that will captivate readers from the first page to the last. Perfect for fans of historical fantasy and LGBT romance, this first instalment in The Mage and His Brute series promises an unforgettable journey through a London where love and magic intertwine in the most unexpected ways.




Crimson Skies


Book Description

The End is Nigh… A war to end all worlds is looming. Cassius Black and Morgan King must ready their forces for the fight against Elios, the dark God determined to raise Chaos himself from the Abyss. With Atropos’s prophetic vision that their final battle will have Earth as its stage, Cassius embarks on a journey to New York to persuade the leaders of the human race that war is inevitable and their best chance lies with the otherworldly beings who fell to Earth five centuries ago. Meanwhile, Morgan and the rest of their team set out in search of three exceptional human mages integral to the defense of all they hold dear. As their allies begin to assemble on Earth in preparation for the impending conflict, Elios seizes the opportunity to disrupt their preparations and sow chaos. But the prelude to war brings an unexpected visitor to Earth, catching even the Fates off guard. And he brings with him a devastating secret. Can Cassius and Morgan overcome this shocking new challenge? Or will the harsh reality of their destiny condemn them and their loved ones to a grim fate? Crimson Skies is the sixth and final novel in the gay urban fantasy romance series Fallen Messengers. If you like your paranormal adventures full of action, romance, magic, snark, and a host of steamy gods, angels, and demons, then you're not going to want to miss the epic conclusion to this unique and addictive series! Visit Ava's author store at Shop AD Starrling to get digitally signed books and discounted bundles!




The UNIX-haters Handbook


Book Description

This book is for all people who are forced to use UNIX. It is a humorous book--pure entertainment--that maintains that UNIX is a computer virus with a user interface. It features letters from the thousands posted on the Internet's "UNIX-Haters" mailing list. It is not a computer handbook, tutorial, or reference. It is a self-help book that will let readers know they are not alone.




World of Warcraft: Tides of Darkness


Book Description

After killing the corrupt Warchief Blackhand, Orgrim Doomhammer was quick to seize control over the Orcish Horde. Now he is determined to conquer the rest of Azeroth so that his people will once again have a home of their own in the... WORLD OF WARCRAFT Anduin Lothar, former Champion of Stormwind, has left his shattered homeland behind and led his people across the Great Sea to the shores of Lordaeron. There, with the aid of the noble King Terenas, he forges a mighty Alliance with the other human nations. But even that may not be enough to stop the Horde's merciless onslaught. Elves, dwarves, and trolls enter the fray as the two emerging factions vie for dominance. Will the valiant Alliance prevail, or will the Horde's tide of darkness consume the last vestiges of freedom on Azeroth?




Tales from Earthsea


Book Description

The tales of this book explore and extend the world established by the Earthsea novels--yet each stands on its own. It contains the novella "The Finder," and the short stories "The Bones of the Earth," "Darkrose and Diamond," "On the High Marsh," and "Dragonfly." Concluding with with an account of Earthsea's history, people, languages, literature, and magic, this collection also features two new maps of Earthsea.




Complete Adventurer


Book Description

This essential sourcebook serves primarily as a player resource focused on adventuring skills for characters of any class. It also provides new information on several organizations and guilds.




The Production of Space


Book Description

Henri Lefebvre has considerable claims to be the greatest living philosopher. His work spans some sixty years and includes original work on a diverse range of subjects, from dialectical materialism to architecture, urbanism and the experience of everyday life. The Production of Space is his major philosophical work and its translation has been long awaited by scholars in many different fields. The book is a search for a reconciliation between mental space (the space of the philosophers) and real space (the physical and social spheres in which we all live). In the course of his exploration, Henri Lefebvre moves from metaphysical and ideological considerations of the meaning of space to its experience in the everyday life of home and city. He seeks, in other words, to bridge the gap between the realms of theory and practice, between the mental and the social, and between philosophy and reality. In doing so, he ranges through art, literature, architecture and economics, and further provides a powerful antidote to the sterile and obfuscatory methods and theories characteristic of much recent continental philosophy. This is a work of great vision and incisiveness. It is also characterized by its author's wit and by anecdote, as well as by a deftness of style which Donald Nicholson-Smith's sensitive translation precisely captures.




Gurps Banestorm


Book Description

Welcome to the land of Yrth, a magical realm of incredibly varied races and monsters - including people snatched from our Earth and other worlds by the cataclysmic Banestorm! Whole villages were transported - from such diverse locales as medieval England, France, Germany, and the Far East. Now humans struggle with dwarves, elves, and each other. The Crusades aren't ancient history here - they're current events! Characters can journey from the windswept plains of the Nomad Lands - where fierce Nordic warriors seek a valiant death to earn a seat in Valhalla - to Megalos, the ancient empire where magic and political intrigue go hand in hand. Or trek south to the Muslim lands of al-Wazif and al-Haz to explore the forbidden city of Geb'al-Din. This book updates the original Yrth of GURPS Third Edition Fantasy and Fantasy Adventures. It provides GMs with a complete world background - history, religion, culture, politics, races, and a detailed map - everything needed to start a GURPS campaign. Phil Masters (Discworld and Hellboy RPGs) and Jonathan Woodward (Hellboy and GURPS Ogre) have added new peoples, places, and plots, as well as lots more on magic and mysticism, all of which conforms to GURPS Fantasy and GURPS Magic. So prepare to make your own mark on Yrth. Plunder elven ruins while evading the desert natives. Play a peasant-born hero . . . an orcish pirate . . . a Muslim double agent commanded to infiltrate the Hospitallers. Yrth awaits the legend of you!




Guardians of the Veil


Book Description




ACKS Core First Printing


Book Description

Your Journey from Adventurer to King Begins Now! Enter a world where empires totter on the brink of war, and terrible monsters tear at the fragile borderlands of men; where decaying cities teem with chaos and corruption, nubile maidens are sacrificed to chthonic cults and nobles live in decadent pleasure on the toil of slaves; where heroes, wizards, and rogues risk everything in pursuit of glory, fortune, and power. This is a world where adventurers can become conquerors - and conquerors can become kings. Will you survive the perils of war and dark magic to claim a throne? Or will you meet your fate in a forgotten ruin beyond the ken of men? The Adventurer Conqueror King System (ACKS) is a new fantasy role-playing game that provides the framework for epic fantasy campaigns with a sweeping scope. With the Adventurer Conqueror King System you can: Play 12 different classes, including the fighter, mage, thief, cleric, assassin, bard, bladedancer, explorer, dwarven craftpriest, dwarven vaultguard, elven nightblade, and elven spellsword. Easily customize your character using a unique, optional proficiency system. Make your fighter a berserker or your mage a necromancer! Buy, sell, and trade common merchandise, precious silks and spices, and even monster parts and magic items in a balanced and integrated game economy. Construct strongholds, establish kingdoms, and carve out a realm for your character. Run a thieves' guild and send your minions to carouse, smuggle, steal, and commit other hijinks. Establish a wizard's sanctum and explore the forbidden arts. Crossbreed horrific monsters in an underground laboratory, enact powerful magical rituals, build golems, craft magic items, or even transform yourself and your followers into undead monsters. Build and run a living world for adventure on a grand scale. With game mechanics built to support emergent play, ACKS is the ultimate RPG for sandbox campaigns. Whether you want to crawl through dungeons, trade with merchant caravans, run a merchant emporium, conquer an empire, or even raise an undead legion, ACKS supports your playstyle with simple, fast-playing game mechanics."