Arduino Model Railroad Animation


Book Description

The purpose of this book is to show basic animation examples and detailed how-to instructions to get the new animator started. The book explains the basics and how to use the powerful standard Arduino board. It has 135 pages full of figures that show how to construct many different animation model railroad projects. Also easy to read schematics to help build the systems. The authors encourage the model railroader to dream, research, build, and explore other unique ways of using the tools outlined in this book.




Electronics and Wiring for Model Railways


Book Description

In railway modelling, getting the technical components correct is essential for a realistic-looking layout but, unfortunately, these often present the biggest challenges for the hobbyist. Using his own experience as a railway modeller and electronics engineer, Andrew Duckworth provides a guide suitable for all railway modellers, from beginners to the more experienced. With instructions on how and where to use specialist electronic circuits to enhance your layout, this book will help you to achieve a reasonably sophisticated layout. It provides: an overview of the geometry required for building successful model railways; clear explanations of electronics and electrical components; comparisons of direct control and digital command control (DCC); step-by-step instructions for wiring the track, signals, buildings and lighting; reviews of electrical systems, power supplies, wires and cable, control panels and switches and finally, it covers detection, testing and troubleshooting tips.




Arduino Intermediate Model Railroad Projects


Book Description

This book provides details on the use of the Arduino Micro-controller in intermediate level Model Railroad projects. It covers a wide array of projects that include prototypical signalling detection and control systems, along with ways to incorporate sound and servo animation. The authors hope this book will provide stretch projects for the model railroader with some electronics skills and encourage them to pursue their own advanced level projects.




Arduino Model Railroad Signals


Book Description

This book provides ideas for the model railroad enthusiast to develop automated signal projects. Most of these projects are HO scale, however there is one G scale semaphore signal. It also provides the basics on using and programming the Arduino micro-controller. These projects are great starting points for projects that specifically fit the model railroader's own system.




Arduino Workshop


Book Description

The Arduino is a cheap, flexible, open source microcontroller platform designed to make it easy for hobbyists to use electronics in homemade projects. With an almost unlimited range of input and output add-ons, sensors, indicators, displays, motors, and more, the Arduino offers you countless ways to create devices that interact with the world around you. In Arduino Workshop, you'll learn how these add-ons work and how to integrate them into your own projects. You'll start off with an overview of the Arduino system but quickly move on to coverage of various electronic components and concepts. Hands-on projects throughout the book reinforce what you've learned and show you how to apply that knowledge. As your understanding grows, the projects increase in complexity and sophistication. Among the book's 65 projects are useful devices like: – A digital thermometer that charts temperature changes on an LCD –A GPS logger that records data from your travels, which can be displayed on Google Maps – A handy tester that lets you check the voltage of any single-cell battery – A keypad-controlled lock that requires a secret code to open You'll also learn to build Arduino toys and games like: – An electronic version of the classic six-sided die – A binary quiz game that challenges your number conversion skills – A motorized remote control tank with collision detection to keep it from crashing Arduino Workshop will teach you the tricks and design principles of a master craftsman. Whatever your skill level, you'll have fun as you learn to harness the power of the Arduino for your own DIY projects. Uses the Arduino Uno board




JavaScript: The Good Parts


Book Description

Most programming languages contain good and bad parts, but JavaScript has more than its share of the bad, having been developed and released in a hurry before it could be refined. This authoritative book scrapes away these bad features to reveal a subset of JavaScript that's more reliable, readable, and maintainable than the language as a whole—a subset you can use to create truly extensible and efficient code. Considered the JavaScript expert by many people in the development community, author Douglas Crockford identifies the abundance of good ideas that make JavaScript an outstanding object-oriented programming language-ideas such as functions, loose typing, dynamic objects, and an expressive object literal notation. Unfortunately, these good ideas are mixed in with bad and downright awful ideas, like a programming model based on global variables. When Java applets failed, JavaScript became the language of the Web by default, making its popularity almost completely independent of its qualities as a programming language. In JavaScript: The Good Parts, Crockford finally digs through the steaming pile of good intentions and blunders to give you a detailed look at all the genuinely elegant parts of JavaScript, including: Syntax Objects Functions Inheritance Arrays Regular expressions Methods Style Beautiful features The real beauty? As you move ahead with the subset of JavaScript that this book presents, you'll also sidestep the need to unlearn all the bad parts. Of course, if you want to find out more about the bad parts and how to use them badly, simply consult any other JavaScript book. With JavaScript: The Good Parts, you'll discover a beautiful, elegant, lightweight and highly expressive language that lets you create effective code, whether you're managing object libraries or just trying to get Ajax to run fast. If you develop sites or applications for the Web, this book is an absolute must.




Introduction to Layout Command Control


Book Description

Describes the NMRA Layout Command Control and how to implement it.




Operating System Concepts, 10e Abridged Print Companion


Book Description

The tenth edition of Operating System Concepts has been revised to keep it fresh and up-to-date with contemporary examples of how operating systems function, as well as enhanced interactive elements to improve learning and the student’s experience with the material. It combines instruction on concepts with real-world applications so that students can understand the practical usage of the content. End-of-chapter problems, exercises, review questions, and programming exercises help to further reinforce important concepts. New interactive self-assessment problems are provided throughout the text to help students monitor their level of understanding and progress. A Linux virtual machine (including C and Java source code and development tools) allows students to complete programming exercises that help them engage further with the material. The Print Companion includes all of the content found in a traditional text book, organized the way you would expect it, but without the problems.




Planning, Designing and Making Railway Layouts in a Small Space


Book Description

If you want to build a model railway but feel constricted and frustrated because you only have a very limited amount of space available, then this is the book for you. The author demonstrates that a railway modeller need never be 'stuck for space', and shows the reader how to design and construct a rewarding layout in even the smallest of spaces. He emphasizes that once you have found a home for your layout, be it in a garden shed, a spare room, a bookcase or even the top of an ironing board, the same guiding principles apply. These are all fully explained in a very practical way and include the basic layout shapes, the importance of scale, standard and narrow gauges, fiddle yards, train length, curves and turnouts as well as track design elements such as head shunts, kickback sidings and run-round loops. There are individual chapters on: potential spaces; design principles; basic layout shapes; the art of compromise; levels, layers and shelves; planning your layout; baseboards; classic designs and micro-layouts. This fascinating book shows the reader that no matter how small the space, there is always a model railway layout that can be built in it. Aimed at all railway modellers of all levels of ability. Covers how to design, plan and construct a rewarding layout in the smallest of spaces i.e. garden shed, bookcase and even a micro-layout in a box file. Superbly illustrated with 131 colour photographs. Richard Bardsley is an experienced small-layout builder in N gauge and 00 gauge and exhibits widely at numerous shows.




Serious Games and Edutainment Applications


Book Description

With the continued application of gaming for training and education, which has seen exponential growth over the past two decades, this book offers an insightful introduction to the current developments and applications of game technologies within educational settings, with cutting-edge academic research and industry insights, providing a greater understanding into current and future developments and advances within this field. Following on from the success of the first volume in 2011, researchers from around the world presents up-to-date research on a broad range of new and emerging topics such as serious games and emotion, games for music education and games for medical training, to gamification, bespoke serious games, and adaptation of commercial off-the shelf games for education and narrative design, giving readers a thorough understanding of the advances and current issues facing developers and designers regarding games for training and education. This second volume of Serious Games and Edutainment Applications offers further insights for researchers, designers and educators who are interested in using serious games for training and educational purposes, and gives game developers with detailed information on current topics and developments within this growing area.