Art of Projection


Book Description

Text by Christopher Eamon, Mieke Bal, Beatriz Colomina, Thomas McDonough.




The Art of Film Projection: A Beginner's Guide


Book Description

The history of cinema is full of love stories, but none has been as essential as the love between projectionists and their machines. The Art of Film Projection-A Beginner's Guide is a comprehensive outline of the materials, equipment, and knowledge needed to present the magic of cinema to an enthralled audience. Part manual and part manifesto, this book compiles more than fifty years of expertise from the staff of the world-renowned George Eastman Museum and the students of the L. Jeffrey Selznick School of Film Preservation into the most authoritative and accessible guide to film projection ever produced. No film comes to life until it is shown on the big screen, but with the proliferation of digital movie theaters, the expertise of film projection has become rare. Written for both the casual enthusiast and the professional projectionist in training, this book demystifies the process of film projection and offers an in-depth understanding of the aesthetic, technical, and historical features of motion pictures. Join in the fight to save the authentic experience of seeing motion pictures on film.




Being & Time


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Digital Media, Projection Design, and Technology for Theatre


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Digital Media, Projection Design, and Technology for Theatre covers the foundational skills, best practices, and real-world considerations of integrating digital media and projections into theatre. The authors, professional designers and university professors of digital media in live performance, provide readers with a narrative overview of the professional field, including current industry standards and expectations for digital media/projection design, its related technologies and techniques. The book offers a practical taxonomy of what digital media is and how we create meaning through its use on the theatrical stage. The book outlines the digital media/projection designer’s workflow into nine unique phases. From the very first steps of landing the job, to reading and analyzing the script and creating content, all the way through to opening night and archiving a design. Detailed analysis, tips, case studies, and best practices for crafting a practical schedule and budget, to rehearsing with digital media, working with actors and directors, to creating a unified design for the stage with lighting, set, sound, costumes, and props is discussed. The fundamentals of content creation, detailing the basic building blocks of creating and executing digital content within a design is offered in context of the most commonly used content creation methods, including: photography and still images, video, animation, real-time effects, generative art, data, and interactive digital media. Standard professional industry equipment, including media servers, projectors, projection surfaces, emissive displays, cameras, sensors, etc. is detailed. The book also offers a breakdown of all key related technical tasks, such as converging, warping, and blending projectors, to calculating surface brightness/luminance, screen size and throw distance, to using masks, warping content and projection mapping, making this a complete guide to digital media and projection design today. An eResource page offers sample assets and interviews that link to current and relevant work of leading projection designers.




Slideshow


Book Description

Since the 1960s, an international group of artists has embraced slide projection as a dynamic alternative to the tradition of painting, blending aspects of photography, film, and installation art. Slide Show is the first in-depth examination of how slides evolved into one of the most exciting art forms of our time. Essays by leading scholars and 200 color illustrations provide visual, historical, and critical insight into this unique medium.




Projection Art for Kids


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Explores the tools and techniques of projection art, a way of turning nearly any printed image into a painting of any size.




Science and Art Drawing


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Before Projection


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Before Projection: Video Sculpture 1974-1995 shines a spotlight on a historical moment and a body of work in the history of media art that has been largely overlooked since its inception. The exhibition explores the connections between our current moment and the point at which video art was transformed dramatically with the entry of large-scale, cinematic installation into the gallery space. This exhibition will present a re-evaluation of monitor-based sculpture since the 1970’s and serve as a tightly focused survey of works that have been rarely seen in the last twenty years. Artists featured in the exhibition are Dara Birnbaum, Ernst Caramelle, Takahiko Iimura, Shigeko Kubota, Mary Lucier, Muntadas, Tony Oursler, Nam June Paik, Friederike Pezold, Adrian Piper, Diana Thater, and Maria Vedder.--Gallery website.




The Art of Noticing


Book Description

A thought-provoking, gorgeously illustrated gift book that will spark your creativity and help you rediscover your passion with “simple, low-stakes activities [that] can open up the world.”—The New York Times Welcome to the era of white noise. Our lives are in constant tether to phones, to email, and to social media. In this age of distraction, the ability to experience and be present is often lost: to think and to see and to listen. Enter Rob Walker's The Art of Noticing—an inspiring volume that will help you see the world anew. Through a series of simple and playful exercises—131 of them—Walker maps ways for you to become a clearer thinker, a better listener, a more creative workplace colleague, and finally, to rediscover what really matters to you.




The Art and Practice of Astral Projection


Book Description

A practical step by step manual on the very complex phenomenon of leaving one's physical body on this plane to travel to others.