Artifact Space


Book Description

Out in the darkness of space, something is targeting the Greatships. With their vast cargo holds and a crew that could fill a city, the Greatships are the lifeblood of human occupied space, transporting an unimaginable volume - and value - of goods from City, the greatest human orbital, all the way to Tradepoint at the other, to trade for xenoglas with an unknowable alien species. It has always been Marca Nbaro's dream to achieve the near-impossible: escape her upbringing and venture into space. All it took, to make her way onto the crew of the Greatship Athens was thousands of hours in simulators, dedication, and pawning or selling every scrap of her old life in order to forge a new one. But though she's made her way onboard with faked papers, leaving her old life - and scandals - behind isn't so easy. She may have just combined all the dangers of her former life, with all the perils of the new . . .




Artifact Space


Book Description

Out in the darkness of space, something is targeting the Greatships. With their vast cargo holds and a crew that could fill a city, the Greatships are the lifeblood of human occupied space, transporting an unimaginable volume - and value - of goods from City, the greatest human orbital, all the way to Tradepoint at the other, to trade for xenoglas with an unknowable alien species. It has always been Marca Nbaro's dream to achieve the near-impossible: escape her upbringing and venture into space. All it took, to make her way onto the crew of the Greatship Athens was thousands of hours in simulators, dedication, and pawning or selling every scrap of her old life in order to forge a new one. But though she's made her way onboard with faked papers, leaving her old life - and scandals - behind isn't so easy. She may have just combined all the dangers of her former life, with all the perils of the new . . .




Artifacts of Flight


Book Description

A century ago, the Wright brothers' remarkable flight ushered in a new age and a new world. "Artifacts of Flight" celebrates the history of air travel--and space travel--by presenting not only some of the most famous but also some of the most intriguing objects in the National Air and Space Museum collection. Photos.




The Red Knight


Book Description

Miles Cameron weaves an epic tale of magic and mercenaries, war and depravity, politics and intrigue in this action-packed debut fantasy The Red Knight. Twenty eight florins a month is a huge price to pay, for a man to stand between you and the Wild. Twenty eight florins a month is nowhere near enough when a wyvern's jaws snap shut on your helmet in the hot stink of battle, and the beast starts to rip the head from your shoulders. But if standing and fighting is hard, leading a company of men -- or worse, a company of mercenaries -- against the smart, deadly creatures of the Wild is even harder. It takes all the advantages of birth, training, and the luck of the devil to do it. The Red Knight has all three, he has youth on his side, and he's determined to turn a profit. So when he hires his company out to protect an Abbess and her nunnery, it's just another job. The abby is rich, the nuns are pretty and the monster preying on them is nothing he can't deal with. Only it's not just a job. It's going to be a war. . . If you're a fan of Mark Lawrence, John Gwynne, or Brian McClellan you won't want to miss out on this intricate, epic debut fantasy.




The Digital Humanities


Book Description

This is an introduction and practical guide to how humanists use the digital to research, organize, analyze, and publish findings.




The Brothers' War


Book Description

The Myth. The Magic. Dominarian legends speak of a mighty conflict, obscured by the mists of history. Of a conflict between the brothers Urza and Mishra for supremacy on the continent of Terisiare. Of titantic engines that scarred and twisted the very planet. Of a final battle that sank continents and shook the skies. The saga of the Brothers’ War.




Marketing the Moon


Book Description

One of the most successful public relations campaigns in history, featuring heroic astronauts, press-savvy rocket scientists, enthusiastic reporters, deep-pocketed defense contractors, and Tang. In July 1969, ninety-four percent of American televisions were tuned to coverage of Apollo 11's mission to the moon. How did space exploration, once the purview of rocket scientists, reach a larger audience than My Three Sons? Why did a government program whose standard operating procedure had been secrecy turn its greatest achievement into a communal experience? In Marketing the Moon, David Meerman Scott and Richard Jurek tell the story of one of the most successful marketing and public relations campaigns in history: the selling of the Apollo program. Primed by science fiction, magazine articles, and appearances by Wernher von Braun on the “Tomorrowland” segments of the Disneyland prime time television show, Americans were a receptive audience for NASA's pioneering “brand journalism.” Scott and Jurek describe sophisticated efforts by NASA and its many contractors to market the facts about space travel—through press releases, bylined articles, lavishly detailed background materials, and fully produced radio and television features—rather than push an agenda. American astronauts, who signed exclusive agreements with Life magazine, became the heroic and patriotic faces of the program. And there was some judicious product placement: Hasselblad was the “first camera on the moon”; Sony cassette recorders and supplies of Tang were on board the capsule; and astronauts were equipped with the Exer-Genie personal exerciser. Everyone wanted a place on the bandwagon. Generously illustrated with vintage photographs, artwork, and advertisements, many never published before, Marketing the Moon shows that when Neil Armstrong took that giant leap for mankind, it was a triumph not just for American engineering and rocketry but for American marketing and public relations.




Dead Space: Martyr


Book Description

"Martyr" is the first novel in the amazingly imaginative Dead Space video game universe that looks deep into the origins of humanity and the vast onslaught of horrifying creatures known as necromorphs.




The Eternity Artifact


Book Description

5,000 years in the future, humankind has spread across thousands of worlds, and more than a dozen different governments exist in an uneasy truce. But human beings have found no signs of other life anywhere approaching human intelligence. This changes when scientists discover a sunless planet they name Danann, travelling the void just beyond the edge of the Galaxy at such a high speed that it cannot be natural. Its continents and oceans have been sculpted and shaped, with but a single megaplex upon it--close to perfectly preserved--with tens of thousands of near-identical metallic-silver-blue towers set along curved canals. Yet Danann has been abandoned for so long that even the atmosphere has frozen solid. Within a few years Danann will approach an area of singularities that will make exploration and investigation impossible. Orbital shuttle pilot Jiendra Chang, artist Chendor Barna, and history professor Liam Fitzhugh are recruited by the Comity government and its Deep Space Service, along with scores of other experts as part of an unprecedented and unique expedition to unravel Danann's secrets. And there are forces that will stop at nothing to prevent them, even if it means interstellar war. Other Series by L.E. Modesitt, Jr. The Saga of Recluce The Imager Portfolio The Corean Chronicles The Spellsong Cycle The Ghost Books The Ecolitan Matter The Forever Hero Timegod's World Other Books The Green Progression Hammer of Darkness The Parafaith War Adiamante Gravity Dreams The Octagonal Raven Archform: Beauty The Ethos Effect Flash The Eternity Artifact The Elysium Commission Viewpoints Critical Haze Empress of Eternity The One-Eyed Man Solar Express At the Publisher's request, this title is being sold without Digital Rights Management Software (DRM) applied.




Dr Space Junk vs The Universe


Book Description

Going boldly forth as a pioneer in the fledgling field of space archaeology, Dr Alice Gorman (aka Dr Space Junk) turns the common perception of archaeology as an exploration of the ancient on its head. Her captivating inquiry into the most modern and daring of technologies spanning some 60 years — a mere speck in cosmic terms — takes the reader on a journey which captures the relics of space forays and uncovers the cultural value of detritus all too readily dismissed as junk. In this book, she takes a physical journey through the solar system and beyond, and a conceptual journey into human interactions with space. Her tools are artefacts, historical explorations, the occasional cocktail recipe, and the archaeologist’s eye applied not only to the past, but the present and future as well. Erudite and playful, Dr Space Junk reveals that space is not as empty as we might think. And that by looking up and studying space artefacts, we learn an awful lot about our own culture on earth. She makes us realise that objects from the past — the material culture produced by the Space Age and beyond — are so significant to us now because they remind us of what we might want to hold onto into the future. ‘As charming as it is expert, as gripping as it is surprising, Dr Space Junk vs The Universe deftly threads together the cosmic and the personal, the stupendousness of space with the lived experience of human beings down here.’ — Adam Roberts, author of Gradisil