Artificial Intelligence Class 3


Book Description

Touchpad Artificial Intelligence series has some salient features such as AI Reboot, AI Deep Thinking, AI in Life, AI Lab and AI Ready which ensures that NEP 2020 guidelines are followed. KEY FEATURES ? National Education Policy 2020 ? AI Game: It contains an interesting game or activity for the students to try on their own or with their classmates to learn how the game mechanics work while having fun. ? Brainy Fact: It presents an interesting fact relevant to the topic or the chapters. ? AI in Life: It presents questions that promotes the moral growth and experiential learning. ? AI Deep Thinking: It presents a question/scenario in which the students are required to think deeply and apply their knowledge. ? Digital Solutions DESCRIPTION Artificial Intelligence is the most talked about subject and we all understand that the future lies in knowing it well. The Touchpad AI series is written for classes I to VII keeping in mind about the future and scope that lies in AI. Classes VIII to XII are strictly based on CBSE curriculum. They have competency-based questions to ensure that students are capable of applying their learning to solve some real-life challenges. The knowledge is spread in a phased manner so that at no age the kid finds it difficult to understand the theory. Each lesson begins with a short conversation between human characters and one humanoid which tries to explain in simple words about the topics related to Artificial Intelligence. The story is built up in such a way that the curiosity of the reader compels to read the entire lesson. The idea behind introducing humanoid is to touch the hearts of our kids with the existence of friendly robots in the form of humanoids. Touchpad Artificial Intelligence series has some salient features such as AI Reboot, AI Deep Thinking, AI in Life, AI Lab and AI Ready which ensures that NEP 2020 guidelines are followed. There are plenty of Video Sessions for students and teachers to go beyond the syllabus and enrich their knowledge. There are some brainstorming questions in the form of AI Task in between the topics to ensure that students give pause to their learning and use their skills to reach to some creative ideas in solving given problems. I would like to humbly acknowledge the support provided by my family, friends and Orange Education Pvt Ltd team to accomplish this noble task. I am sure that this book will prove to be a tool in making the students future ready for Artificial Intelligence. Wishing learners great success in future endeavours. Enjoy the journey of happy learning!! All your feedbacks and suggestions will always be wholeheartedly welcomed to improve and grow. WHAT WILL YOU LEARN You will learn about: ? Human-Machine Interaction ? Introduction to AI ? AI in Apps ? Types of Robots ? Myths and Facts of AI WHO THIS BOOK IS FOR Grade 2 TABLE OF CONTENTS 1. Computer Timeline a) 1970 – 1990 b) 1990 – 2000 c) 2000 – till date d) Future of Computer Science 2. Chatbots a) Chatbot b) Famous Chatbots Test Sheet 1 3. Robots Around Us a) Characteristics of Robots b) Artificial Intelligence in Robotics c) AI and Non-AI Robots 4. AI in Games and Movies a) AI in Games b) AI in Movies Test Sheet 2 AI Ready Projects




Machine Learning for Kids


Book Description

A hands-on, application-based introduction to machine learning and artificial intelligence (AI) that guides young readers through creating compelling AI-powered games and applications using the Scratch programming language. Machine learning (also known as ML) is one of the building blocks of AI, or artificial intelligence. AI is based on the idea that computers can learn on their own, with your help. Machine Learning for Kids will introduce you to machine learning, painlessly. With this book and its free, Scratch-based, award-winning companion website, you'll see how easy it is to add machine learning to your own projects. You don't even need to know how to code! As you work through the book you'll discover how machine learning systems can be taught to recognize text, images, numbers, and sounds, and how to train your models to improve their accuracy. You'll turn your models into fun computer games and apps, and see what happens when they get confused by bad data. You'll build 13 projects step-by-step from the ground up, including: • Rock, Paper, Scissors game that recognizes your hand shapes • An app that recommends movies based on other movies that you like • A computer character that reacts to insults and compliments • An interactive virtual assistant (like Siri or Alexa) that obeys commands • An AI version of Pac-Man, with a smart character that knows how to avoid ghosts NOTE: This book includes a Scratch tutorial for beginners, and step-by-step instructions for every project. Ages 12+




Artificial Intelligence in Finance


Book Description

The widespread adoption of AI and machine learning is revolutionizing many industries today. Once these technologies are combined with the programmatic availability of historical and real-time financial data, the financial industry will also change fundamentally. With this practical book, you'll learn how to use AI and machine learning to discover statistical inefficiencies in financial markets and exploit them through algorithmic trading. Author Yves Hilpisch shows practitioners, students, and academics in both finance and data science practical ways to apply machine learning and deep learning algorithms to finance. Thanks to lots of self-contained Python examples, you'll be able to replicate all results and figures presented in the book. In five parts, this guide helps you: Learn central notions and algorithms from AI, including recent breakthroughs on the way to artificial general intelligence (AGI) and superintelligence (SI) Understand why data-driven finance, AI, and machine learning will have a lasting impact on financial theory and practice Apply neural networks and reinforcement learning to discover statistical inefficiencies in financial markets Identify and exploit economic inefficiencies through backtesting and algorithmic trading--the automated execution of trading strategies Understand how AI will influence the competitive dynamics in the financial industry and what the potential emergence of a financial singularity might bring about




Machine Learning: How Artificial Intelligence Learns (Fun Picture Book for K-2, AI+ME Series, Big Idea 3)


Book Description

Is your child interested in sci-fi, robots, or video games? Is your kid fascinated by smart home assistants and the prospect of self-driving cars? Time to turn that enthusiasm into action and engage with the exciting world of artificial intelligence! AI+Me is a series designed to introduce the 5 Big Ideas of Artificial Intelligence to young learners. Students take a deep dive into the Five Big Ideas of AI (Perception, Representation and Reasoning, Learning, Natural Interaction, and Societal Impact). This is the 3rd book in the AI+Me series focused on Learning. The series is recommended for K-2 students. Why should children be educated about AI? Learning AI opens up a world of opportunities. As the fastest growing area of computer science, AI will become the most important change force when our children grow up so it is critical they learn about it early. AI is fun! The field of AI started with scientists making computers learn to play games. AI is an incredibly fun way to introduce kids to programming and pique their interest in advanced topics like deep learning. Lastly, a topic like AI naturally opens up discussions about our humanity. In our curriculum, we dig deep into questions like “does AI positively or negatively impact society?” In doing so we aim to develop critical thinking skills and encourage students to reflect deeply. Benefits of AI education: - Gets children interested in #STEM education - Improves their problem-solving and critical-thinking skills - Builds their understanding of the tech tools that’ll shape their future - Starts important conversations about the future of humanity What are educators saying: “I really love these books. I think they are absolutely beautiful and very visually engaging ways for students to learn about artificial intelligence. I like how they progress through the topic and terms related to artificial intelligence and help students to attach meaning to what they are learning by the different examples and step-by-step ways that students build their understanding through the book.” - Rachelle Dene Poth, Author of In Other Words, Unconventional, The Future is Now, and Chart a New Course. What are parents saying: “My 1st grader loves this book. She already is really interested in computers, but this book got her thinking about how we actually tell emotions. She started using her camera on her computer to record different expressions.” “My son learned ReadyAI courses before. I let his friend read AI+Me big idea 1. Surprisingly, both of them finished reading the book, with a lot of interest! I Will recommend this book for elementary school students.” “I have been looking for fun ways to introduce AI to my kid, and this definitely nailed it.”




SKILLFUL MINDS CBSE AI, Coding, Robotics Class 3 Computer Book with ICT Fundamentals | Lab Activities | Block Coding | PictoBlox | Quarky | MS Word| MS Paint | Notepad | 21st Century Skills


Book Description

Comprehensive Computer Basics: Students learn about computer components, Windows GUI, and applications like Notepad and WordPad. This builds a strong foundation in computer skills for Class 3 students. Creative Design with Paint Tools: The computer course for class 3 teaches the use of MS Paint and Tux Paint, focusing on design and basic graphic usage. Students enhance their digital artistic skills through these tools. Foundational Coding and Algorithms: Students develop an understanding of algorithmic thinking and programming basics, engaging in hands-on coding with PictoBlox. This foundational approach introduces them to the world of coding. Introduction to MS Office: The computer book for class 3 students familiarizes them with MS Word and MS Excel 2016. Our CBSE curriculum for class 3 covers font manipulation, document management, cell management, and auto-drag features. These skills are crucial for developing digital literacy. Exploring Robotics and AI: Our class 3 robotics and AI book includes exploring the functionalities of the Quarky Robot and the basics of Artificial Intelligence, such as face detection techniques. As a result, students get exposed to activity-based learning and the applications of modern technology. Table of Contents 1. Know Your Computer: Acquire foundational knowledge of computer components, Windows GUI, and basic applications like Notepad and WordPad. 2. Fun with Paint: Master the interfaces and tools of MS Paint and Tux Paint, focusing on design and basic graphic manipulation. 3. Introduction to Algorithm and Coding: Develop a foundational understanding of algorithmic thinking, programming basics, and hands-on coding using PictoBlox. 4. Introduction to MS Word: Familiarise with the MS Word 2016 interface, font manipulation, and essential document management techniques. 5. Introduction to MS Excel: Understand the basics of MS Excel 2016, including cell management and auto drag features. 6. Sketch with PictoBlox: Dive into digital sketching using PictoBlox Pen Extension and create basic shapes and patterns. 7. Fun with Robotics: Explore the functionalities and applications of the Quarky Robot in the modern technological landscape. 8. Game Development: Understand the fundamentals of game development using PictoBlox and the role of variables in games. 9. Learn About AI: Grasp the basics of Artificial Intelligence and its applications, and delve into face detection techniques. 10. Capstone Project: Apply the accumulated skills in a comprehensive project, showcasing proficiency in computer science, coding, AI, and robotics




Deep Learning for Coders with fastai and PyTorch


Book Description

Deep learning is often viewed as the exclusive domain of math PhDs and big tech companies. But as this hands-on guide demonstrates, programmers comfortable with Python can achieve impressive results in deep learning with little math background, small amounts of data, and minimal code. How? With fastai, the first library to provide a consistent interface to the most frequently used deep learning applications. Authors Jeremy Howard and Sylvain Gugger, the creators of fastai, show you how to train a model on a wide range of tasks using fastai and PyTorch. You’ll also dive progressively further into deep learning theory to gain a complete understanding of the algorithms behind the scenes. Train models in computer vision, natural language processing, tabular data, and collaborative filtering Learn the latest deep learning techniques that matter most in practice Improve accuracy, speed, and reliability by understanding how deep learning models work Discover how to turn your models into web applications Implement deep learning algorithms from scratch Consider the ethical implications of your work Gain insight from the foreword by PyTorch cofounder, Soumith Chintala




Artificial Intelligence Class 5


Book Description

Touchpad Artificial Intelligence series has some salient features such as AI Reboot, AI Deep Thinking, AI in Life, AI Lab and AI Ready which ensures that NEP 2020 guidelines are followed. KEY FEATURES ? National Education Policy 2020 ? AI Game: It contains an interesting game or activity for the students to try on their own or with their classmates to learn how the game mechanics work while having fun. ? Brainy Fact: It presents an interesting fact relevant to the topic or the chapters. ? AI in Life: It presents questions that promotes the moral growth and experiential learning. ? AI Deep Thinking: It presents a question/scenario in which the students are required to think deeply and apply their knowledge. ? Digital Solutions DESCRIPTION Artificial Intelligence is the most talked about subject and we all understand that the future lies in knowing it well. The Touchpad AI series is written for classes I to VII keeping in mind about the future and scope that lies in AI. Classes VIII to XII are strictly based on CBSE curriculum. They have competency-based questions to ensure that students are capable of applying their learning to solve some real-life challenges. The knowledge is spread in a phased manner so that at no age the kid finds it difficult to understand the theory. Each lesson begins with a short conversation between human characters and one humanoid which tries to explain in simple words about the topics related to Artificial Intelligence. The story is built up in such a way that the curiosity of the reader compels to read the entire lesson. The idea behind introducing humanoid is to touch the hearts of our kids with the existence of friendly robots in the form of humanoids. Touchpad Artificial Intelligence series has some salient features such as AI Reboot, AI Deep Thinking, AI in Life, AI Lab and AI Ready which ensures that NEP 2020 guidelines are followed. There are plenty of Video Sessions for students and teachers to go beyond the syllabus and enrich their knowledge. There are some brainstorming questions in the form of AI Task in between the topics to ensure that students give pause to their learning and use their skills to reach to some creative ideas in solving given problems. I would like to humbly acknowledge the support provided by my family, friends and Orange Education Pvt Ltd team to accomplish this noble task. I am sure that this book will prove to be a tool in making the students future ready for Artificial Intelligence. Wishing learners great success in future endeavours. Enjoy the journey of happy learning!! All your feedbacks and suggestions will always be wholeheartedly welcomed to improve and grow. WHAT WILL YOU LEARN You will learn about: ? Human-Machine Interaction ? Introduction to AI ? AI in Apps ? Types of Robots ? Myths and Facts of AI WHO THIS BOOK IS FOR Grade 5 TABLE OF CONTENTS 1. Evolution of AI a) Developments in A 2. AI-Terminologies a) Artificial Intelligence b) Aims of AI c) AI-Terminologies 3. AI in Popular Apps a) Siri b) Cortana c) Google Assistant d) Alexa e) Practo f) Google Maps g) Swiggy h) YouTube i) Netflix Test Sheet 1 4. Sustainable Development Goals (SDGs) a) What are Sustainable Development Goals (SDGs)? b) Role of AI to Achieve SDGs 5. Parts of Robots a) Difference Between Humans and Robots b) Essential Parts of Robots Test Sheet 2 AI Ready Projects




Artificial Intelligence Class 1


Book Description

Touchpad Artificial Intelligence series has some salient features such as AI Reboot, AI Deep Thinking, AI in Life, AI Lab and AI Ready which ensures that NEP 2020 guidelines are followed. KEY FEATURES ? National Education Policy 2020 ? AI Game: It contains an interesting game or activity for the students to try on their own or with their classmates to learn how the game mechanics work while having fun. ? Brainy Fact: It presents an interesting fact relevant to the topic or the chapters. ? AI in Life: It presents questions that promotes the moral growth and experiential learning. ? AI Deep Thinking: It presents a question/scenario in which the students are required to think deeply and apply their knowledge. ? Digital Solutions DESCRIPTION Artificial Intelligence is the most talked about subject and we all understand that the future lies in knowing it well. The Touchpad AI series is written for classes I to VII keeping in mind about the future and scope that lies in AI. Classes VIII to XII are strictly based on CBSE curriculum. They have competency-based questions to ensure that students are capable of applying their learning to solve some real-life challenges. The knowledge is spread in a phased manner so that at no age the kid finds it difficult to understand the theory. Each lesson begins with a short conversation between human characters and one humanoid which tries to explain in simple words about the topics related to Artificial Intelligence. The story is built up in such a way that the curiosity of the reader compels to read the entire lesson. The idea behind introducing humanoid is to touch the hearts of our kids with the existence of friendly robots in the form of humanoids. Touchpad Artificial Intelligence series has some salient features such as AI Reboot, AI Deep Thinking, AI in Life, AI Lab and AI Ready which ensures that NEP 2020 guidelines are followed. There are plenty of Video Sessions for students and teachers to go beyond the syllabus and enrich their knowledge. There are some brainstorming questions in the form of AI Task in between the topics to ensure that students give pause to their learning and use their skills to reach to some creative ideas in solving given problems. I would like to humbly acknowledge the support provided by my family, friends and Orange Education Pvt Ltd team to accomplish this noble task. I am sure that this book will prove to be a tool in making the students future ready for Artificial Intelligence. Wishing learners great success in future endeavours. Enjoy the journey of happy learning!! All your feedbacks and suggestions will always be wholeheartedly welcomed to improve and grow. WHAT WILL YOU LEARN You will learn about: ? Human-Machine Interaction ? Introduction to AI ? AI in Apps ? Types of Robots ? Myths and Facts of AI WHO THIS BOOK IS FOR Grade 1 TABLE OF CONTENTS (to be filled by author) (Numbered list) 1. Natural and Artificial Things a) Natural Things b) Artificial Things c) Machine d) Computer—A Smart Machine 2. Smart Washing a) Smart Washing Machine b) Smart Vacuum Cleaner c) Smart Refrigerato d) Smart Speakers e) Smartwatches 3. Natural and Artificial Intelligence a) Natural Intelligence b) Artificial Intelligence AI Ready Projects




Artificial Intelligence


Book Description

Artificial Intelligence presents a practical guide to AI, including agents, machine learning and problem-solving simple and complex domains.




The Handbook of Artificial Intelligence


Book Description

The Handbook of Artificial Intelligence, Volume I focuses on the progress in artificial intelligence (AI) and its increasing applications, including parsing, grammars, and search methods. The book first elaborates on AI, AI handbook and literature, problem representation, search methods, and sample search programs. The text then ponders on representation of knowledge, including survey of representation techniques and representation schemes. The manuscript explores understanding natural languages, as well as machine translation, grammars, parsing, test generation, and natural language processing systems. The book also takes a look at understanding spoken language, including systems architecture and the ARPA SUR projects. The text is a valuable source of information for computer science experts and researchers interested in pursuing further research in artificial intelligence