Artificial Intelligence Class 4


Book Description

Touchpad Artificial Intelligence series has some salient features such as AI Reboot, AI Deep Thinking, AI in Life, AI Lab and AI Ready which ensures that NEP 2020 guidelines are followed. KEY FEATURES ? National Education Policy 2020 ? AI Game: It contains an interesting game or activity for the students to try on their own or with their classmates to learn how the game mechanics work while having fun. ? Brainy Fact: It presents an interesting fact relevant to the topic or the chapters. ? AI in Life: It presents questions that promotes the moral growth and experiential learning. ? AI Deep Thinking: It presents a question/scenario in which the students are required to think deeply and apply their knowledge. ? Digital Solutions DESCRIPTION Artificial Intelligence is the most talked about subject and we all understand that the future lies in knowing it well. The Touchpad AI series is written for classes I to VII keeping in mind about the future and scope that lies in AI. Classes VIII to XII are strictly based on CBSE curriculum. They have competency-based questions to ensure that students are capable of applying their learning to solve some real-life challenges. The knowledge is spread in a phased manner so that at no age the kid finds it difficult to understand the theory. Each lesson begins with a short conversation between human characters and one humanoid which tries to explain in simple words about the topics related to Artificial Intelligence. The story is built up in such a way that the curiosity of the reader compels to read the entire lesson. The idea behind introducing humanoid is to touch the hearts of our kids with the existence of friendly robots in the form of humanoids. Touchpad Artificial Intelligence series has some salient features such as AI Reboot, AI Deep Thinking, AI in Life, AI Lab and AI Ready which ensures that NEP 2020 guidelines are followed. There are plenty of Video Sessions for students and teachers to go beyond the syllabus and enrich their knowledge. There are some brainstorming questions in the form of AI Task in between the topics to ensure that students give pause to their learning and use their skills to reach to some creative ideas in solving given problems. I would like to humbly acknowledge the support provided by my family, friends and Orange Education Pvt Ltd team to accomplish this noble task. I am sure that this book will prove to be a tool in making the students future ready for Artificial Intelligence. Wishing learners great success in future endeavours. Enjoy the journey of happy learning!! All your feedbacks and suggestions will always be wholeheartedly welcomed to improve and grow. WHAT WILL YOU LEARN You will learn about: ? Human-Machine Interaction ? Introduction to AI ? AI in Apps ? Types of Robots ? Myths and Facts of AI WHO THIS BOOK IS FOR Grade 4 TABLE OF CONTENTS 1. AI Inventions a) LOVOT b) Embodied Moxie c) Meeting Ow d) Kuri Mobil 2. Human vs. Machine Intelligence a) What is Intelligence? b) Human Intelligence c) Artificial Intelligence d) Are Computers Smarter? e) Similarities between Humans and Machines f) Differences between Human and Artificial Intelligence 3. How AI Works in Different Applications a) Optical Character Recognition b) Speech Recognition c) Face Recognition Test Sheet 1 4. Latest Robots a) Definition of Robots b) Types of Robots according to their Applications c) Latest Robots 5. Fields Where Robots Are Used a) Security and Surveillance b) Manufacturing c) Military d) Customer Service e) Cooking f) Healthcare g) Space Exploration h) Entertainment i) Agriculture j) Underwater Research Test Sheet 2 AI Ready Projects




Machine Learning for Kids


Book Description

A hands-on, application-based introduction to machine learning and artificial intelligence (AI) that guides young readers through creating compelling AI-powered games and applications using the Scratch programming language. Machine learning (also known as ML) is one of the building blocks of AI, or artificial intelligence. AI is based on the idea that computers can learn on their own, with your help. Machine Learning for Kids will introduce you to machine learning, painlessly. With this book and its free, Scratch-based, award-winning companion website, you'll see how easy it is to add machine learning to your own projects. You don't even need to know how to code! As you work through the book you'll discover how machine learning systems can be taught to recognize text, images, numbers, and sounds, and how to train your models to improve their accuracy. You'll turn your models into fun computer games and apps, and see what happens when they get confused by bad data. You'll build 13 projects step-by-step from the ground up, including: • Rock, Paper, Scissors game that recognizes your hand shapes • An app that recommends movies based on other movies that you like • A computer character that reacts to insults and compliments • An interactive virtual assistant (like Siri or Alexa) that obeys commands • An AI version of Pac-Man, with a smart character that knows how to avoid ghosts NOTE: This book includes a Scratch tutorial for beginners, and step-by-step instructions for every project. Ages 12+




Deep Learning for Coders with fastai and PyTorch


Book Description

Deep learning is often viewed as the exclusive domain of math PhDs and big tech companies. But as this hands-on guide demonstrates, programmers comfortable with Python can achieve impressive results in deep learning with little math background, small amounts of data, and minimal code. How? With fastai, the first library to provide a consistent interface to the most frequently used deep learning applications. Authors Jeremy Howard and Sylvain Gugger, the creators of fastai, show you how to train a model on a wide range of tasks using fastai and PyTorch. You’ll also dive progressively further into deep learning theory to gain a complete understanding of the algorithms behind the scenes. Train models in computer vision, natural language processing, tabular data, and collaborative filtering Learn the latest deep learning techniques that matter most in practice Improve accuracy, speed, and reliability by understanding how deep learning models work Discover how to turn your models into web applications Implement deep learning algorithms from scratch Consider the ethical implications of your work Gain insight from the foreword by PyTorch cofounder, Soumith Chintala




Artificial Intelligence Class 1


Book Description

Touchpad Artificial Intelligence series has some salient features such as AI Reboot, AI Deep Thinking, AI in Life, AI Lab and AI Ready which ensures that NEP 2020 guidelines are followed. KEY FEATURES ? National Education Policy 2020 ? AI Game: It contains an interesting game or activity for the students to try on their own or with their classmates to learn how the game mechanics work while having fun. ? Brainy Fact: It presents an interesting fact relevant to the topic or the chapters. ? AI in Life: It presents questions that promotes the moral growth and experiential learning. ? AI Deep Thinking: It presents a question/scenario in which the students are required to think deeply and apply their knowledge. ? Digital Solutions DESCRIPTION Artificial Intelligence is the most talked about subject and we all understand that the future lies in knowing it well. The Touchpad AI series is written for classes I to VII keeping in mind about the future and scope that lies in AI. Classes VIII to XII are strictly based on CBSE curriculum. They have competency-based questions to ensure that students are capable of applying their learning to solve some real-life challenges. The knowledge is spread in a phased manner so that at no age the kid finds it difficult to understand the theory. Each lesson begins with a short conversation between human characters and one humanoid which tries to explain in simple words about the topics related to Artificial Intelligence. The story is built up in such a way that the curiosity of the reader compels to read the entire lesson. The idea behind introducing humanoid is to touch the hearts of our kids with the existence of friendly robots in the form of humanoids. Touchpad Artificial Intelligence series has some salient features such as AI Reboot, AI Deep Thinking, AI in Life, AI Lab and AI Ready which ensures that NEP 2020 guidelines are followed. There are plenty of Video Sessions for students and teachers to go beyond the syllabus and enrich their knowledge. There are some brainstorming questions in the form of AI Task in between the topics to ensure that students give pause to their learning and use their skills to reach to some creative ideas in solving given problems. I would like to humbly acknowledge the support provided by my family, friends and Orange Education Pvt Ltd team to accomplish this noble task. I am sure that this book will prove to be a tool in making the students future ready for Artificial Intelligence. Wishing learners great success in future endeavours. Enjoy the journey of happy learning!! All your feedbacks and suggestions will always be wholeheartedly welcomed to improve and grow. WHAT WILL YOU LEARN You will learn about: ? Human-Machine Interaction ? Introduction to AI ? AI in Apps ? Types of Robots ? Myths and Facts of AI WHO THIS BOOK IS FOR Grade 1 TABLE OF CONTENTS (to be filled by author) (Numbered list) 1. Natural and Artificial Things a) Natural Things b) Artificial Things c) Machine d) Computer—A Smart Machine 2. Smart Washing a) Smart Washing Machine b) Smart Vacuum Cleaner c) Smart Refrigerato d) Smart Speakers e) Smartwatches 3. Natural and Artificial Intelligence a) Natural Intelligence b) Artificial Intelligence AI Ready Projects




Artificial Intelligence Class 5


Book Description

Touchpad Artificial Intelligence series has some salient features such as AI Reboot, AI Deep Thinking, AI in Life, AI Lab and AI Ready which ensures that NEP 2020 guidelines are followed. KEY FEATURES ? National Education Policy 2020 ? AI Game: It contains an interesting game or activity for the students to try on their own or with their classmates to learn how the game mechanics work while having fun. ? Brainy Fact: It presents an interesting fact relevant to the topic or the chapters. ? AI in Life: It presents questions that promotes the moral growth and experiential learning. ? AI Deep Thinking: It presents a question/scenario in which the students are required to think deeply and apply their knowledge. ? Digital Solutions DESCRIPTION Artificial Intelligence is the most talked about subject and we all understand that the future lies in knowing it well. The Touchpad AI series is written for classes I to VII keeping in mind about the future and scope that lies in AI. Classes VIII to XII are strictly based on CBSE curriculum. They have competency-based questions to ensure that students are capable of applying their learning to solve some real-life challenges. The knowledge is spread in a phased manner so that at no age the kid finds it difficult to understand the theory. Each lesson begins with a short conversation between human characters and one humanoid which tries to explain in simple words about the topics related to Artificial Intelligence. The story is built up in such a way that the curiosity of the reader compels to read the entire lesson. The idea behind introducing humanoid is to touch the hearts of our kids with the existence of friendly robots in the form of humanoids. Touchpad Artificial Intelligence series has some salient features such as AI Reboot, AI Deep Thinking, AI in Life, AI Lab and AI Ready which ensures that NEP 2020 guidelines are followed. There are plenty of Video Sessions for students and teachers to go beyond the syllabus and enrich their knowledge. There are some brainstorming questions in the form of AI Task in between the topics to ensure that students give pause to their learning and use their skills to reach to some creative ideas in solving given problems. I would like to humbly acknowledge the support provided by my family, friends and Orange Education Pvt Ltd team to accomplish this noble task. I am sure that this book will prove to be a tool in making the students future ready for Artificial Intelligence. Wishing learners great success in future endeavours. Enjoy the journey of happy learning!! All your feedbacks and suggestions will always be wholeheartedly welcomed to improve and grow. WHAT WILL YOU LEARN You will learn about: ? Human-Machine Interaction ? Introduction to AI ? AI in Apps ? Types of Robots ? Myths and Facts of AI WHO THIS BOOK IS FOR Grade 5 TABLE OF CONTENTS 1. Evolution of AI a) Developments in A 2. AI-Terminologies a) Artificial Intelligence b) Aims of AI c) AI-Terminologies 3. AI in Popular Apps a) Siri b) Cortana c) Google Assistant d) Alexa e) Practo f) Google Maps g) Swiggy h) YouTube i) Netflix Test Sheet 1 4. Sustainable Development Goals (SDGs) a) What are Sustainable Development Goals (SDGs)? b) Role of AI to Achieve SDGs 5. Parts of Robots a) Difference Between Humans and Robots b) Essential Parts of Robots Test Sheet 2 AI Ready Projects




Artificial Intelligence in Finance


Book Description

The widespread adoption of AI and machine learning is revolutionizing many industries today. Once these technologies are combined with the programmatic availability of historical and real-time financial data, the financial industry will also change fundamentally. With this practical book, you'll learn how to use AI and machine learning to discover statistical inefficiencies in financial markets and exploit them through algorithmic trading. Author Yves Hilpisch shows practitioners, students, and academics in both finance and data science practical ways to apply machine learning and deep learning algorithms to finance. Thanks to lots of self-contained Python examples, you'll be able to replicate all results and figures presented in the book. In five parts, this guide helps you: Learn central notions and algorithms from AI, including recent breakthroughs on the way to artificial general intelligence (AGI) and superintelligence (SI) Understand why data-driven finance, AI, and machine learning will have a lasting impact on financial theory and practice Apply neural networks and reinforcement learning to discover statistical inefficiencies in financial markets Identify and exploit economic inefficiencies through backtesting and algorithmic trading--the automated execution of trading strategies Understand how AI will influence the competitive dynamics in the financial industry and what the potential emergence of a financial singularity might bring about




Artificial Intelligence


Book Description

Artificial Intelligence: A Modern Approach offers the most comprehensive, up-to-date introduction to the theory and practice of artificial intelligence. Number one in its field, this textbook is ideal for one or two-semester, undergraduate or graduate-level courses in Artificial Intelligence.




Artificial Intelligence Class 3


Book Description

Touchpad Artificial Intelligence series has some salient features such as AI Reboot, AI Deep Thinking, AI in Life, AI Lab and AI Ready which ensures that NEP 2020 guidelines are followed. KEY FEATURES ? National Education Policy 2020 ? AI Game: It contains an interesting game or activity for the students to try on their own or with their classmates to learn how the game mechanics work while having fun. ? Brainy Fact: It presents an interesting fact relevant to the topic or the chapters. ? AI in Life: It presents questions that promotes the moral growth and experiential learning. ? AI Deep Thinking: It presents a question/scenario in which the students are required to think deeply and apply their knowledge. ? Digital Solutions DESCRIPTION Artificial Intelligence is the most talked about subject and we all understand that the future lies in knowing it well. The Touchpad AI series is written for classes I to VII keeping in mind about the future and scope that lies in AI. Classes VIII to XII are strictly based on CBSE curriculum. They have competency-based questions to ensure that students are capable of applying their learning to solve some real-life challenges. The knowledge is spread in a phased manner so that at no age the kid finds it difficult to understand the theory. Each lesson begins with a short conversation between human characters and one humanoid which tries to explain in simple words about the topics related to Artificial Intelligence. The story is built up in such a way that the curiosity of the reader compels to read the entire lesson. The idea behind introducing humanoid is to touch the hearts of our kids with the existence of friendly robots in the form of humanoids. Touchpad Artificial Intelligence series has some salient features such as AI Reboot, AI Deep Thinking, AI in Life, AI Lab and AI Ready which ensures that NEP 2020 guidelines are followed. There are plenty of Video Sessions for students and teachers to go beyond the syllabus and enrich their knowledge. There are some brainstorming questions in the form of AI Task in between the topics to ensure that students give pause to their learning and use their skills to reach to some creative ideas in solving given problems. I would like to humbly acknowledge the support provided by my family, friends and Orange Education Pvt Ltd team to accomplish this noble task. I am sure that this book will prove to be a tool in making the students future ready for Artificial Intelligence. Wishing learners great success in future endeavours. Enjoy the journey of happy learning!! All your feedbacks and suggestions will always be wholeheartedly welcomed to improve and grow. WHAT WILL YOU LEARN You will learn about: ? Human-Machine Interaction ? Introduction to AI ? AI in Apps ? Types of Robots ? Myths and Facts of AI WHO THIS BOOK IS FOR Grade 2 TABLE OF CONTENTS 1. Computer Timeline a) 1970 – 1990 b) 1990 – 2000 c) 2000 – till date d) Future of Computer Science 2. Chatbots a) Chatbot b) Famous Chatbots Test Sheet 1 3. Robots Around Us a) Characteristics of Robots b) Artificial Intelligence in Robotics c) AI and Non-AI Robots 4. AI in Games and Movies a) AI in Games b) AI in Movies Test Sheet 2 AI Ready Projects




SKILLFUL MINDS CBSE AI, Coding, Robotics Class 4 Computer Book with ICT Fundamentals | Lab Activities | Block Coding | PictoBlox AI | Quarky | MS Word| MS Excel | 21st Century Skills


Book Description

Advanced Computer Skills: Students learn about computer evolution, classifications, and memory aspects. They also explore basic operations using Windows 10. Graphic Design Skills: The class 4 computer book teaches mastery of graphic tools and techniques in MS Paint and Tux Paint, focusing on image editing and creative design. Basics of Coding and Algorithm: Our class 4 CBSE coding book introduces algorithms, programming in PictoBlox, decision-making loops, variables, and debugging. This lays a foundation for advanced coding skills. MS Office Proficiency: Students become familiar with MS Word, learning text formatting and creative tools like Thesaurus and WordArt. They also learn chart creation and data sorting in MS Excel from our CBSE computer book for class 4. Robotics and AI Education: The CBSE curriculum for class 4 covers robots' functionalities, focusing on the Quarky robot. It also delves into human body detection techniques using the PictoBlox AI features. Table of Contents Know Your Computer: Learn about the history of computers, their classification by size, work with Windows 10, and lab activities on using Windows GUI and file folder management. Fun with Paint: Edit shapes and import images in MS Paint and lab activities in TUX Paint and MS Paint. Basics of Coding and Algorithm: Introduction to PictoBlox, understanding algorithms, programming, sensing, motion, and loops in coding, and developing decision-making skills with lab activities on animation, working with conditions, and loops. Introduction to MS Word: Get familiar with MS Word's interface, learn text formatting, and use a thesaurus and word art with lab activity on practicing Word with Word Monkeys. Introduction to MS Excel: Get used to the interface and formulas in Excel. Sketch with PictoBlox AI: Introduction to PictoBlox, explore PictoBlox 's extensions and blocks, and lab activities on creating sketches and patterns in PictoBlox AI. Fun with Robotics: Understand Quarky, its features, and lab activities on digital dice, fun with music, and LED patterns with Quarky. Fun with AI: Explore artificial intelligence and learn about human face and body detection with AI. Into the Game Design: Introduction to game design, understanding variables and their types, and lab activities on creating games in PictoBlox.




Machine Learning for Kids


Book Description

A hands-on, application-based introduction to machine learning and artificial intelligence (AI). Create compelling AI-powered games and applications using the Scratch programming language. AI Made Easy with 13 Projects Machine learning (also known as ML) is one of the building blocks of AI, or artificial intelligence. AI is based on the idea that computers can learn on their own, with your help. Machine Learning for Kids will introduce you to machine learning, painlessly. With this book and its free, Scratch-based companion website, you’ll see how easy it is to add machine learning to your own projects. You don’t even need to know how to code! Step by easy step, you’ll discover how machine learning systems can be taught to recognize text, images, numbers, and sounds, and how to train your models to improve them. You’ll turn your models into 13 fun computer games and apps, including: A Rock, Paper, Scissors game that recognizes your hand shapes A computer character that reacts to insults and compliments An interactive virtual assistant (like Siri or Alexa) A movie recommendation app An AI version of Pac-Man There’s no experience required and step-by-step instructions make sure that anyone can follow along! No Experience Necessary! Ages 12+