Amazing Activities for Minecrafters


Book Description

Almost 100 activities inspired by Minecraft that boys and girls will love: word search, spot the difference, crossword puzzles, mazes, and more! Gamers can explore new biomes, battle ferocious mobs, and build dazzling new structures wherever you are—whether on a long car trip or at the beach! This vibrant, fun book of activities for is jam-packed with puzzles and games to keep even the most meticulous Minecrafter entertained for hours upon hours. Games include: Stave Says Creeper Twins Hostile Mob Alpha Code Squared Up: Farm Bobs Find the Portal And more This adventure series is created especially for readers who love the fight of good vs. evil, magical academies like Hogwarts in the Harry Potter saga, and games like Minecraft, Terraria, and Pokemon GO. Beat your boredom with a treasure trove of activities, straight from your favorite game!




Amazing Minecraft Activity Book


Book Description

This fun and engaging activity book is packed with different puzzles and games to keep Minecraft fans entertained for hours! Wind your way through a mineshaft maze, play Minecraft parkour, unscramble secret messages and more. Clues and answers are provided. Each page can be colored in, too!Volume 1 and Volume 3 are also available.




Astounding Activities for Minecrafters


Book Description

Minecraft-Themed Puzzles, Games, and Activities That Are Tons of Fun! Explore new biomes, battle ferocious mobs, and explore a virtual world wherever you are—whether on a long car trip or at the beach! This vibrant, fun book of activities for is jam-packed with puzzles and games to keep even the most devoted Minecrafter entertained for hours upon hours. This adventure series is created especially for readers who love the fight of good vs. evil, magical academies like Hogwarts in the Harry Potter saga, and games like Minecraft, Terraria, and Pokémon GO. Astounding Activities for Minecrafters includes almost one hundred activities for Minecraft fans, including: Word searches Spot-the-differences games Crossword puzzles Mazes And more! With full-color illustrations on every spread and unique puzzles to challenge gamers of all ages, kids can beat boredom and dive into a treasure trove of activities straight from their favorite game!




Awesome Minecraft Activity Book


Book Description

On Sale! Limited Time Discount! ($10.99) Unofficial Minecraft Book with Challenging and fun activities to keep your kids entertained for hours as they follow Steve in his Minecraft adventures! Great for children's mind and cognitive development. Learn to draw your favorite Minecraft characters and bring them to life! Try it for Free! Solve a maze in the back cover of the book! Over 70 Big Pages of Fun Activities. Every Page Can Be Colored In! Includes: - Adventure Mazes - Minecraft Pixelated Math Coloring - Learn to Draw! - Connect the Dots - Crossword Puzzles - Math Games - And Much More... Makes a Great Gift! Buy Today!




The Big Book of STEM Activities for Minecrafters


Book Description

Get ready for a brain-building STEM adventure! This colorfully-illustrated, video-game themed learning tool is focused on four critical domains for young, 21st century learners: Science, Technology, Engineering, and Math. These content areas can be taught in isolation, but teaching them together (using diamond swords, zombies, creepers and redstone traps for added fun) allows for deeper understanding and authentic connections to the world where kids live and play. Children won’t need to be nagged to dive headfirst into this collection of over one hundred S.T.E.M. activities and challenges. Each lesson invites gamers to use the same kinds of creativity, critical thinking and problem-solving skills they enjoy using in their favorite video game. Stand back as they go beyond rote learning and enjoy having the freedom to take risks, form theories, and pose unique solutions to complex real-world problems. Whether they’re learning binary code, considering the laws of physics, or delving into architectural design, they’re finding new interests and building confidence in the classroom and beyond. Perfect for video-game-loving kids who want to learn STEM Includes hundreds of step-by-step, full-color illustrations to guide readers of all ages Helps encourage creativity and problem-solving skills This forward-thinking workbook challenges young Minecrafters to use their natural creativity and problem-solving skills to address real-world problems. Science, technology, engineering, and math come to life on the pages of each colorfully-illustrated lesson. Whether it’s breaking codes, deciphering maps, designing buildings, or engineering a Redstone trap, first and second graders will discover new ways to stretch their brains, build their confidence, and satisfy their appetite for hands-on learning.




The Gigantic Activity Book for Minecrafters


Book Description

For girls and boys, more than 200 Minecraft-themed puzzles, games, and activities that are tons of fun and can help beat boredom! Whether stuck at home, on a long car trip, or at the beach, this vibrant, illustrated book of activities for young gamers is jam-packed with colorful pages to turn downtime into fun time. Inside you’ll find activities for Minecrafters such as: Word searches Spot-the-differences games Crossword puzzles Sudokus Code-Breaking Drawing pages Dot-to-Dot Mazes And more! With all their favorite characters and features on every page and unique puzzles to challenge them, your little one can beat boredom and develop problem-solving skills with the game they love most.




From Video Games to Real Life


Book Description

This guide shows youth librarians how to use the appeal of Minecraft—a game that many young learners are intensely passionate about—to create engaging library programs that encourage creativity and build STEAM (Science, Technology, Engineering, Arts, and Mathematics) learning through library programs. Minecraft is more than "just a video game"; it's a powerful tool that librarians and other educators can use to engage students and spark legitimate learning experiences. This book shows you how to use Minecraft as a vehicle to promote learning and creativity, supplying specific, easy-to-replicate programs, ideas, and instructions for hands-on activities. By connecting the game to the maker movement and building off the game's popularity, you'll be able to use Minecraft to promote STEAM (Science, Technology, Engineering, Arts, and Mathematics) learning. The book ties Minecraft to maker activities, learning in the library, three-dimensional printing, literary activities, crafting, and more. The activities in this book will also enable you to help children ages 8–14 to expand their key 21st-century skills, such as collaboration, trial and error, and discovery.




Amazing Minecraft Activity Book


Book Description

This fun and engaging activity book is packed with 75 different puzzles and games to keep Minecraft fans entertained for hours! Wind your way through a mineshaft maze, play Minecraft parkour, unscramble secret messages and more. Clues and answers are provided. Each page can be colored in, too!Volume 2 and Volume 3 are also available.




The Scrapbook of My Life


Book Description

Hey guys, I'm Alfie and welcome to The Scrapbook of My Life! Inside this book you'll read all about the day I was born and what it was like growing up with my family in Brighton. Read stories from my childhood and teen years, right up until present day, and, of course, all about how my crazy YouTube journey began and my thoughts on what the future holds. I've had some amazing adventures and met some awesome people along the way, and like everything I do I wanted to share it all with you. The Scrapbook of My Life also includes a free app with exclusive digital content.




Games and Education: Designs in and for Learning


Book Description

We live in a time of educational transformations towards more 21st century pedagogies and learning. In the digital age children and young people need to learn critical thinking, creativity and innovation and the ability to solve complex problems and challenges. Traditional pedagogies are in crisis and many pupils experience school as both boring and irrelevant. As a response educators and researchers need to engage in transforming education through the invention of new designs in and for learning. This book explores how games can provide new ideas and new designs for future education. Computer games have become hugely popular and engaging, but as is apparent in this book, games are not magical solutions to making education more engaging, fun and relevant. Games and Education explores new designs in and for learning and offer inspiration to teachers, technologists and researchers interested in changing educational practices. Based on contributions from Scandinavian researchers, the book highlights participatory approaches to research and practice by providing more realistic experiences and models of how games can facilitate learning in school.