At Play in the Tavern


Book Description

A lively study of the tavern in medieval life and thought




Yankee Tavern


Book Description

THE STORY: Just when you thought you'd heard every crazy 9/11 conspiracy theory, a stranger walks into the Yankee Tavern. There, inside the walls of this crumbling New York tavern, a young couple finds themselves caught up in what might be the bigg




The Tavern


Book Description

Mystery Comedy George M. Cohan Characters: 10 male, 4 female Interior Set One of the most famous of Cohan's plays happens in a lonely tavern on a wild stormy night where a mysterious vagabond, a woman and the State Governor and his family who have been held up a short distance away gather. Several persons are suspected of the crime and the mysterious vagabond takes infinite delight in observing developments as they take place about him. When suspense reaches an al




A Wayside Tavern


Book Description

The little tavern seemed abandoned when Paulus and his men arrived; Roman soldiers desperate for food and shelter were grateful for what they found. There was more: a female slave left behind, sick unto death and hidden behind the cellar. Paulus kept her secret from the others and when he was injured as the soldiers moved on, Gilda in turn saved his life. So began the saga of the Gildersons, hosts of the One Bull Inn for fifteen hundred years. From wine shop to ale house to secret club and facing transformation again in the twentieth century, the One Bull saw love and happiness, sacrifice, murder, suicide-and miracles. Next to it stood a chapel where lay the body of an ancient and holy British king. It was said that no one who asked for help in prayer at Cerdic's tomb came away without their miracle and it was true- though often the miracle was what was truly needed, not what had been requested. Woven together through history, the Inn and the chapel guided the Gildersons' lives until the day when one final choice had to be made; to dispose of the past or to rebuild it in hope just one more time.




Going All the Way


Book Description

Two friends return home from the Korean War to find their world—and themselves—irrevocably altered in this novel hailed by Kurt Vonnegut as “gruesomely accurate and enchanting” and “wildly sexy” Willard “Sonny” Burns and Tom “Gunner” Casselman, Korean War vets and former classmates, reunite on the train ride home to Indianapolis. Despite their shared history, the two young men could not be more different: Sonny had been an introverted, bookish student, whereas Gunner had been the consummate Casanova and athlete—and a popular source of macho pride throughout the high school. Reunited by the pains of war, they go in search of finding love, rebuilding their lives, and shedding the repressive expectations of their families. As Sonny and Gunner seek their true passions, the stage is set for a wounded, gripping account of disillusionment and self-discovery as seen through the lens of the conservative Midwest in the summer of 1954. Rendered in honest prose, national bestseller Going All the Way expertly and astutely captures the joys and struggles of working-class Middle America, and the risks of challenging the status quo. Author Dan Wakefield crafts this enduring coming-of-age tale with fluidity, grace, and deep humanity.




A Chicago Tavern


Book Description

Chicago newspaperman Rick Kogan plunks down at a barstool at the Billy Goat Tavern and tells the tales of the city landmark, which became a haven for newspaper reporters, policemen, politicians, and anyone else drawn to the hospitality and showmanship of hardworking William “Billy Goat” Sianis and his often antic, uniquely comforting establishment. The story begins in the summer of 1934, when a baby goat fell off a truck and limped into a tavern owned by Greek immigrant William Sianis, and a Chicago icon was born. Later, when he and one of his goats were barred from entering Wrigley Field during the 1945 World Series, the Cubs’ eventual loss to Detroit fueled a legend as enduring as their fans’ “Wait ’til next year” mantra. Kogan writes about some of the regulars, visitors, employees, and luminaries found at the tavern, including columnist Mike Royko and the young stars who immortalized the tavern in the Saturday Night Live "Olympia Diner" skit—John Belushi, Bill Murray, and Don Novello—and discusses Sam Sianis, Billy's nephew and the current owner. Let the Goat In! In the summer of 1934, a baby goat fell off a truck, limped into a tavern owned by Greek immigrant William Sianis, and a Chicago icon was born. The Billy Goat Inn became a haven for newspaper reporters, policemen, politicians, and anyone else drawn to the hospitality and showmanship of hardworking "Billy Goat" Sianis and his often antic, uniquely comforting establishment. But did Billy jinx the Cubs? When he and one of his goats were barred from entering Wrigley Field during the 1945 World Series, the Cubs' eventual loss to Detroit fueled a legend as enduring as their fans' "Wait 'til next year" mantra. Today there are seven Billy Goat Taverns, including one in Washington, D.C., and Billy's nephew, Sam Sianis--a celebrity in his own right--oversees what Illinois Senator Dick Durbin called "a national institution." Rick Kogan's affectionate tale plunks you down at a barstool next to some of the Billy Goat's regulars, visitors, employees, and such luminaries as columnist Mike Royko, and those young stars--John Belushi, Bill Murray, and Don Novello--who immortalized Sam and the tavern in the Saturday Night Live Olympia Diner ("Cheezborger, Cheezborger! No fries . . . chips!") skits. "I remember . . . I miss . . .," someone will say, and names and faces begin to float through the tavern air. . . In these echoes Kogan lets you see and hear why taverns remain essential social focal points and lets you understand what makes a Chicago original.




The Game Master's Book of Random Encounters


Book Description

For many tabletop RPG players, the joy of an in-depth game is that anything can happen. Typical adventure modules include a map of the adventure’s primary location, but every other location?whether it's a woodland clearing, a random apothecary or the depths of a temple players elect to explore?has to be improvised on the fly by the Game Master. As every GM knows, no matter how many story hooks, maps or NPCs you painstakingly create during session prep, your best-laid plans are often foiled by your players' whims, extreme skill check successes (or critical fails) or their playful refusal to stay on task. In a game packed with infinite possibilities, what are GMs supposed to do when their players choose those for which they're not prepared? The Game Master’s Book of Random Encounters provides an unbeatable solution. This massive tome is divided into location categories, each of which can stand alone as a small stop as part of a larger campaign. As an example, the “Taverns, Inns, Shops & Guild Halls” section includes maps for 19 unique spaces, as well as multiple encounter tables designed to help GMs fill in the sights, sounds, smells and proprietors of a given location, allowing for each location in the book to be augmented and populated on the fly while still ensuring memorable moments for all your players. Each map is presented at scale on grid, enabling GMs to determine exactly where all of the characters are in relation to one another and anyone (or anything) else in the space, critical information should any combat or other movement-based action occur. Perhaps more useful than its nearly 100 maps, the book's one-shot generator features all the story hooks necessary for GMs to use these maps as part of an interconnected and contained adventure. Featuring eight unique campaign drivers that lead players through several of the book's provided maps, the random tables associated with each stage in the adventure allow for nearly three million different outcomes, making The Game Master's Book of Random Encounters an incredible investment for any would-be GM. The book also includes a Random NPC Generator to help you create intriguing characters your players will love (or love to hate), as well as a Party Makeup Maker for establishing connections among your PCs so you can weave together a disparate group of adventurers with just a few dice rolls. Locations include taverns, temples, inns, animal/creature lairs, gatehouses, courts, ships, laboratories and more, with adventure hooks that run the gamut from frantic rooftop chases to deep cellar dungeon-crawls, with a total of 97 maps, more than 150 tables and millions of possible adventures. No matter where your players end up, they'll have someone or something to persuade or deceive, impress or destroy. As always, the choice is theirs. But no matter what they choose, with The Game Master's Book of Random Encounters, you'll be ready.




They Met in a Tavern


Book Description

They used to be heroes . . . and it was all downhill from there. The Starbreakers were your classic teenage heroes. Using their combined powers and skills, they were the most successful group of glintchasers in Corsar. But that all changed the day the city of Relgen died. The group went their separate ways, placing the blame on each other. Brass carried on as a solo act. Snow found work as a notorious assassin. Church became a town’s spiritual leader. Angel was the owner of a bar and inn. And after overcoming his own guilt, Phoenix started a new life as a family man. Seven years after their falling out, a hefty bounty is placed on their heads. Phoenix tries to reunite the Starbreakers before everything they have left is taken from them. But a lot can change in seven years. And if mending old wounds was easy, they would have done it a long time ago.




Down at Jika Jika Tavern


Book Description

DOWN AT JIKA JIKA TAVERN When student anthropologist, Nonhle Ngubane returns home to Zululand, she is faced with the unimaginable: her father, a game ranger, is arrested for rhino poaching: a crime she knows he'd never commit.However, Nonhle is unaware that a dark plot of revenge, between a conflicted traditional healer and a slippery rhino poaching boss, is unfolding. When the evidence against her father starts to stack up, she takes matters into her own hands, setting in motion a chain of events that finds her fighting not only for her father's innocence but for her life.




The Wicche Glass Tavern


Book Description

“Kelly introduces fierce, lovable heroine Sam Quinn with this master class in storytelling and survival.”—Publishers Weekly, starred review on The Slaughtered Lamb Bookstore and Bar "Dynamic supernatural characters fuel a riveting tale.”—Kirkus Reviews I’m Sam Quinn, the werewolf book nerd owner of the Slaughtered Lamb Bookstore and Bar. Clive, my vampire gentleman caller, has asked me to marry him. His nocturne is less than celebratory. Unfortunately, for them and the sexy vamp doing her best to seduce him, his cold, dead heart beats only for me. As much as my love life feels like a minefield, it has to take a backseat to a far more pressing problem. The time has come. I need to deal with my aunt, the woman who’s been trying to kill me for as long as I can remember. She’s learned a new trick. She’s figured out how to weaponize my friends against me. To have any hope of surviving, I have to learn to use my necromantic gifts. I need a teacher. We find one hiding among the fae, which is a completely different problem. I need to determine what I’m capable of in a hurry because my aunt doesn’t care how many are hurt or killed as long as she gets what she wants. Sadly for me, what she wants is my name on a headstone. I’m gathering my friends—werewolves, vampires, wicches, gorgons, a Fury, a half-demon, an elf, and a couple of dragon-shifters—into a kind of Fellowship of the Sam. It’s going to be one hell of a battle. Hopefully, San Francisco will still be standing when the dust clears.