Atari, Inc. V. North American Philips Consumer Electronics Corp
Author :
Publisher :
Page : 110 pages
File Size : 12,90 MB
Release : 1982
Category :
ISBN :
Author :
Publisher :
Page : 110 pages
File Size : 12,90 MB
Release : 1982
Category :
ISBN :
Author :
Publisher :
Page : 1376 pages
File Size : 47,22 MB
Release : 1988
Category : Copyright
ISBN :
Author :
Publisher :
Page : 1422 pages
File Size : 18,42 MB
Release : 1988
Category :
ISBN :
Author : Tanya Aplin
Publisher : Edward Elgar Publishing
Page : 607 pages
File Size : 30,3 MB
Release : 2020-01-31
Category : Law
ISBN : 1785368346
This Handbook provides a scholarly and comprehensive account of the multiple converging challenges that digital technologies present for intellectual property (IP) rights, from the perspectives of international, EU and US law. Despite the fast-moving nature of digital technology, this Handbook provides profound reflections on the underlying normative legal dilemmas, identifying future problems and suggesting how digital IP issues should be dealt with in the future.
Author : Julien Mailland
Publisher : MIT Press
Page : 351 pages
File Size : 41,11 MB
Release : 2024-08-27
Category : Games & Activities
ISBN : 0262380285
A guide to the fascinating legal history of the videogame industry, written for nonlawyers. Why did a judge recall FIFA 15, a nonviolent soccer game, from French shelves in 2014? Why was Vodka Drunkenski, a character in Nintendo-Japan’s Punch-Out!, renamed Soda Popinski in the US and then in Western Europe, where the pun made no sense? Why was a Dutch-American company barred by US courts from distributing a clone of Pac-Man? Julien Mailland answers all these questions and more in The Game That Never Ends, an inside look at the legal history that undergirds our favorite videogames. Drawing on a series of case studies as vignettes of the human comedy, Mailland sheds light on why and how the role of lawyers is key for understanding the videogame industry. Each chapter in The Game That Never Ends is a mini-puzzle that pieces together how an important legal issue arose, was resolved, and impacted the industry and the experience of gamers in real time. These chapters are interspersed with shorter chapters called “The Lawyer’s Corner,” opportunities to dive deeper into individual cases. Lightly footnoted, these interludes connect the previous chapters together by providing a conceptual meta-analysis. Offering a comprehensive overview of the global legal history of videogames, The Game That Never Ends will leave readers with a nuanced, in-depth, and more global understanding of the videogame industry.
Author : Christopher B. Mueller
Publisher : Aspen Publishing
Page : 524 pages
File Size : 45,63 MB
Release : 2022-08-26
Category : Law
ISBN : 1543858260
This edition of The Rules of Civil Procedure includes the Rules in full text in Part 1, followed in Part 2 by selected Advisory Committee Notes. This arrangement makes the most frequently used material (the Rules themselves) readily available for classroom use and study. Also included in this book are selected Rules of Appellate Procedure (Part 3), the U.S. Constitution (Part 4), selected federal statutes governing courts and matters of jurisdiction (Part 5), the Rules of Evidence (Part 6), and new notes and cases relating to Civil Procedure (Part 7).
Author :
Publisher :
Page : 38 pages
File Size : 25,46 MB
Release : 1990
Category :
ISBN :
Author : United States. Congress. House. Committee on Energy and Commerce. Subcommittee on Oversight and Investigations
Publisher :
Page : 568 pages
File Size : 27,88 MB
Release : 1984
Category : Competition, Unfair
ISBN :
Author : United States. Congress. House. Committee on Energy and Commerce. Subcommittee on Oversight and Investigations
Publisher :
Page : 742 pages
File Size : 31,76 MB
Release : 1985
Category : Competition, International
ISBN :
Author : Ross A. Dannenberg
Publisher : American Bar Association
Page : 298 pages
File Size : 43,14 MB
Release : 2010
Category : Computers
ISBN : 9781604427509
This book explores and discusses how to obtain traditional intellectual property law rights in the non-traditional settings of video game and virtual world environments, and serves as a primer for researching these emerging legal issues. Each chapter addresses: end user license agreements; copyrights, patents, trademarks; and trade secrets, as addressed by U.S. law. It also covers international legal issues stemming from the multi-national user-base and foreign operation of many virtual worlds.