Attack of the Goblin Army


Book Description

Welcome to Terraria, a world like Minecraft’s Overworld that’s full of action and possibility. Unique treasures to horde, wondrous biomes to explore, intricate buildings to construct, and treacherous villains to fight await anyone daring and creative enough to seek fortune and glory in Terraria. Miles, a young hero setting out on his first quest, yearns to become Terraria’s strongest hero—and when Matthew offers to adventure alongside him as his friend and personal guide, he’s positive that the road to success is paved before them. Matthew tells Miles that to truly advance in the game, he must defeat the Wall of Flesh, so he sets his sights on that goal. But Miles is devastated when he learns that becoming powerful enough to defeat the Wall of Flesh will come at a high cost: Matthew will be destroyed, and he’ll lose his best friend forever. Miles must make a decision: should he stay loyal to Matthew and set his own dreams aside, or sacrifice his closest friend for the chance to chart a life in an unknown territory and save his biome? In this first exciting installment in the Tales of a Terrarian Warrior series, every choice has the power to change the future, and turning back is never an option.




The Monsters Know What They're Doing


Book Description

From the creator of the popular blog The Monsters Know What They’re Doing comes a compilation of villainous battle plans for Dungeon Masters. In the course of a Dungeons & Dragons game, a Dungeon Master has to make one decision after another in response to player behavior—and the better the players, the more unpredictable their behavior! It’s easy for even an experienced DM to get bogged down in on-the-spot decision-making or to let combat devolve into a boring slugfest, with enemies running directly at the player characters and biting, bashing, and slashing away. In The Monsters Know What They’re Doing, Keith Ammann lightens the DM’s burden by helping you understand your monsters’ abilities and develop battle plans before your fifth edition D&D game session begins. Just as soldiers don’t whip out their field manuals for the first time when they’re already under fire, a DM shouldn’t wait until the PCs have just encountered a dozen bullywugs to figure out how they advance, fight, and retreat. Easy to read and apply, The Monsters Know What They're Doing is essential reading for every DM.




Origin Scroll (Targa Trilogy #1)


Book Description

Origin Scroll is a fantasy novel about three formerly insignificant young people who will meet and unite their special abilities to challenge the evil sorcerer, Sarac, before he destroys the Universes.




MOAR! Monsters Know What They're Doing


Book Description

From the author of The Monsters Know What They’re Doing comes a follow-up strategy guide with MOAR! monster tactics for Dungeon Masters playing fifth edition Dungeons & Dragons. Keith Ammann’s first book based on his popular blog, The Monsters Know What They’re Doing, unpacks strategies, tactics, and motivations for creatures found in the Dungeons & Dragons Monster Manual. Now, in MOAR! Monsters Know What They’re Doing, he analyzes the likely combat behaviors of more than 100 new enemies found in Volo’s Guide to Monsters and Mordenkainen’s Tome of Foes. Your campaign will never be the same!




Warhammer Armies


Book Description




A STEP IN TIME


Book Description

With one step, Emo Johnson finds himself thrust from the world he'd known into a world out of his worst nightmares; a world of blood and magic. A world where Elves and Goblins roamed the land, andwhere only the fittest managed to survive.




The Goblin Wood


Book Description

Makenna is a young hedge witch, forced to flee her village the day her mother is murdered for practicing magic. In the wilds of the forest, she forms an unexpected alliance with the mysterious goblins, and together they resolve to fight back against the humans and the cruel Decree of Bright Magic. But as Makenna grows more successful and her goblin army becomes stronger, her existence threatens the ruling Hierarchy's plans for the country. She evades every trap they set, until a young knight named Tobin comes to the Goblin Wood hoping to regain his lost honour. And each of them finds something else instead...




Goblins of Grace


Book Description

Grace Longstone, a beautiful princess, is banished from her father's kingdom for trying to overthrow him. She is now queen not of a kingdom, but of an army of goblins. Grace will once again try to overthrow her father and take over his kingdom. This time she plans to kidnap her brother the prince with the intention of holding him ransom. But, the band of goblins she sends to abduct the prince accidentally kills him in the process. Grace knows that if her father were to find out about the death of his beloved son by her hand, the king would send his powerful armies to crush Grace and her goblins. Grace decides to send another band of goblins to an ogre mage known for resurrecting the dead, hoping to bring back the prince. Will the goblins be successful and return with the prince alive? Or will the obstacles they face along the way, such as killer lizard men, vicious wolves, a pursuing captain of the guard, or even the possibility of losing the prince's body, prevent them from accomplishing their mission? Find out in Goblins of Grace - The Priceless Prince.




Beyond All Expectations


Book Description

The Event of Myths and Legends has started! The first spawn points have started to open, issuing forth creatures and people that were banished from Emerilia long ago.Dave and the Pandora's Box group are advancing their plans and building projects as fast as possible. When an opportunity arises to take their projects to the next level they're going to have to use all of their tricks and crafting abilities in order to seize it.The Stone Raiders and the Terra Alliance that they have formed will undergo it's first baptism, the time of peace has ended.In this event they need to be the strongest to protect what they care for. Either they will die again and again losing levels and people of Emerilia, or they will be able to stand, their strength growing to new heights.




War


Book Description

When the elf army invades the United States, Aaron looses everything. His wife and children die, his family betrays him, and he learns that he is the catalyst to genocide. Rage and vengeance are the only things keeping him going. His conscience, in the form of a captive centaur, forces him to look past his anger and the inequity of his situation to make the correct choice. At the end, it is up to him to end the war. Aligning himself with the goblins, Aaron struggles with the fact that everything he knows about elves and goblins seem to be reversed. How can the goblins be the good guys when everything about them seems bad? Somehow magic comes easy to Aaron. Even the goblins don't understand how he can perform feats that usually take years to master. Aaron doesn't care how he can do it as long as he gets revenge on the elves.