Audio Effects


Book Description

Audio Effects: Theory, Implementation and Application explores digital audio effects relevant to audio signal processing and music informatics. It supplies fundamental background information on digital signal processing, focusing on audio-specific aspects that constitute the building block on which audio effects are developed. The text integrates theory and practice, relating technical implementation to musical implications. It can be used to gain an understanding of the operation of existing audio effects or to create new ones. In addition to delivering detailed coverage of common (and unusual) audio effects, the book discusses current digital audio standards, most notably VST and AudioUnit. Source code is provided in C/C++ and implemented as audio effect plug-ins with accompanying sound samples. Each section of the book includes study questions, anecdotes from the history of music technology, and examples that offer valuable real-world insight, making this an ideal resource for researchers and for students moving directly into industry.




Sound FX


Book Description

FX introduces today's up and coming musician to the fantastic creative potential of the most popular instrument today- the home studio. Explaining the basic and advanced signal processing techniques used in professional music production (EQ, compression, delay, reverb etc), using real world popular music examples and an emphasis on the perceptual results and musical value of these effects, FX teaches the Recording Musician how to achieve professional production standards and maximise their creative potential. The accompanying website www.soundfx-companion.com includes audio exaples of FX featured in the book. Features: A chapter dedicated to each key effect: Distortion Equalization Compression and Limiting Delay Expansion and Gating Pitch Shift Reverb Volume More than 100 line drawings and illustrations. Accompanying website featuring examples of all FX covered in the book. Discography of FX at the end of each relevant chapter. From the Sound FX Intro: The most important music of our time is recorded music. The recording studio is its principle musical instrument. The recording engineers and music producers who create the music we love know how to use signal processing equipment to capture the work of artists, preserving realism or altering things wildly, as appropriate. While the talented, persistent, self-taught engineer can create sound recordings of artistic merit, more productive use of the studio is achieved through study, experience and collaboration. This book defines the technical basis of the most important signal processing effects used in the modern recording studio, highlights the key drivers of sound quality associated with each, shares common production techniques used by recording engineers with significant experience in the field, references many of the touchstone recordings of our time, and equips the reader with the knowledge needed to comfortably use effects devices correctly, and, more importantly, to apply these tools creatively.




DAFX


Book Description

The rapid development in various fields of Digital Audio Effects, or DAFX, has led to new algorithms and this second edition of the popular book, DAFX: Digital Audio Effects has been updated throughout to reflect progress in the field. It maintains a unique approach to DAFX with a lecture-style introduction into the basics of effect processing. Each effect description begins with the presentation of the physical and acoustical phenomena, an explanation of the signal processing techniques to achieve the effect, followed by a discussion of musical applications and the control of effect parameters. Topics covered include: filters and delays, modulators and demodulators, nonlinear processing, spatial effects, time-segment processing, time-frequency processing, source-filter processing, spectral processing, time and frequency warping musical signals. Updates to the second edition include: Three completely new chapters devoted to the major research areas of: Virtual Analog Effects, Automatic Mixing and Sound Source Separation, authored by leading researchers in the field . Improved presentation of the basic concepts and explanation of the related technology. Extended coverage of the MATLABTM scripts which demonstrate the implementation of the basic concepts into software programs. Companion website (www.dafx.de) which serves as the download source for MATLABTM scripts, will be updated to reflect the new material in the book. Discussing DAFX from both an introductory and advanced level, the book systematically introduces the reader to digital signal processing concepts, how they can be applied to sound and their use in musical effects. This makes the book suitable for a range of professionals including those working in audio engineering, as well as researchers and engineers involved in the area of digital signal processing along with students on multimedia related courses.




DAFX - Digital Audio Effects


Book Description

* Digital Audio Effects (DAFX) covers the use of digital signal processing and its applications to sounds * Discusses digital audio effects from both an introductory level, for musicians, and an advanced level, for signal processing engineers * Explains what can be done in the digital processing of sounds in the form of computer algorithms and sound examples resulting from these transformations * Brings together essential DSP algorithms for sound processing, providing an excellent introduction to the topic




The Audio Effects Workshop


Book Description

"'The audio effects workshop' is designed to help anyone involved in recording and post-production understand audio effects and how to use them. First, you'll learn about the nature of sound and how the human ear receives it and perceives it--foundational knowledge that's key to understanding how audio effects work to modify sound. Next, you'll be introduced to numerous audio effects. The effects you'll learn about will include noise gates, EQ, compressors, expanders, limiters, chorus, delay, reverb, modulators, stereo imaging, stereo panning, and more. You'll also be introduced to a number of analysis tools, and you'll see just how useful and important these can be. You'll then take the crucial next steps, learning how these different effects behave in combination with each other. In this context, you'll learn about concepts such as serial and parallel effects (FX) processing and how to use them to your advantage. Concepts are explained in a friendly, conversational tone, using real-world practical examples"--Resource description p.




Designing Audio Effect Plugins in C++


Book Description

Designing Audio Effect Plugins in C++ presents everything you need to know about digital signal processing in an accessible way. Not just another theory-heavy digital signal processing book, nor another dull build-a-generic-database programming book, this book includes fully worked, downloadable code for dozens of professional audio effect plugins and practically presented algorithms. Sections include the basics of audio signal processing, the anatomy of a plugin, AAX, AU and VST3 programming guides; implementation details; and actual projects and code. More than 50 fully coded C++ audio signal-processing objects are included. Start with an intuitive and practical introduction to the digital signal processing (DSP) theory behind audio plug-ins, and quickly move on to plugin implementation, gain knowledge of algorithms on classical, virtual analog, and wave digital filters, delay, reverb, modulated effects, dynamics processing, pitch shifting, nonlinear processing, sample rate conversion and more. You will then be ready to design and implement your own unique plugins on any platform and within almost any host program. This new edition is fully updated and improved and presents a plugin core that allows readers to move freely between application programming interfaces and platforms. Readers are expected to have some knowledge of C++ and high school math.




Adobe Premiere Elements For Dummies


Book Description

Adobe Premiere Elements offers amateur and home moviemakers the opportunity to work with editing tools as powerful as those packed into Adobe Premiere Pro, one of the top tools on the market. Adobe Premiere Elements For Dummies offers these same users not only a guide through all the how-to steps of using the software, but also a valuable reference on how to best apply the tools to a great video project. Author Keith Underdahl, also author of Adobe Premiere Pro For Dummies, is an experienced video editor who understands what new Premiere users need to know and how to best explain the topics. In this book, Keith describes: Best practices for shooting quality video Picking the clips you want to keep and getting them into your computer How to use Premiere Elements’ editing tools to add an opening credits page, transitions between clips, sound, music, and ending credits. Adding special effects using only computer trickery Putting your finished project on a DVD, videotape, or the Internet Covering more ground than the typical expanded users manuals you find in bookstores, Adobe Premiere Elements For Dummies is the book you need to get you through your first video-editing project as well as to return to whenever you hit rough spots and need instant help.







Adobe Premiere Pro CS4 Classroom in a Book


Book Description

The fastest, easiest, most comprehensive way to learn Adobe Premiere Pro CS4 Adobe Premiere Pro CS4 Classroom in a Book contains 21 lessons. The book covers the basics of learning Adobe Premiere Pro and provides countless tips and techniques to help you become more productive with the program. You can follow the book from start to finish or choose only those lessons that interest you. Learn to work with audio, create transitions, add effects, and produce titles, and then take it to the next level by creating efficiency in your editing projects and utilizing tools such as Adobe Dynamic Link, OnLocationTM CS4, and Encore® CS4. Learn to use the new Speech Search technology for speech transcription projects and how to work with the latest tapeless media in Premiere Pro. Best of all, includes footage and audio clips that you can practice with. “The Classroom in a Book series is by far the best training material on the market. Everything you need to master the software is included: clear explanations of each lesson, step-by-step instructions, and the project files for the students.” —Barbara Binder, Adobe Certified Instructor, Rocky Mountain Training Classroom in a Book®, the best-selling series of hands-on software training workbooks, helps you learn the features of Adobe software quickly and easily. Classroom in a Book offers what no other book or training program does—an official training series from Adobe Systems Incorporated, developed with the support of Adobe product experts. All of Peachpit's eBooks contain the same content as the print edition. You will find a link in the last few pages of your eBook that directs you to the media files. Helpful tips: · If you are able to search the book, search for "Where are the lesson files?" · Go to the very last page of the book and scroll backwards. · You will need a web-enabled device or computer in order to access the media files that accompany this ebook. Entering the URL supplied into a computer with web access will allow you to get to the files. · Depending on your device, it is possible that your display settings will cut off part of the URL. To make sure this is not the case, try reducing your font size and turning your device to a landscape view. This should cause the full URL to appear.




Introduction to Digital Filters


Book Description

A digital filter can be pictured as a "black box" that accepts a sequence of numbers and emits a new sequence of numbers. In digital audio signal processing applications, such number sequences usually represent sounds. For example, digital filters are used to implement graphic equalizers and other digital audio effects. This book is a gentle introduction to digital filters, including mathematical theory, illustrative examples, some audio applications, and useful software starting points. The theory treatment begins at the high-school level, and covers fundamental concepts in linear systems theory and digital filter analysis. Various "small" digital filters are analyzed as examples, particularly those commonly used in audio applications. Matlab programming examples are emphasized for illustrating the use and development of digital filters in practice.