Game Audio Fundamentals


Book Description

- Uniquely accessible guide to game audio, requiring no pre-existing knowledge from the reader, making it suitable for readers from a range of background, including game design, music technology and production, composition and audio engineering - Accompanied by online DAW exercises using Reaper, a free-to-use DAW software - Our first beginners guide to game audio, contributing to our growing collection of titles in this growing field




Fundamentals of Music Processing


Book Description

This textbook provides both profound technological knowledge and a comprehensive treatment of essential topics in music processing and music information retrieval. Including numerous examples, figures, and exercises, this book is suited for students, lecturers, and researchers working in audio engineering, computer science, multimedia, and musicology. The book consists of eight chapters. The first two cover foundations of music representations and the Fourier transform—concepts that are then used throughout the book. In the subsequent chapters, concrete music processing tasks serve as a starting point. Each of these chapters is organized in a similar fashion and starts with a general description of the music processing scenario at hand before integrating it into a wider context. It then discusses—in a mathematically rigorous way—important techniques and algorithms that are generally applicable to a wide range of analysis, classification, and retrieval problems. At the same time, the techniques are directly applied to a specific music processing task. By mixing theory and practice, the book’s goal is to offer detailed technological insights as well as a deep understanding of music processing applications. Each chapter ends with a section that includes links to the research literature, suggestions for further reading, a list of references, and exercises. The chapters are organized in a modular fashion, thus offering lecturers and readers many ways to choose, rearrange or supplement the material. Accordingly, selected chapters or individual sections can easily be integrated into courses on general multimedia, information science, signal processing, music informatics, or the digital humanities.




Audio Technology Fundamentals


Book Description




Math Fundamentals for Audio


Book Description

"Math Fundamentals for Audio uniquely complements many popular textbooks on the recording arts and audio engineering with its fresh and thorough presentation of essential mathematical concepts. In this handbook Leslie Gaston-Bird applies principles from algebra, geometry, trigonometry, and calculus to concepts such as Ohm's law, delays, impedance, bandwidth, and decibels. This concise book offers a foundation for connecting mathematics with modern software tools for digital audio."--




Fundamentals of Digital Audio, New Edition


Book Description

In Fundamentals of Digital Audio, Alan P.Kafauver and David Patschke present a systematic overview of the elements for digital recording and reproducing sound. With Ideas grounded in the principles of acoustics, the authors exptore the essential issues involved in preserving, transferring, and modifying sound recordings in the digital domain. In addition to references on historic methods of sound reproduction, this book includes detailed information about the latest digital audio technology. Of special interest is the coverage of storage media and compression technologies. The authors detail a comprehensive introduction and evolution of data storage and media standards, including CD/DVD/Blu-ray/HD DVD, as well as fully (but plainly) detailing associated digital audio compression algorithms. They catalog in detail the processes involved in digitally editing recorded sound, presenting a step-by-step editing and mastering session. Fundamentals of Digital Audio is an essential textbook for anyone who wants to better understand or work with recorded sound using today's digital equipment. The book contains many diagrams and illustrations through which the authors share their expertise with the reader, Among the few books that treats this subject both comprehensively and understandably, the new edition of Fundamentals of Digital Audio should continue to be an indispensable text in this area.




Pro Tools | First


Book Description

Pro Tools | First: Fundamentals of Audio Production introduces users to the power of Pro Tools software and marks the first steps toward developing core skills in audio production. The book covers the basic principles you’ll need to complete a Pro Tools | First project, from initial setup to final output, and it is designed for those who are new to professional audio production and also for experienced users who are unfamiliar with Pro Tools software. This book is laid-out to mirror the creative process of audio production—from set up, to the recording process, editing and mixing, and then creating the final files. Interspersed within each chapter are short hands-on tutorial exercises which give users a chance to explore the concepts and techniques being discussed and hear the results. For those interested in gaining official Avid certification, this book is also a valuable introduction for further learning and through the Avid Learning Series curriculum.




Digital Audio Editing Fundamentals


Book Description

This concise book builds upon the foundational concepts of MIDI, synthesis, and sampled waveforms. It also covers key factors regarding the data footprint optimization work process, streaming versus captive digital audio new media assets, digital audio programming and publishing platforms, and why data footprint optimization is important for modern day new media content development and distribution. Digital Audio Editing Fundamentals is a new media mini-book covering concepts central to digital audio editing using the Audacity open source software package which also apply to all of the professional audio editing packages. The book gets more advanced as chapters progress, and covers key concepts for new media producers such as how to maximize audio quality and which digital audio new media formats are best for use with Kindle, Android Studio, Java, JavaFX, iOS, Blackberry, Tizen, Firefox OS, Chrome OS, Opera OS, Ubuntu Touch and HTML5. You will learn: Industry terminology involved in digital audio editing, synthesis, sampling, analysis and processing The work process which comprises a fundamental digital audio editing, analysis, and effects pipeline The foundational audio waveform sampling concepts that are behind modern digital audio publishing How to install, and utilize, the professional, open source Audacity digital audio editing software Concepts behind digital audio sample resolution and sampling frequency and how to select settings How to select the best digital audio data codec and format for your digital audio content application How to go about data footprint optimization, to ascertain which audio formats give the best results Using digital audio assets in computer programming languages and content publishing platforms




Fundamentals of Audio Production


Book Description

Fundamentals of Audio Production offers an up-to-date treatment of the entire spectrum of audio production activities with an emphasis on current digital production techniques that have revolutionized the field over the last decade. Individual sections of the text provide clear, detailed explanations of the recording studio, radio, audio for video, post production, field production, and live sound reinforcement. The author team brings to the text a diversity of professional specializations to provide a truly comprehensive overview of the audio production field. - from back cover.




Designing with Sound


Book Description

Sound can profoundly impact how people interact with your product. Well-designed sounds can be exceptionally effective in conveying subtle distinctions, emotion, urgency, and information without adding visual clutter. In this practical guide, Amber Case and Aaron Day explain why sound design is critical to the success of products, environments, and experiences. Just as visual designers have a set of benchmarks and a design language to guide their work, this book provides a toolkit for the auditory experience, improving collaboration for a wide variety of stakeholders, from product developers to composers, user experience designers to architects. You’ll learn a complete process for designing, prototyping, and testing sound. In two parts, this guide includes: Past, present, and upcoming advances in sound design Principles for designing quieter products Guidelines for intelligently adding and removing sound in interactions When to use voice interfaces, how to consider personalities, and how to build a knowledge map of queries Working with brands to create unique and effective audio logos that will speak to your customers Adding information using sonification and generative audio




Audio Fundamentals


Book Description

Free versus captured sound: What is sound - Timbre, sound waves - Dynamics: the decibel - Morphology and time; Captured sound: The life cycle of sound in the studio - Microphones - Computer-based audio - MIDI and synthesis - DSP - Studio monitors; The final word.