Autodesk Inventor 2019: Working with 3D Annotations and Model-Based Definition (Mixed Units)


Book Description

Autodesk® Inventor® 2019: Working with 3D Annotations & Model-Based Definition teaches experienced Autodesk Inventor users how to create 3D annotations to support the visual presentation of annotations in 3D PDF format and a Model-based Definition (MBD) workflow. The geometry designed in a 3D CAD modeling environment is created perfectly. During the manufacturing stage, it is not possible to achieve the same perfection. Variations in size, feature location, and orientation are unavoidable. This learning guide instructs how to use the tools in Autodesk Inventor 2018 to create 3D annotations that communicate dimensional and GD&T data, hold/thread notes, surface texture requirements, and informational text-based annotations; all of which aim to improve manufacturing accuracy. Additionally, this learning guide explains how you can share your 3D annotated models as 3D PDFs, as STEP files for use by other software applications, or in 2D drawing views. Topics Covered: Creating dimensional annotations.Creating hole/thread note annotations.Creating surface texture annotations.Creating text-based annotations to a model to communicate additional modeling information.Creating tolerance features to a model.Using the Tolerance Advisor to review informational messages and warnings on the tolerance features in a model.Creating a general profile note annotation. Prerequisites:Access to the 2019 version of the software. The practices and files included with this guide might not be compatible with prior versions.Knowledge of GD&T required. The international GD&T standard, ASME Y14.5M-2009, governs how annotations should be added to clearly describe the model’s intent. This learning guide assumes that you know how the model is to be annotated and aims to only explain how they are added using the Autodesk Inventor software.Students should have completed the Autodesk® Inventor® 2019: Introduction to Solid Modeling learning guide or have an equivalent understanding of the Autodesk Inventor user interface and working environments.













Augmented Reality


Book Description

Today’s Comprehensive and Authoritative Guide to Augmented Reality By overlaying computer-generated information on the real world, augmented reality (AR) amplifies human perception and cognition in remarkable ways. Working in this fast-growing field requires knowledge of multiple disciplines, including computer vision, computer graphics, and human-computer interaction. Augmented Reality: Principles and Practice integrates all this knowledge into a single-source reference, presenting today’s most significant work with scrupulous accuracy. Pioneering researchers Dieter Schmalstieg and Tobias Höllerer carefully balance principles and practice, illuminating AR from technical, methodological, and user perspectives. Coverage includes Displays: head-mounted, handheld, projective, auditory, and haptic Tracking/sensing, including physical principles, sensor fusion, and real-time computer vision Calibration/registration, ensuring repeatable, accurate, coherent behavior Seamless blending of real and virtual objects Visualization to enhance intuitive understanding Interaction–from situated browsing to full 3D interaction Modeling new geometric content Authoring AR presentations and databases Architecting AR systems with real-time, multimedia, and distributed elements This guide is indispensable for anyone interested in AR, including developers, engineers, students, instructors, researchers, and serious hobbyists.




Autodesk Civil 3D 2020: Fundamentals (Imperial Units)


Book Description

The Autodesk(R) Civil 3D(R) 2020: Fundamentals guide is designed for Civil Engineers and Surveyors who want to take advantage of the Autodesk(R) Civil 3D(R) software's interactive, dynamic design functionality. The Autodesk Civil 3D software permits the rapid development of alternatives through its model-based design tools. You will learn techniques enabling you to organize project data, work with points, create and analyze surfaces, model road corridors, create parcel layouts, perform grading and volume calculation tasks, and layout pipe networks. Topics Covered Learn the Autodesk Civil 3D 2020 user interface. Create and edit parcels and print parcel reports. Create points and point groups and work with survey figures. Create, edit, view, and analyze surfaces. Create and edit alignments. Create data shortcuts. Create sites, profiles, and cross-sections. Create assemblies, corridors, and intersections. Create grading solutions. Create gravity fed and pressure pipe networks. Perform quantity takeoff and volume calculations. Use plan production tools to create plan and profile sheets. Prerequisites Access to the 2020 version of the software. The practices and files included with this guide might not be compatible with prior versions. Experience with AutoCAD(R) or AutoCAD-based products and a sound understanding and knowledge of civil engineering terminology.




Mastering Autodesk Inventor 2014 and Autodesk Inventor LT 2014


Book Description

An Autodesk Official Press guide to the powerful mechanical design software Autodesk Inventor has been used to design everything from cars and airplanes to appliances and furniture. This comprehensive guide to Inventor and Inventor LT features real-world workflows and work environments, and is packed with practical tutorials that focus on teaching Inventor tips, tricks, and techniques. Additionally, you can download datasets to jump in and practice on any exercise. This reference and tutorial explains key interface conventions, capabilities, tools, and techniques, including design concepts and application, parts design, assemblies and subassemblies, weldment design, and the use of Design Accelerators and Design Calculators. There's also detailed coverage of design tactics for large assemblies, effective model design for various industries, strategies for effective data and asset sharing, using 2D and 3D data from other CAD systems, and improving designs by incorporating engineering principles. Uses real-world sample projects so you can quickly grasp the interface, tools, and processes Features detailed documentation on everything from project set up to simple animations and documentation for exploded views, sheet metal flat patterns, plastic part design, and more Covers crucial productivity-boosting tools, iLogic, data exchange, the Frame Generator, Inventor Studio visualization tools, dynamic simulation and stress analysis features, and routed systems features Downloadable datasets let you jump into the step-by-step tutorials anywhere Mastering Autodesk Inventor and Autodesk Inventor LT is the essential, comprehensive training guide for this powerful software.




Annals of Scientific Society for Assembly, Handling and Industrial Robotics 2021


Book Description

This Open Access proceedings presents a good overview of the current research landscape of assembly, handling and industrial robotics. The objective of MHI Colloquium is the successful networking at both academic and management level. Thereby, the colloquium focuses an academic exchange at a high level in order to distribute the obtained research results, to determine synergy effects and trends, to connect the actors in person and in conclusion, to strengthen the research field as well as the MHI community. In addition, there is the possibility to become acquatined with the organizing institute. Primary audience is formed by members of the scientific society for assembly, handling and industrial robotics (WGMHI). The Editors Prof. Dr.-Ing. Thorsten Schüppstuhl is head of the Institute of Aircraft Production Technology (IFPT) at the Hamburg University of Technology. Prof. Dr.-Ing. Kirsten Tracht is head of the Bremen Institute for Mechanical Engineering (bime) at the University of Bremen. Prof. Dr.-Ing. Annika Raatz is head of the Institute of Assembly Technology (match) at the Leibniz University Hannover.




Product Design and Development


Book Description

This text presents a set of product development techniques aimed at bringing together the marketing, design, and manufacturing functions of the enterprise. The integrative methods facilitate problem-solving and decision-making.




Artificial Intelligence and Games


Book Description

This is the first textbook dedicated to explaining how artificial intelligence (AI) techniques can be used in and for games. After introductory chapters that explain the background and key techniques in AI and games, the authors explain how to use AI to play games, to generate content for games and to model players. The book will be suitable for undergraduate and graduate courses in games, artificial intelligence, design, human-computer interaction, and computational intelligence, and also for self-study by industrial game developers and practitioners. The authors have developed a website (http://www.gameaibook.org) that complements the material covered in the book with up-to-date exercises, lecture slides and reading.