Turing Machine Universality of the Game of Life


Book Description

This book presents a proof of universal computation in the Game of Life cellular automaton by using a Turing machine construction. It provides an introduction including background information and an extended review of the literature for Turing Machines, Counter Machines and the relevant patterns in Conway's Game of Life so that the subject matter is accessibly to non specialists. The book contains a description of the author’s Turing machine in Conway’s Game of Life including an unlimited storage tape provided by growing stack structures and it also presents a fast universal Turing machine designed to allow the working to be demonstrated in a convenient period of time.




Automata, Universality, Computation


Book Description

This book is an intellectually stimulating excursion into mathematical machines and structures capable for a universal computation. World top experts in computer science and mathematics overview exciting and intriguing topics of logical theory of monoids, geometry of Gauss word, philosophy of mathematics in computer science, asynchronous and parallel P-systems, decidability in cellular automata, splicing systems, reversible Turing machines, information flows in two-way finite automata, prime generators in automaton arrays, Grossone and Turing machines, automaton models of atomic lattices. The book is full of visually attractive examples of mathematical machines, open problems and challenges for future research. Those interested in the advancement of a theory of computation, philosophy of mathematics, future and emergent computing paradigms, architectures and implementations will find the book vital for their research and development.




Machines, Computations, and Universality


Book Description

This book constitutes the refereed proceedings of the 5th International Conference on Machines, Computations, and Universality, MCU 2007, held in Orleans, France, September 2007. The 18 revised full papers presented together with nine invited papers cover Turing machines, register machines, word processing, cellular automata, tiling of the plane, neural networks, molecular computations, BSS machines, infinite cellular automata, real machines, and quantum computing.




Machines, Computations, and Universality


Book Description

In the ?rst part of the present volume of LNCS, the reader will ?nd the invited talks given at the MCU 2001 conference. In the second part, he/she will ?nd the contributions that were presented at the conference after selection. In both cases, papers are arranged in the alphabetical order of the authors. MCU 2001 is the third conference in theoretical computer science, Machines, computations and universality, formerly, Machines et calculs universels. Both previous conferences, MCU’95 and MCU’98, were organized by Maurice M- genstern in Paris and in Metz (France), respectively. From the very beginning, MCU conferences have been an international sci- ti?c event. For the third conference, in order to stress that aspect, it was decided to hold it outside France. Moldova was chosen thanks to the close cooperation between the present chairmen of MCU 2001. MCU 2001 also aims at high scienti?c standards. We hope that the present volume will convince the reader that the tradition of previous conferences have been upheld by this one. Cellular automata and molecular computing are well represented in this volume. And this is also the case for quantum computing, f- mal languages, and the theory of automata. MCU 2001 does not fail its tradition of providing our community with important results on Turing machines.




A New Kind of Science


Book Description

This work presents a series of dramatic discoveries never before made public. Starting from a collection of simple computer experiments---illustrated in the book by striking computer graphics---Wolfram shows how their unexpected results force a whole new way of looking at the operation of our universe. Wolfram uses his approach to tackle a remarkable array of fundamental problems in science: from the origin of the Second Law of thermodynamics, to the development of complexity in biology, the computational limitations of mathematics, the possibility of a truly fundamental theory of physics, and the interplay between free will and determinism.




Theory of Reversible Computing


Book Description

This book describes reversible computing from the standpoint of the theory of automata and computing. It investigates how reversibility can be effectively utilized in computing. A reversible computing system is a “backward deterministic” system such that every state of the system has at most one predecessor. Although its definition is very simple, it is closely related to physical reversibility, one of the fundamental microscopic laws of Nature. Authored by the leading scientist on the subject, this book serves as a valuable reference work for anyone working in reversible computation or in automata theory in general. This work deals with various reversible computing models at several different levels, which range from the microscopic to the macroscopic, and aims to clarify how computation can be carried out efficiently and elegantly in these reversible computing models. Because the construction methods are often unique and different from those in the traditional methods, these computing models as well as the design methods provide new insights for future computing systems. Organized bottom-up, the book starts with the lowest scale of reversible logic elements and circuits made from them. This is followed by reversible Turing machines, the most basic computationally universal machines, and some other types of reversible automata such as reversible multi-head automata and reversible counter machines. The text concludes with reversible cellular automata for massively parallel spatiotemporal computation. In order to help the reader have a clear understanding of each model, the presentations of all different models follow a similar pattern: the model is given in full detail, a short informal discussion is held on the role of different elements of the model, and an example with illustrations follows each model.




Collision-Based Computing


Book Description

Collision-Based Computing presents a unique overview of computation with mobile self-localized patterns in non-linear media, including computation in optical media, mathematical models of massively parallel computers, and molecular systems. It covers such diverse subjects as conservative computation in billiard ball models and its cellular-automaton analogues, implementation of computing devices in lattice gases, Conway's Game of Life and discrete excitable media, theory of particle machines, computation with solitons, logic of ballistic computing, phenomenology of computation, and self-replicating universal computers. Collision-Based Computing will be of interest to researchers working on relevant topics in Computing Science, Mathematical Physics and Engineering. It will also be useful background reading for postgraduate courses such as Optical Computing, Nature-Inspired Computing, Artificial Intelligence, Smart Engineering Systems, Complex and Adaptive Systems, Parallel Computation, Applied Mathematics and Computational Physics.




Understanding Computation


Book Description

Finally, you can learn computation theory and programming language design in an engaging, practical way. Understanding Computation explains theoretical computer science in a context you’ll recognize, helping you appreciate why these ideas matter and how they can inform your day-to-day programming. Rather than use mathematical notation or an unfamiliar academic programming language like Haskell or Lisp, this book uses Ruby in a reductionist manner to present formal semantics, automata theory, and functional programming with the lambda calculus. It’s ideal for programmers versed in modern languages, with little or no formal training in computer science. Understand fundamental computing concepts, such as Turing completeness in languages Discover how programs use dynamic semantics to communicate ideas to machines Explore what a computer can do when reduced to its bare essentials Learn how universal Turing machines led to today’s general-purpose computers Perform complex calculations, using simple languages and cellular automata Determine which programming language features are essential for computation Examine how halting and self-referencing make some computing problems unsolvable Analyze programs by using abstract interpretation and type systems




Machines, Computations, and Universality


Book Description

This book constitutes the refereed proceedings of the 7th International Conference on Machines, Computations, and Universality, MCU 2015, held in Famagusta, North Cyprus, in September 2015. The 10 revised full papers presented together with 4 invited talks were carefully reviewed and selected from 23 submissions. MCU explores computation in the setting of various discrete models (Turing machines, register machines, cellular automata, tile assembly systems, rewriting systems, molecular computing models, neural models, etc.) and analog and hybrid models (BSS machines, infinite time cellular automata, real machines, quantum computing, etc.).




Automata and Computability


Book Description

Automata and Computability is a class-tested textbook which provides a comprehensive and accessible introduction to the theory of automata and computation. The author uses illustrations, engaging examples, and historical remarks to make the material interesting and relevant for students. It incorporates modern/handy ideas, such as derivative-based parsing and a Lambda reducer showing the universality of Lambda calculus. The book also shows how to sculpt automata by making the regular language conversion pipeline available through a simple command interface. A Jupyter notebook will accompany the book to feature code, YouTube videos, and other supplements to assist instructors and students Features Uses illustrations, engaging examples, and historical remarks to make the material accessible Incorporates modern/handy ideas, such as derivative-based parsing and a Lambda reducer showing the universality of Lambda calculus Shows how to "sculpt" automata by making the regular language conversion pipeline available through simple command interface Uses a mini functional programming (FP) notation consisting of lambdas, maps, filters, and set comprehension (supported in Python) to convey math through PL constructs that are succinct and resemble math Provides all concepts are encoded in a compact Functional Programming code that will tesselate with Latex markup and Jupyter widgets in a document that will accompany the books. Students can run code effortlessly href="https://github.com/ganeshutah/Jove.git/"here.