Autotelic Architect


Book Description

Autotelic Architect explores how movements towards more self-initiated projects, greater collaboration and design activism have changed how architects and designers are practicing, as well as the kinds of projects they are working on. Similar to the autotelic self that transforms potential problems into enjoyable challenges, the ‘Autotelic Architect’ does not avoid societal changes, but instead learns to harness their creative potential. Using new research and case studies from past and present, the author analyses the educational and professional implications of operating as a ‘non-conventional’ progressive participatory design practice. Drawing on a range of global case studies of pioneering architects in the field, she reflects upon current and future trends at local, national and international level, and additionally examines marketing and practical issues for architects. Illustrated with more than 30 black and white images, this is a compelling read for any practicing architect.




Adapt As An Architect


Book Description

Adapt As An Architect: A Mid-Career Companion is the only book that helps design professionals to navigate the vast heart of the architect’s journey. It serves as a roadmap: a career GPS that provides options for architects getting from where they are today to where they really want to be. The focus of this optimistic, engaging book is on continued relevance, professional engagement, perseverance, and career longevity. It argues that mid-career is the lynchpin of the architect’s career, and provides the guidance and support that practices themselves are missing for emerging professionals, who are often left to their own devices to find their way as they approach the middle of their career. This book means architects don’t need to navigate these years on their own.




Future Healthcare Design


Book Description

This book describes how architects can design better healthcare buildings for a rapidly changing context and climate. Innovation in the design of healthcare estates is essential to the sustainability of our health services. Design thinking in this field is being influenced by a range of factors, such as economic constraints, an ageing demographic, complex health conditions (co-morbidities), and climate change. There is an opportunity for architects and designers to be innovators in the future of healthcare through the design of buildings and cities that offer wellbeing and healing. It highlights the latest innovations in key areas of practice and research, with a range of case studies to provide practical lessons and inspire better design.




Design Studio Vol. 1: Everything Needs to Change


Book Description

Want to keep up with emerging design thinking and issues worldwide? Design Studio is a new thematic series that distils the most topical work and ideas from schools and practices globally. The first volume launches with a statement: Everything Needs to Change. Exploring architecture and the climate emergency, editors Sofie Pelsmakers (author of Environmental Design Sourcebook) and Nick Newman (climate activist and Director at Studio Bark), are channelling the message of Greta Thunberg to inspire, enthuse and inform the next generation of architects. Featuring articles, building profiles and case studies from a range of leading voices, it explores solutions to climatic, environmental and social challenges. It urges readers to radically rethink what it means to be an architect in an era of climate crisis, and what the role of the architect is or can be. Discover how using local materials, working with nature, radical design processes, transformative learning and activism can help us find hope in the burning world. Together, we can force change for a more sustainable and equitable tomorrow. This first volume is produced in four unique fluorescent colours – green, red, yellow and purple – to be your own poster for change.




RIBA Ethical Practice Guide


Book Description

Ethical practice distinguishes an RIBA chartered architect from other design professionals. The RIBA Code of Professional Conduct requires practitioners to uphold high standards, while encouraging and empowering them to reflect critically and to continually strive to improve. The Grenfell Tower tragedy was a significant reminder of the ethical responsibilities of the architect, and the importance of ethical decision-making. By making ethical practice one of its mandatory competences, the RIBA has made it a requirement that students and professionals develop a fundamental level of awareness and understanding of ethics. This guide is designed to improve industry’s grasp of ethical decision-making as it relates to the wider world, society, clients, the workplace, the profession, and the individual. Each chapter introduces an ethical duty, setting out the relevant legal, regulatory and professional context before exploring the detailed subject matter and key principles. It includes an ethical dilemma for each duty and views and experiences from inside the profession. Delving into issues of equity, diversity and inclusion, social value, wellbeing and integrity, it does not seek our ‘right’ or ‘wrong’ answers. Rather it encourages reflection on different interests, consequences and considerations, in order to reach a considered and balanced position. While ethical practice is invaluable in itself, it is also vital for establishing trust with clients, improving transparency, enhancing reputation, attracting and retaining high-quality staff, avoiding disputes and for a high-level of accountability that benefits the entire industry, and society more broadly.




Think Like An Architect


Book Description

Do you know how to think like an architect? Do you know why you should? How do you make sure that you have the critical thinking tools necessary to prosper in your academic and professional career? This book gives you the answers. Architects have a valuable and critical set of multiple thinking types that they develop throughout the design process. In this book, Randy Deutsch shows readers how to access those thinking types and use them outside pure design thinking – showing how they can both solve problems but also identify the problems that need solving. To think the way the best architects do. With a clear, driving narrative, peppered with anecdote, stories and real-life scenarios, this book will future-proof the architectural student. Change is coming in the architecture profession, and this is a much-needed exploration of the critical thinking skills that architects have in abundance, but that are not taught well enough within architecture schools. These skills are crucial in being able to respond agilely to a future that nobody is quite sure of.




Rules of Play


Book Description

Gain a deeper understanding of games and game design through 18 pioneering frameworks—with examples from board games, computer games, video games, and more. As pop culture, games are as important as film or television—but game design has yet to develop a theoretical framework or critical vocabulary. In Rules of Play Katie Salen and Eric Zimmerman present a much-needed primer for this emerging field. They offer a unified model for looking at all kinds of games, from board games and sports to computer and video games. As active participants in game culture, the authors have written Rules of Play as a catalyst for innovation, filled with new concepts, strategies, and methodologies for creating and understanding games. Building an aesthetics of interactive systems, Salen and Zimmerman define core concepts like “play,” “design,” and “interactivity.” They look at games through a series of 18 “game design schemas,” or conceptual frameworks, including games as systems of emergence and information, as contexts for social play, as a storytelling medium, and as sites of cultural resistance. Written for game scholars, game developers, and interactive designers, Rules of Play is a textbook, reference book, and theoretical guide. It is the first comprehensive attempt to establish a solid theoretical framework for the emerging discipline of game design.




Procedural Generation in Game Design


Book Description

Making a game can be an intensive process, and if not planned accurately can easily run over budget. The use of procedural generation in game design can help with the intricate and multifarious aspects of game development; thus facilitating cost reduction. This form of development enables games to create their play areas, objects and stories based on a set of rules, rather than relying on the developer to handcraft each element individually. Readers will learn to create randomized maps, weave accidental plotlines, and manage complex systems that are prone to unpredictable behavior. Tanya Short’s and Tarn Adams’ Procedural Generation in Game Design offers a wide collection of chapters from various experts that cover the implementation and enactment of procedural generation in games. Designers from a variety of studios provide concrete examples from their games to illustrate the many facets of this emerging sub-discipline. Key Features: Introduces the differences between static/traditional game design and procedural game design Demonstrates how to solve or avoid common problems with procedural game design in a variety of concrete ways Includes industry leaders’ experiences and lessons from award-winning games World’s finest guide for how to begin thinking about procedural design




Advanced Game Design


Book Description

In Advanced Game Design, pioneering game designer and instructor Michael Sellers situates game design practices in a strong theoretical framework of systems thinking, enabling designers to think more deeply and clearly about their work, so they can produce better, more engaging games for any device or platform. Sellers offers a deep unifying framework in which practical game design best practices and proven systems thinking theory reinforce each other, helping game designers understand what they are trying to accomplish and the best ways to achieve it. Drawing on 20+ years of experience designing games, launching game studios, and teaching game design, Sellers explains: What games are, and how systems thinking can help you think about them more clearly How to systematically promote engagement, interactivity, and fun What you can learn from MDA and other game design frameworks How to create gameplay and core loops How to design the entire player experience, and how to build game mechanics that work together to create that experience How to capture your game’s “big idea” and Unique Selling Proposition How to establish high-level and background design and translate it into detailed design How to build, playtest, and iterate early prototypes How to build your game design career in a field that keeps changing at breakneck speed




Architecture Theory since 1968


Book Description

An anthology of the pivotal theoretical texts that have defined architecture culture in the late twentieth century. In the discussion of architecture, there is a prevailing sentiment that, since 1968, cultural production in its traditional sense can no longer be understood to rise spontaneously, as a matter of social course, but must now be constructed through ever more self-conscious theoretical procedures. The development of interpretive modes of various stripes—post-structuralist, Marxian, phenomenological, psychoanalytic, as well as others dissenting or eccentric—has given scholars a range of tools for rethinking architecture in relation to other fields and for reasserting architectures general importance in intellectual discourse. This anthology presents forty-seven of the primary texts of architecture theory, introducing each with an explication of the concepts and categories necessary for its understanding and evaluation. It also presents twelve documents of projects or events that had major theoretical repercussions for the period. Several of the essays appear here in English for the first time. Contributors Diana Agrest, Stanford Anderson, Archizoom, George Baird, Jennifer Bloomer, Massimo Cacciari, Jean-Louis Cohen, Beatriz Colomina, Alan Colquhoun, Maurice Culot, Jacques Derrida, Ignasi de Solá-Morales, Peter Eisenman, Robin Evans, Michel Foucault, Kenneth Frampton, Mario Gandelsonas, Frank Gehry, Jürgen Habermas, John Hejduk, Denis Hollier, Bernard Huet, Catherine Ingraham, Fredric Jameson, Charles A. Jencks, Jeffrey Kipnis, Fred Koetter, Rem Koolhaas, Leon Krier, Sanford Kwinter, Henri Lefebvre, Daniel Libeskind, Mary McLeod, Alberto Pérez-Gómez, José Quetglas, Aldo Rossi, Colin Rowe, Massimo Scolari, Denise Scott Brown, Robert Segrest, Jorge Silvetti, Robert Somol, Martin Steinmann, Robert A. M. Stern, James Stirling, Manfredo Tafuri, Georges Teyssot, Bernard Tschumi, Anthony Vidler, Paul Virilio, Mark Wigley