Away Games


Book Description

When the 2004-2005 NHL lockout was realized, Sweden, Russia, Switzerland, Finland, the Czech Republic, Slovakia and Germany eagerly absorbed foreigners and locals alike, as out-of-work NHLers looked to keep their game sharp and give back to the communities that taught them to play. Little did they know how much of the experience would prepare them for the "new" NHL. Join them on this ultimate hockey road trip through Europe in the locker rooms, on the ice and in the streets. Sit behind Jaromir Jagr's mother in Kladno. Admire the Alps with Joe Thornton and Rick Nash. Walk through a pine forest to Peter Forsberg's childhood rink. Debate with Russian police at the Dynamo arena to meet Alexander Ovechkin before he became an NHL star. And experience all the adventures of dozens of NHLers like Danny Briere, Martin St. Louis, Alexei Kovalev, Ilya Kovalchuk, Alexei Yashin, Mike Knuble, Henrik Lundqvist, Zdeno Chara, Daniel Alfredsson, Saku Koivu, Miroslav Satan, Martin Brodeur, Sergei Fedorov and Dominic Hasek. The pain of lost dreams from a canceled season may be turned aside, but these experiences will never be forgotten.




Away Games


Book Description

The story of Latino players in the major leagues from the perspective of Miguel Tejada, who overcomes abject poverty to succeed, and also of the many who were discarded along the way. Tejeda was named American League MVP for 2002.




Away Games


Book Description

The heartwrenching story of Latinos in the Major Leagues told through the personal struggles of Miguel Tejada, a young Dominican hopeful who saw baseball as his only escape from the poverty of his country. photo insert.




Games to Keep the Dark Away


Book Description

Picture Salmon Bay: an isolated, run-down northern California village, home to an idle fleet of fishing boats, a deserted amusement park, and a handful of secretive, even hostile residents. When private investigator Sharon McCone arrives in search of one of the town’s wayward daughters, the trail leads to the thriving resort of Port San Marco. McCone believes that the missing woman, a former social worker named Jane Anthony, was involved in the suspicious deaths of three terminally ill patients at an exclusive hospice. But the elusive Jane Anthony turns up all too soon—washed up beneath a rotting pier in her Salmon Bay. McCone discovers that no one—not her client, a reclusive photographer, nor Jane’s mother, nor her hospice employers—wants to find out why she died. Then the killer strikes again, Jane’s secret life comes into focus, and McCone finds that someone wants her out of the picture—permanently.




Free-to-Play


Book Description

“ Will’s knowledge of F2P comes from years of building games, as well as writing about and consulting with developers on the model. All the topics covered in this book—economics, gameplay, monetization, analytics and marketing—are important to consider when you’re building an F2P game, and Will covers each with an easy-to-digest style.” —Ian Marsh, co-founder, NimbleBit Free-to-Play: Making Money From Games You Give Away is an accessible and complete guide to the business model that has revolutionized the videogames industry, creating huge hits, multi-billion-dollar startups and a new deal for players: Play for free, spend on what you like. Written by respected game designer and consultant Will Luton, Free-to-Play gives you the in-the-trenches insight you need to build, run and make money from games you give away. In it you’ll find: Psychology behind player decisions and the motivations to play Simple and accessible explanations of the math and economic theories behind F2P, including working examples Processes for capturing and using player data to improve your game Marketing tips on positioning your game and attracting players Plus: A downloadable F2P spreadsheet, articles from the author, a foreword by NimbleBit co-founder Ian Marsh and an interview with Zynga CEO, Mark Pincus.




Camp Average: Away Games


Book Description

In the final book of this hit summer reading series for ages 8 to 12, this summer is definitely not average. This three-book series is great for sports fans and reluctant readers, with Camp Average shortlisted for provincial children's choice awards in Manitoba, Ontario, and Saskatchewan. It's another summer at Camp Avalon--also known as Camp Average to its campers--only this year, things are anything but normal. Mack and Andre are spending the summer at rival Camp Killington, where the competitive campers seem intent on making them suffer. Meanwhile, at Camp Average, Miles is trying to keep the peace--which is not easy, due to obnoxious newcomer Garth and his pranks. On top of that, Miles has another impossible task on his plate: getting Mack and Andre back on home turf. Things come to a head when Mack and Andre are forced apart, and Cassie challenges Garth to a do-or-die ball hockey showdown. Will the Camp Average crew find their way back together and come out on top? In this third and final addition to the critically acclaimed Camp Average series, the campers rally to support each other and discover once more how teamwork and cooperation win.




Children's Singing Games


Book Description

Advisory note: offensive or disrespectful term.




Gymnastic Games


Book Description




Games and Dances


Book Description

Bouve collection.




Principles and Practice of Constraint Programming - CP 2001


Book Description

This book constitutes the refereed proceedings of the 7th International Conference on Principles and Practice of Constraint Programming, CP 2001, held in Paphos, Cyprus, in November/December 2001. The 37 revised full papers, 9 innovative applications presentations, and 14 short papers presented were carefully reviewed and selected from a total of 135 submissions. All current issues in constraint processing are addressed, ranging from theoretical and foundational issues to advanced and innovative applications in a variety of fields.