Baby Einstein: Jane's Animal Expedition


Book Description

The adventurous Jane wants to learn about animals. So she takes off in her little red plane in search of them. But where do animals live:? The desert? The rain foreset? The ocean? Children will enjoy traveling around the world with Jane and meeting the many different creatures she discovers in each habitat.




Baby Einstein: Baby MacDonald on the Farm


Book Description

Is there anything more memorable than the expression on a young child's face the first time he or she visits the farm? That sense of wonder and amazement is captured in Baby MacDonald on the Farm. Each page invites children to learn all about farm animals through engaging text, delightful illustrations, and real-life photos that are accompanied by unique touch-and-feel elements. Baby MacDonald on the Farm is a wonderful learning experience that is certain to engage young children for hours and hours of playtime learning.




Van Gogh's World of Colour


Book Description

"Van Gogh's World of Colour" introduces children to the primary and secondary colours; red, yellow, blue, orange, green and purple. Never before have Van Gogh's paintings been introduced to a young audience in such a baby- / toddler-friendly way. This tabbed board book will last a child's entire infancy.




See and Spy Shapes


Book Description

Shapes invite babies and young children to identify different shapes in bold, graphic illustrations featuring the Baby Einstein characters. Playful poems will inspire children to seek out shapes in the world around them.




Bard's Rhyme Time


Book Description

Introduce your child to rhyming words and the fun of playing withlanguage and sounds - with flaps on every spread.




Nature Sparks


Book Description

Nature has monumental power on children’s growth and development. Recent studies show that as children spend less time in nature, they miss out on the profound benefits that outdoor play and learning experiences provide. Nature Sparks is filled with inspiration and instruction to help educators and caregivers of children ages three to eight reclaim and strengthen connections to the outdoors. This resource supplies ideas to create a nature-oriented classroom and curriculum, incorporates Howard Gardner’s theory of multiple intelligences to encourage children’s individual talents as they experience the natural world, and includes more than fifty sensory-integrated activities, crafts, and instructional strategies.




A Parent's Guide to the Best Children's Videos


Book Description

Looks at over 1,800 videos, DVDs, and software titles for chlidren.




Kids' TV Grows Up


Book Description

In the early days of television, suburban families welcomed TV into their homes as an electronic babysitter that would also teach their children about the world. Children's programming soon came to play a key role in the development of mass culture, promoting the shared interests, norms and vocabulary through which children interact with peers and define themselves as a cohort. This social history examines the forces driving the development of children's television in the U.S., from its inception to the present. Analyses of iconic programs reveal how they influenced our concept of childhood.




Billboard


Book Description

In its 114th year, Billboard remains the world's premier weekly music publication and a diverse digital, events, brand, content and data licensing platform. Billboard publishes the most trusted charts and offers unrivaled reporting about the latest music, video, gaming, media, digital and mobile entertainment issues and trends.




The Semiotics of Toys and Games


Book Description

Drawing on extensive research over more than two decades, this book focuses on toys and games as resources for play. It analyses their functionalities as well as their symbolic meaning potentials, exemplifying how they are used in different contexts, such as home and preschool, and how these uses are regulated by parental, pedagogic and marketing discourses. Building on the work of semioticians such as Barthes, Baudrillard and Krampen, as well as on the social semiotics of Halliday, Hodge, Kress, and others, the book introduces a framework for the multimodal semiotic analysis of physical objects, and the ways in which they are digitally translated into words, images and sounds. It also introduces a multimodal framework with a focus on designs for and in learning. It then applies these frameworks to a range of toys and games for young children including teddy bears, dolls, construction toys, war toys and digital games. Throughout it shows how the toy and games industry contributes to changing the nature of childhood and the way children learn about the world. Accessibly written, the book will not only be relevant to students and scholars of multimodality and semiotics, but also to early childhood educators and parents of young children.