Baccano!, Vol. 18 (light novel)


Book Description

THE YEAR 1935. ​Huey Laforet has broken out of prison, and New York is in chaos. The whirlwind of confusion swallows all the major players in the city, from the FBI unit investigating the immortals, to the mafia, to the Camorra, to Ladd Russo and his gang, and even the Flying Pussyfoot. All roads lead to a dramatic confrontation at a lone casino, but just who is pulling the strings? The last ruckus of the 1930s begins…




Baccano!, Vol. 5 (light novel)


Book Description

The immortal Elmer C. Albatross is a Smile Junkie who'll do whatever it takes for his happy ending--despite not knowing the first thing about happiness. Three hundred years after the passengers of the Advena Avis parted ways, four of them have finally tracked Elmer to a village in Northern Europe where the inhabitants seem to be stuck in their old ways, fearing the visitors as "demons." During their stay, the immortals encounter a strange girl, and their past catches up with them...




Baccano!, Vol. 1 (manga)


Book Description

New York, 1927. In a corrupt city where crime rules the streets, Firo Prochainezo is in the Camorra, an Italian criminal syndicate distinct from the mafia. Though a member of the relatively small Martillo family, Firo has big ambitions and is determined to make his mark. But while the Martillos may not be the biggest bad guys on the block, they've got some distinct advantages working in their favor. Does Firo have what it takes to become a made man? Let the crazy ruckus begin!




Baccano!, Vol. 1 (light novel)


Book Description

New York, 1931. The manufacture and sale of alcoholic beverages is prohibited by law, but behind this prohibition, organized crime flourishes-so, too, do bank robbers, bootleggers, assassins, and homunculi. Some want money, some are chasing the secret to immortality, and others just want to have a really good time. You know what they say, though: You can't always get what you want.




Baccano!, Vol. 3 (light novel)


Book Description

The year is 1931. A boy boards a train to visit his friend in New York. A woman in a jumpsuit boards a train to meet her employer in New York. And the conductor? He boards because it's his job. If it had been any other day, they all would have gotten where they were going just fine. But it's not any other day. The Rail Tracer is on the hunt. The gonzo tale of gangsters, immortals, and outrageous luck (both bad and good) speeds into its third volume!




Re:ZERO -Starting Life in Another World-, Vol. 18 (light novel)


Book Description

COME HELL OR HIGH WATER! ​The mission to retake the city hall has failed. Flood waters threaten to consume all of Pristella. Strange creatures roam the streets, and the city’s residents have been forced to seek shelter wherever they can. Under a shroud of fear and anxiety, Subaru and his scattered allies lick their wounds while struggling to find a path forward. With Emilia still in the clutches of an Archbishop and madness spreading throughout the city, only one thing is clear—if they want to save the poor souls of the Water Gate City, it’s going to require one hell of a gamble.




Spice and Wolf, Vol. 18 (light novel)


Book Description

Lawrence and Holo have settled into an idyllic life together after opening the Spice and Wolf bathhouse, but their happy marriage is suddenly intruded upon by an unexpected guest. During Nyohhira's sleepy off-season, the gruff stranger wanders alone from door to door as if in search of fleeting memories from long ago. Soon after his silent arrival, rumors about the possible construction of a rival hot spring village begin to spread. To protect their new home, the wise wolf and the cunning merchant return to the town of Svernel, but what they find there may spell the end of their adventures for good...




Baccano!, Vol. 21 (light novel)


Book Description

THE CASINO PARTY is finally underway, and everyone involved in the Flying Pussyfoot and Mist Wall incidents has gathered at the new Ra’s Lance hotel. Is there a shadowy figure pulling the strings behind the scenes, or is it fate? Meanwhile, the Runorata Family’s dealer, Melvi, has been wreaking havoc on the Martillo Family. Fueled by anger and determination, Firo heads to the casino amid the confusion... And so the gamble begins!




Baccano!, Vol. 20 (light novel)


Book Description

THE YEAR 1931. As the Flying Pussyfoot races toward New York with a shocking incident transpiring onboard, another ruckus is afoot behind the scenes. As dawn approaches, various factions congregate near the river and wait for the train to cross the bridge. Among them are Lemures standing by for contact from the train, and Jacuzzi’s friends preparing to retrieve the stolen cargo. Meanwhile, an all-girl gang of bandits is plotting a new train robbery, and a young boy has just run away from home. At first glance, they may seem unconnected, but their paths are about to converge into familiar chaos…




Baccano!, Vol. 19 (light novel)


Book Description

THE YEAR 1935. Following Huey Laforet’s escape from prison, New York City has been plunged into turmoil— especially at Firo’s casino. Things took a turn for the unexpected when a suspicious visitor from the Runorata Family showed up at the establishment, and now Firo has his hands full with mysteries and problems to solve...Meanwhile, the alchemists begin setting their agenda into motion. Why are they converging on New York? Where will Nader’s path lead him next? What does the assassin Vino have to do with all of this—and whose side is he on?