Barbie: Press Out and Play


Book Description

Join Barbie to create, discover and have fun with this interactive Press Out and Play activity book!




Barbie Just for Fun


Book Description

Who will I marry? Where will I live? Will I be famous? Girls take turns by pressing the specially designed spinner to "reveal" their future, play truth or dare, and get answers to their questions. Includes six fun-filled games.




Dressing Barbie


Book Description

A legendary fashion designer for Barbie shares the story of her adventures working behind-the-scenes at Mattel, and spotlights the creations that transformed the world’s most famous doll into a style icon in this beautifully designed book—published in commemoration of Barbie’s sixtieth anniversary—illustrated with 100 full-color photographs, including many never-before-seen images of rare and one-of-a-kind pieces from the author’s private archive. Dressing Barbie is a dazzling celebration of the clothes that made America’s favorite doll, and the incredible woman behind them. For thirty-five years, Carol Spencer enjoyed an unparalleled reign as a Barbie fashion designer, creating some of Barbie’s most iconic looks from the early 1960s until the late 1990s. Barbie’s wide-ranging wardrobe—including princess gowns and daisy-print rompers, flirty sundresses and smart pantsuits— combined fashion trends and haute couture with a liberal dose of fantasy. In Dressing Barbie, the successful and prolific designer reminisces about her time at Mattel working with legendary figures such as Ruth Handler, Barbie’s creator, and Charlotte Johnson, the original Barbie designer, and talks about her best and most beloved clothing designs from each decade. But Carol’s most impressive creation is her own life. As Handler famously said, “Barbie always represented the fact that a girl has choices”—a credo Carol epitomized. In Dressing Barbie, she talks candidly about how she broke free of the constraints of the late 1950s to pursue a dazzling career and an independent life for herself. Over the course of her successful and prolific career, Carol won many accolades. She was the first designer to have her signature on the doll, the first to go on a signing tour, the first to design a limited-edition Barbie Doll for collectors, and the designer of the biggest selling Barbie of all time. Now, Carol is the first member of the inner circle to take fans behind the pink curtain, revealing the fashion world of Barbie, the quintessential California girl, as never before.




The Company You Keep


Book Description

Running slam-dunk into Vic Golinski at her college reunion leaves Mimi Lodge with a lot of questions. Back in the day, they were Grantham University's star athletes and polar opposites. If she said left, he said right. If he said hot, she said cold. All of that opposition had an unexpected consequence: a heated attraction…. So will she and Vic still clash like the fiercely competitive jocks they once were? Life might have softened their beliefs, but clearly that incredible chemistry is still there. As the reunion unfolds, every meeting is a study in grown-up lust—and restraint—as they decide where these exhilarating feelings are taking them.




Barbie's Queer Accessories


Book Description

This book discusses the history of the Barbie doll and at the cultural reappropriations of Barbie by artists, collectors and especially lesbians and gay men.




Play from Birth to Twelve


Book Description

First published in 1998. Play is pervasive, infusing human activity throughout the life span. In particular, it serves to characterize childhood, the period from birth to age twelve. Within the past twenty years, many additions to the knowledge base on childhood play have been published in popular and scholarly literature. This book assembles and integrates this information, discusses disparate and diverse components, highlights the underlying dynamic processes of play, and provides a forum from which new questions may emerge and new methods of inquiry may develop. The place of new technologies and the future of play in the context of contemporary society also are discussed.




Diversifying Barbie and Mortal Kombat: Intersectional Perspectives and Inclusive Designs in Gaming


Book Description

In Diversifying Barbie and Mortal Kombat, the third edited volume in the series that includes From Barbie to Mortal Kombat and Beyond Barbie and Mortal Kombat, we expand the discussions on gender, race, and sexuality in gaming. We include intersectional perspectives on the experiences of diverse players, non-players and designers and promote inclusive designs for broadening access and participation in gaming, design and development. Contributors from media studies, gender studies, game studies, educational design, learning sciences, computer science, and game development examine who plays, how they play, where and what they play, why they play (or choose not to play), and with whom they play. This volume further explores how we can diversify access, participation and design for more inclusive play and learning.




Out of Play


Book Description

2008 CHOICE Outstanding Academic Title From beer ads in the Sports Illustrated swimsuit issue to four-year-old boys and girls playing soccer; from male athletes' sexual violence against women to homophobia and racism in sport, Out of Play analyzes connections between gender and sport from the 1980s to the present. The book illuminates a wide range of contemporary issues in popular culture, children's sports, and women's and men's college and professional sports. Each chapter is preceded by a short introduction that lays out the context in which the piece was written. Drawing on his own memories as a former athlete, informal observations of his children's sports activities, and more formal research such as life-history interviews with athletes and content analyses of sports media, Michael A. Messner presents a multifaceted picture of gender constructed through an array of personalities, institutions, cultural symbols, and everyday interactions.




Understanding Kids, Play, and Interactive Design


Book Description

This book is a way of sharing insights empirically gathered, over decades of interactive media development, by the author and other children’s designers. Included is as much emerging theory as possible in order to provide background for practical and technical aspects of design while still keeping the information accessible. The author's intent for this book is not to create an academic treatise but to furnish an insightful and practical manual for the next generation of children’s interactive media and game designers. Key Features Provides practical detailing of how children's developmental needs and capabilities translate to specific design elements of a piece of media Serves as an invaluable reference for anyone who is designing interactive games for children (or adults) Detailed discussions of how children learn and how they play Provides lots of examples and design tips on how to design content that will be appealing and effective for various age ranges Accessible approach, based on years of successful creative business experience, covers basics across the gamut from developmental needs and learning theories to formats, colors, and sounds




Children and Media Outside the Home


Book Description

Karen Orr Vered demonstrates how children's media play contributes to their acquisition of media literacy. Theorizing after-school care as intermediary space, a large-scale ethnographic study informs this theory-rich and practical discussion of children's media use beyond home and classroom.