Book Description
In the final chapter of "Beloved," Bruce Wayne and Talia al Ghul are reunited in Metropolis. Their romance reignites, but when Talia presents him with a terrifying gift, will he be able to truly fulfill her desires...at any cost?
Author : Derek Fridolfs
Publisher : DC
Page : 45 pages
File Size : 39,66 MB
Release :
Category : Comics & Graphic Novels
ISBN :
In the final chapter of "Beloved," Bruce Wayne and Talia al Ghul are reunited in Metropolis. Their romance reignites, but when Talia presents him with a terrifying gift, will he be able to truly fulfill her desires...at any cost?
Author : Derek Fridolfs
Publisher : Dc Comics
Page : 160 pages
File Size : 46,72 MB
Release : 2013
Category : Comics & Graphic Novels
ISBN : 9781401237493
Dr. Hugo Strange will stop at nothing to bring and keep Batman, Catwoman, and Two-Face behind the walls of Arkham Asylum, which he has taken over an entire neighborhood of Gotham City to build.
Author : Karen Traviss
Publisher : DC
Page : 45 pages
File Size : 17,70 MB
Release :
Category : Comics & Graphic Novels
ISBN :
Arkham City and the Bookbinder both occupy Batman's mind, competing for his attention. Due to Arkham City, the crime situation in Gotham becomes more and more dire, and the local economy begins to tank. But the riddles presented by the murderous Bookbinder prove so intriguing and challenging, Batman can hardly focus on anything else. Where will Bookbinder strike next?
Author : Derek Fridolfs
Publisher : DC Comics
Page : 169 pages
File Size : 38,72 MB
Release : 2013-08-13
Category : Comics & Graphic Novels
ISBN : 1401247334
In these stories inspired by the best selling videogame Batman: Arkham City, Dr. Hugo Strange has gained control of Arkham Asylum. Now, Gotham City has become a massive prison ruled by criminals. Will the Dark Knight be able to take back his cityfrom the hands of a psychopath? Or will he fall victim to the madness that has gripped Gotham? BATMAN: ARKHAM UNHINGED VOLUME 2 contains tales that fill in the gaps of the best-selling video game. Collects issues #6-10 featuring the Caped Crusader and his infamous rogues gallery, including Catwoman, Two-Face, Penguin, Killer Croc, Deadshot and The Mad Hatter.
Author : Peter J. Tomasi
Publisher : DC
Page : 202 pages
File Size : 31,67 MB
Release : 2016-07-12
Category : Comics & Graphic Novels
ISBN : 1401270506
The Joker is dead. Arkham City is no more. But as Batman has learned, evil is endless. And his new enemy, the mysterious, murderous Arkham Knight, is here to see the Dark Knight fall forever. And he is not alone. The crazed criminal called the Calendar Man is out to make each day BatmanÕs last. The brutal killer known as Bane wants to prove himself a more powerful warrior than any Knight. And in the shadows lurks the Scarecrow, whose sinister plans for Gotham City and its guardians are the most frightening of all. Defeating the Arkham Knight and his army will take every ounce of BatmanÕs skills and strength. Because under his rivalÕs helmet is a familiar face, one that should strike terror even into the heart of the Dark Knight himselfÉ Writers Peter J. Tomasi (BATMAN AND ROBIN) and Tim Seeley (GRAYSON) and an arsenal of top artists including Viktor Bogdanovic (REALITY CHECK), Ig Guara (BLUE BEETLE), Julio Ferreira (TEEN TITANS) and Richard Friend (BATMAN: THE DARK KNIGHT) proudly present BATMAN: ARKHAM KNIGHT VOL. 3, the shocking finale of the official prequel to Rocksteady StudiosÕ smash-hit Arkham trilogy! Collects BATMAN: ARKHAM KNIGHT #9-12, BATMAN: ARKHAM KNIGHT ANNUAL #1, BATMAN: ARKHAM KNIGHT ROBIN #1 and BATMAN: ARKHAM KNIGHT: BATGIRL & HARLEY QUINN #1.
Author : Derek Fridolfs
Publisher : DC Comics
Page : 235 pages
File Size : 23,91 MB
Release : 2014-01-07
Category : Comics & Graphic Novels
ISBN : 1401249760
THE BEST-SELLING VIDEO GAME CONTINUES WITH MORE STORIES FROM THE WORLD OF BATMAN: ARKHAM CITY! All of Gotham City’s criminals have been walled up in a city-sized prison known as Arkham City and left entirely to their own devices. Its streets are packed with Arkham’s most dangerous patients, without anyone to keep them in check. Just when Batman thought things couldn’t get any more explosive...he may be dead wrong! The Joker is put on trial by his fellow Rogues, and the only thing that can save him is working side-by-side with Batman! And as Wayne Manor comes under attack with only Nightwing and Robin to protect it, Dr. Hugo Strange prepares his final solution for Gotham's evil. But will Batman be caught in the conflagration? you didn’t get to see in the hit game Batman: Arkham City in BATMAN: ARKHAM UNHINGED VOLUME 3, from writer Derek Fridolfs (JUSTICE LEAGUE UNLIMITED) and artists including Mico Suayan (INJUSTICE: GODS AMONG US), Eric Nguyen (ARROW) and Federico Dallocchio (SUICIDE SQUAD). This graphic novel collects stories from the hit digital series, including BATMAN - ARKHAM CITY: END GAME, the acclaimed storyline taking place after the events of the video game! Collects BATMAN: ARKHAM UNHINGED #11-15 and BATMAN: ARKHAM UNHINGED END GAME #1.
Author : Luke Rhinehart
Publisher : Abrams
Page : 347 pages
File Size : 48,14 MB
Release : 1998-05-01
Category : Fiction
ISBN : 1590207041
“One of the fifty most influential books of the last half of the twentieth century,” a comic novel about a therapist making life choices by rolling dice. (BBC) The cult classic that can still change your life . . . Let the dice decide! This is the philosophy that changes the life of bored psychiatrist Luke Rhinehart―and in some ways changes the world as well. Because once you hand over your life to the dice, anything can happen. Entertaining, humorous, scary, shocking, subversive, The Dice Man is one of the cult bestsellers of our time. “A fine piece of fiction . . . touching, ingenious and beautifully comic.” —Anthony Burgess, author of A Clockwork Orange “Luke Rhinehart and THE DICE MAN have launched a psychiatric revolution.” —London Sunday Telegraph “A blackly comic amusement park of a book.” —TIME Magazine “Weird, hilarious . . . an outlandishly enjoyable book.” —St. Louis Post-Dispatch “Witty reckless clever . . . . a caper at the edge of nihilism.” —LIFE Magazine “Brilliant . . . much like CATCH-22 . . . the sex extra-juicy.” —The Houston Post “Outrageously funny.” —Fort Worth Star-Telegram “Hilarious and well-written . . . A brilliant summary of modern nihilism. Dice living will be popular, no doubt of that.” —Time Out (London)
Author : Tom King
Publisher : DC Comics
Page : 28 pages
File Size : 23,69 MB
Release : 2018-12-05
Category : Comics & Graphic Novels
ISBN :
Batman takes on a new partner, and itÕsÉthe Penguin? After rejecting BaneÕs crime-boss co-op, Cobblepot finds himself in the crosshairs of some very teed-off villains. The feathered felon turns to his old foe to snitch on BaneÕs scheme, but has to prove his intentions to avoid a Bat-beatdown. Along the way, this Gotham odd couple begins to bondÑcould there be a new bird joining the Bat-Family? Not if Bane has anything to say about itÉ
Author : Ramon Madrigal
Publisher : Alias
Page : 0 pages
File Size : 32,67 MB
Release : 2005
Category : Comics & Graphic Novels
ISBN : 9781933428277
Back in Oz, Dorothy Gale, a kung fu Scarecrow, a kilt-wearing Lion, and an ax-wielding Tin Man War Machine face rocket-powered flying monkeys, Winkie War Machines, and the Witch's murderous animals as they attempt to free Oz from the Witch's evil reign.
Author : Tyler Weaver
Publisher : Taylor & Francis
Page : 290 pages
File Size : 27,26 MB
Release : 2013-05-07
Category : Computers
ISBN : 1136145737
In recent years, a new market of convergence culture has developed. In this new market, one story, idea, concept, or product can be produced, distributed, appreciated, and understood by customers in a variety of different media. We are at the tipping point of this new convergence culture, and comics is a key area affected by this emerging model. In Comics for Film, Games, and Animation Tyler Weaver teaches you how to integrate comics storytelling into your own work by exploring their past, present, and future. You will explore the creation of the unique mythologies that have endured for more than seventy years, and dig into the nitty gritty of their creation, from pacing and scripting issues to collaboration. Finally, you'll gain a love and appreciation of the medium of comics, so much so that you won't be able to wait to bring that medium into your story toolbox.