Book Description
The Spirit of 2000' part 1! Featuring art by Mark Buckingham (FABLES) and Wayne Faucher! Batman teams up with Fate to battle four supernatural menaces that are among the most feared beings in the world.
Author : Alan Grant
Publisher : DC Comics
Page : 24 pages
File Size : 20,42 MB
Release : 1997-10-08
Category : Comics & Graphic Novels
ISBN :
The Spirit of 2000' part 1! Featuring art by Mark Buckingham (FABLES) and Wayne Faucher! Batman teams up with Fate to battle four supernatural menaces that are among the most feared beings in the world.
Author : Tom King
Publisher : DC Comics
Page : 24 pages
File Size : 45,1 MB
Release : 2019-04-17
Category : Comics & Graphic Novels
ISBN :
The Dark Knight is breaking through the bad dreams and coming out the other side. But is he ready for the culprit waiting through the veil of terror? And what lasting effects might this whole ordeal have on Bruce WayneÕs psyche? With artist Yanick Paquette (WONDER WOMAN: EARTH ONE) jumping on board to tackle the art, ÒKnightmaresÓ comes to a shocking close. This will be the strangest issue yetÑa no-holds-barred journey through Bat-manÕs psyche via the inner workings of Arkham Asylum, setting up the next big chapter of Tom KingÕs epic BATMAN tale. BatmanÕs future starts now!
Author : Alan Grant
Publisher : DC Comics
Page : 324 pages
File Size : 42,44 MB
Release : 2016-06-14
Category : Comics & Graphic Novels
ISBN : 1401270239
Batman isn’t the only masked crusader in town-and Arkham Asylum has many, many cells beyond those detaining the Penguin, the Joker, and Poison Ivy. But this is not the dark, dismal Arkham Asylum of old-this modern Arkham is run by the son of the original founder, Jeremiah Arkham. He is determined to improve on his father’s methods, and in doing so walks perilously close to the abyss of madness himself. Can Jeremiah cure the Dark Knight when Batman is committed to Arkham for killing a cop? Writer ALAN GRANT (DETECTIVE COMICS) joins artists TIM SALE (BATMAN: THE LONG HALLOWEEN), NORM BREYFOGLE (BATMAN), and more in these stories about the men and women in shadow-the shadow of the Bat! Collects BATMAN: THE SHADOW OF THE BAT #1-12!
Author : Les Daniels
Publisher : Chronicle Books
Page : 224 pages
File Size : 21,12 MB
Release : 1999-10
Category : Art
ISBN : 9780811842327
On the comic strip character - Batman
Author : Alan Grant
Publisher : DC Comics
Page : 24 pages
File Size : 19,76 MB
Release : 1997-05-07
Category : Comics & Graphic Novels
ISBN :
Summoned by Jason Blood, Batman goes to an empty house far outside the city and is captured by something that lurks in the darkness—something not human.
Author : Irvine Loudon
Publisher : Oxford University Press, USA
Page : 612 pages
File Size : 30,65 MB
Release : 1997
Category : History
ISBN : 9780199248131
Follows the advance of western medicine from ancient Greece, through the contributions of the great Islamic physicians, to modern day miracles such as antibiotics, CAT scans and organ transplants. Highlighting the great medical discoveries, contributors cover such topics as the relationship in the Renaissance between medicine and art, the tension between the church and an increasingly secularized medical professional class, epidemics and the geography of disease, and changing attitudes towards childbirth, mental disease, and the doctor-patient relationship. c. Book News Inc.
Author : Dennis O'Neil
Publisher : DC Comics
Page : 144 pages
File Size : 43,45 MB
Release : 2012-12-11
Category : Comics & Graphic Novels
ISBN : 1401242103
A new edition of the classic Batman tale by writer Dennis O'Neil that introduces the strength-enhancing drug Venom. After Batman fails to save a young girl, he begins taking the drug in order to lift his limitations; however, when the Dark Knight becomes addicted to the substance, his entire life begins to spiral out of control. The drug Venom later goes on to play a major role in the KNIGHTFALL storyline that sees the villain Bane breaking Batman's back.
Author : E. Paul Zehr
Publisher : JHU Press
Page : 322 pages
File Size : 18,80 MB
Release : 2008-11-28
Category : Sports & Recreation
ISBN : 0801896215
Battling bad guys. High-tech hideouts. The gratitude of the masses. Who at some point in their life hasn't dreamed of being a superhero? Impossible, right? Or is it? Possessing no supernatural powers, Batman is the most realistic of all the superheroes. His feats are achieved through rigorous training and mental discipline, and with the aid of fantastic gadgets. Drawing on his training as a neuroscientist, kinesiologist, and martial artist, E. Paul Zehr explores the question: Could a mortal ever become Batman? Zehr discusses the physical training necessary to maintain bad-guy-fighting readiness while relating the science underlying this process, from strength conditioning to the cognitive changes a person would endure in undertaking such a regimen. In probing what a real-life Batman could achieve, Zehr considers the level of punishment a consummately fit and trained person could handle, how hard and fast such a person could punch and kick, and the number of adversaries that individual could dispatch. He also tells us what it would be like to fight while wearing a batsuit and the amount of food we'd need to consume each day to maintain vigilance as Gotham City's guardian. A fun foray of escapism grounded in sound science, Becoming Batman provides the background for attaining the realizable—though extreme—level of human performance that would allow you to be a superhero.
Author : Robert M. Overstreet
Publisher : Random House Digital, Inc.
Page : 498 pages
File Size : 27,34 MB
Release : 2008-05-13
Category : Antiques & Collectibles
ISBN : 0375722815
Describes and lists the values of popular collectible comics and graphic novels issued from the 1950s to today, providing tips on buying, collecting, selling, grading, and caring for comics and including a section on related toys and rings.
Author : Robert M. Overstreet
Publisher : Random House Digital, Inc.
Page : 354 pages
File Size : 34,49 MB
Release : 2010
Category : Antiques & Collectibles
ISBN : 0375723080
Describes and lists the values of popular collectible comics and graphic novels issued from the 1950s to today, providing tips on buying, collecting, selling, grading, and caring for comics and including a section on related toys and rings.