BattleTech: Shrapnel, Issue #14


Book Description

WATCH YOUR SIX! Shrapnel: The Official BattleTech Magazine brings you more hard-hitting BattleMech action from the heavy-metal wars of the 31st century and beyond—but don’t let your guard down! A loyal Republic of the Sphere MechWarrior must make a life-or-death decision when catastrophic news from Terra throws everything into chaos. A sheriff on a Periphery backwater planet investigates mysterious murders terrorizing a community. A desperate survivor of the Clan Invasion seeks revenge against the Jade Falcons while he still has the chance… In this issue, you’ll travel to the Hanseatic League in the Deep Periphery, where the Scorpion Empire will stop at nothing to obtain a priceless Star League-era relic. Then witness the first Marauder built in the new millennium walk off the assembly line, face a so-called zombie ’Mech arisen from the grave, and discover how to effectively weaponize a BattleMech’s operating system. No matter the situation, you can stay out of harm’s way by reviewing a most-wanted list of criminals and assassins, a roster of the Marian Hegemony’s Legion of the Dead, technical readouts, unit and planet digests, playable scenarios, a campaign set in the resource-poor wilds of the Third Succession War, and more—all by battle-hardened BattleTech authors and some new boot-camp graduates: Bryan Young Chris Hussey Marc Follin Jaymie Wagner James Bixby J. D. Neal Jeremy A. Reynolds David Stier Geoff “Doc” Swift Étienne Charron-Willard James Kirtley Matt Larson Lorcan Nagle Eric Salzman Zac Schwartz Tom Stanley Stephen Toropov Chris Wheeler




Mechwarrior: Dark Age #14


Book Description

The Saga Continues! A BattleTech Novel Despite years of effort, ComStar has been unable to repair the HPG interstellar communications grid—so The Republic is taking a hands-on approach to fixing the problem. An active hyperpulse generator can turn its world into a tempting target, so when ComStar appears close to reactivating the HPG on Wyatt, The Republic takes steps to counter any threats to the world at a time when ComStar is determined to prove that it's once more a force to be reckoned with. Knight Errant Alexi Holt is assigned to defend Wyatt for The Republic. But her greatest challenge is to protect Tucker Harwell—a genius possessing unmatched HPG skills—from the invaders who will certainly try to capture him for his knowledge. Both the Oriente Protectorate and Clan Spirit Cat have an interest in Wyatt; the first seeks to control the man who can fix an HPG, the other seeks a safe haven. Unsavory characters will also step forward: after all, though a reactivated HPG makes Wyatt a target, Tucker Harwell is the biggest prize of all.




BattleTech: Kell Hounds Ascendant (A BattleTech Collection)


Book Description

NEVER BET AGAINST THE KELL BROTHERS… The Kell Hounds are one of the most storied mercenary units in the Inner Sphere. Now, New York Times-bestselling author and Kell Hounds creator Michael A. Stackpole goes back to the Hounds’ beginnings in these three short novels, when Morgan and Patrick Kell were just two smart, ambitious brothers—with a plan to revolutionize the world of mercenaries forever… Not How the Smart Money Bets: Morgan and Patrick Kell land on the mercenary planet Galatea to start their new unit, the Kell Hounds. But a few obstacles in their way, including the biggest one, a ruthless crime lord named Haskell Blizzard. But the Kell brothers have faced long odds before, and come out on top every single time. When the chips are down, the smart money is always on the brothers Kell. A Tiny Bit of Rebellion: Galatea’s capital city, Galaport, is threatened by a new enemy: Bishop Arlington Poore, a religious zealot who wants to bring the entire planet under his repressive theocracy—and is willing to starve millions to do it. The Kell Hounds now have their first job: put down this uprising, and fast. But when a madman has converted thousands of civilians to his side, how will Morgan and Patrick end his misguided crusade without shedding innocent blood? A Clever Bit of Fiction: When the Archon hires the Kell Hounds to provide security for war games with Prince Ian Davion’s forces in a show of combined strength between the Lyran Commonwealth and the Federated Suns, Morgan Kell thinks it’s a chance to relax while getting to know the mercurial leader of the Federated Suns. But when a powerful group of raiders lands on Zavijava, he finds himself facing two threats—stopping the invaders from wrecking the planet while protecting Prince Davion. Trouble is, before the fighting is over, Morgan may have to make a dangerous choice…with the possible fate of three Great Houses lying in the balance… If Auld Acquaintance Be Forgot…: Morgan Kell returns home to find his paramour, Veronica Matova, has vanished without a trace. Desperate to find her, Morgan tasks the Hounds to track her down—and uncovers a conspiracy to destroy the Kell Hounds’ reputation using Veronica as a hostage. But these shadowy enemies don’t realize who they’re dealing with…and no force in the Inner Sphere will help them once Morgan Kell finds them…




BattleTech: Shrapnel, Issue #9


Book Description

FIGHT WITH CONFIDENCE Shrapnel: The Official BattleTech Magazine drops you right into the action as BattleMechs and their pilots forge ahead on the battlefields of the 31st century and beyond! A rookie MechWarrior fights for independence during the Andurien Wars. The Fox Patrol finds itself on the Mercenary’s Star—and in the middle of a deal gone wrong. In these pages, you’ll travel to a distant Periphery world where a young boy pursues his dreams and witness a rare moment of unity for Clan Fire Mandrill in the Clan Homeworlds. Then return to Solaris VII once more for the conclusion of our Vengeance Games serial, and a close look at a different but familiar kind of competition on the Game World. No matter your skill at the controls, you can wade confidently into battle with technical readouts, a unit and planet digest, a playable scenario of an unusual Hell’s Horses competition, advice for aging warriors, and a historical look at the capital of the first Star League—brought to you by BattleTech veterans and a handful of new enlistees: Craig A. Reed, Jr. Bryan Young David G. Martin Jennifer Bixby Étienne Charron-Willard Alex Fairbanks Phillip Johnston Olli Rosnell David Smith Alayna M. Weathers Matthew Cross Alex Fauth James Hauser Daniel Isberner Ben Klinefelter Joshua Perian Eric Salzman




Mechwarrior: Dark Age #2: A Call to Arms (A BattleTech Novel)


Book Description

Months have passed since the interplanetary communications net was destroyed, isolating planets across the Republic of the Sphere. Achernar is one of the few worlds still in possession of a working Hyperpulse Generator Station, capable of communications across the galaxy—and a much sought-after prize for the splintering factions of the Republic to acquire. Raul Ortega failed to qualify as an active MechWarrior, finding some solace in the Republic’s military reserves on Achernar and dreaming of the day he might know the adventure and glory of real combat. The Republic-loyal forces of Achernar whom Raul serves are supported by a loose alliance with the Swordsworn, a faction pledged to House Davion, whose leaders have an agenda of their own. When the planet falls under siege by yet another splinter group, the Steel Wolves, who are intent on capturing the HPG station, Raul is called to active duty. But when the Swordsworn desert Achernar in its time of need, Raul discovers that there’s little honor in the brutal realities of war and the subtle nuances of treachery...




Mechwarrior:Dark Age #8:Fortress of Lies (A Battletech Novel)


Book Description

After his victory at New Aragon, Duke Aaron Sandoval has the embattled Republic in his debt. But Sandoval’s hidden agenda has more to do with his own power than any loyalty he ever had to the Republic of the Sphere. He’ll spare no expense to achieve his ultimate goal. When the Duke becomes the target of an assassination attempt, he realizes that his attempts to build a coalition against the invading House Liao are failing. Many planetary governors prefer capitulation to war. What he needs is a new ship and a new approach. To launch his new campaign, Sandoval sends his nephew Erik, fresh from the frontlines, to Shensi. His job is to convince the governor to join his uncle’s alliance instead of making peace with Liao. Although Erik is honored to be the Duke’s strong right hand, he’s convinced that his uncle’s arrogance is getting the better of him. But what Erik doesn’t yet realize is that his uncle will sacrifice anyone to achieve his dreams of glory...




Call of Duty Series


Book Description




Mechwarrior: Dark Age #9:


Book Description

Under assault and ill-equipped, Alkalurops has come apart since the loss of its communications grid and the inability of The Republic to reestablish it. But in a universe of powerful players, a leader has to grab power fast if she’s going to survive. . . . Grace O’Malley’s people are valiantly making a stand against Loren Hanson’s Roughriders, a band of mercenaries destroying everything in their path. Badly outnumbered, her forces need real BattleMechs operated by trained MechWarriors. And they’re not going to be easy to afford, especially since the plbig mine owners refuse to offer any funds for planetary defense. But Grace will not surrender her homeland, no matter what the price. Even though the ragtag locals are putting up a surprisingly good fight, Hanson remains confident he can defeat them. What he doesn’t count on is an opponent determined to write her planet’s history in the scorched wreckage of the battlefield. . . .




BattleTech Legends: Bloodname


Book Description

A DANGEROUS DECEPTION... Truebirth: Born in the laboratory, these genetically engineered soldiers train to be the ultimate warriors. They are the elite pilots of the Clan's fearsome BattleMech war machines. Freebirth: Born of the natural union of parents, these too are soldiers, but pale imitations of their Truebirth superiors. Despised for their imperfections, they fight where and when their Clan commands. Aidan has failed his Trial of Position, the ranking test all Truebirth warriors of the Clan Jade Falcon must pass. He is cast out. Disgraced. His rightful Bloodname denied him. But with a Bloodname, all past failures are forgiven. With a Bloodname comes respect. With a Bloodname comes honor. Aidan will do anything to gain that name. Even masquerade as the thing he has been taught to despise. A freebirth.




BattleTech Legends: The Blood of Kerensky Trilogy


Book Description

THREE COMPLETE BATTLETECH NOVELS FEATURING THE DEADLIEST FOE TO EVER INVADE THE INNER SPHERE…THE CLANS! In the late 28th century, the Star League collapsed, and the Five Successor States were born. For the last three hundred years, these mortal enemies have fought over space, land, and politics, but now a new threat looms just outside the Inner Sphere. The descendants of an old Star League general—the Clans—have returned from their long-ago exile to take what they believe is rightly theirs. They have been bred into the best military force humanity has ever seen. The Clans have come to conquer, and the Successor States must put aside their differences—or face total destruction. LETHAL HERITAGE Two decades after the events that nearly brought the Successor States to the brink of all-out war, the Great Houses exist in an uneasy peace. But from out beyond the Periphery comes a new threat. A swift-moving military force of unknown origin, piloting BattleMechs unlike any seen before. Their power, speed, and ferocity are unparalleled. Nothing the Inner Sphere has can stop them. Some of the finest warriors and ablest units have challenged them and been crushed. No force has faced them and won. They are the Clans! A military juggernaut whose sole reason for existence is battle. A race that selectively breeds itself for combat. Humanity’s only hope is an alliance of mortal enemies. The Federated Commonwealth and the Draconis Combine, interstellar empires at war for 300 years, must now stand side-by-side—or face certain annihilation. BLOOD LEGACY Since appearing in the Inner Sphere, the frenzied Clans have overwhelmed every planet they’ve invaded, brutally crushing any opposing force. Nothing the Great Houses have can stop them. Humanity’s only hope—an alliance of mortal enemies—may be doomed. The Clan invaders have chosen their next objective—Luthien, capital of the Draconis Combine. House Kurita must now fight for survival on its homeworld. Hanse Davion is presented with a situation undreamed of...the final defeat of the Dragon itself. Should he attack his distracted foe and destroy the enemy his family has battled for over 300 years? Or should he reinforce a fellow House of the Inner Sphere against a force that Davion and the Federated Commonwealth might not otherwise defeat when their time comes? And even if the Houses should somehow agree to stand together against the Clan menace, another just as dangerous threat lurks within their midst. ComStar, the semi-mystic sect that controls interstellar communication, schemes to hurl House Davion, House Kurita, and the Clans into a devastating war that will leave ComStar in a position to dominate the Inner Sphere... LOST DESTINY Invaders from beyond the Periphery, the Clans have beaten the forces of the Inner Sphere repeatedly. Now the Clans are driving toward their ultimate objective—Terra, cradle of humankind, and hub of the ComStar communications network. Nothing the Inner Sphere has can stop them. Entire regiments of BattleMechs lie smashed in their wake. The heir to the throne of the Draconis Combine is missing. Rasalhague is overrun. The Clans are sweeping toward the center of the known universe in a relentless tide. Humanity's only hope is the Inner Sphere’s most powerful traitor. ComStar betrayed the Inner Sphere by aiding the Clans in their conquests. Now the mystic sect that controls all interstellar communication must face the Clan hordes—alone. And a mysterious, elderly warrior—along with the untested warriors of ComStar—is the Inner Sphere’s last defense against total defeat.