Battletech Interstellar Operations


Book Description

Martial Your Forces And Prepare To Conquer The Inner Sphere! Interstellar Operations Is The Long-Awaited Final Rules Installment To The Series Begun With Total Warfare And Carried Through The Award-Winning Tactical Operations And Strategic Operations. The Former Focuses On A Whole New Level Of Excitement Directly On Your Gaming Table While The Later Focuses On Moving From A Single Scenario To A Multi-Part Campaigns And How To Take An Entire Solar System. Interstellar Operations Zooms Up To The Final Level, Allowing Players To Assume The Roles Of House Lord Or Clan Khans And Dominate The Galaxy.Interstellar Operations Contains Complete Rules For Generation And Running Any Type Or Size Of Force. Additionally, A Comprehensive Rules Set Governs Running An Entire Faction'S Military As A Player Tries To Conquer Numerous Solar Systems, Including Rules For How To Stage Through Any Of The Various Scales Represented Through The Core Line Of Rulebooks. Finally, Perhaps One Of The Most Anticipated Portions Of The Book,She Alternate Eras Section Introduces A Huge Swath Of Rules For Playing Across The Thousand Years Of Battletech History, Including Weapons And Equipment Mostly Unique To A Given Era,Such As Complete Rules For Building And Playing With Lams.




Battletech Campaign Operations


Book Description

Campaign Operations completes the line of best-selling, award-winning BattleTech core rulebooks. This eagerly anticipated volume offers players fully updated and flexible rules for creating and running their own forces. New sections detailing campaign play provide a wealth of easy-to-use methods for players to link multiple games into exciting, ongoing adventures.




Battletech Field Manual


Book Description

In the year 3050 the mysterious invaders known as the Clans struck without warning from beyond known space. Their advanced 'Mechs destroyed all opposition and captured planet after planet. Now the Clans' secrets are revealed in Field Manual: Warden Clans. The second of two volumes on the Clans, this BattleTech sourcebook describes the seven most noble Clans: Cloud Cobra, Coyote, Diamond Shark, Ghost Bear, Goliath Scorpion, Snow Raven, and Steel Viper. Each Clans tactics, uniforms and battle histories are described in detail, along with new Clan 'Mechs and equipment.




BattleTech Legends: Operation Excalibur


Book Description

BETRAYED BY THEIR OWN KIND… The mercenary code was broken by the Gray Death Legion during their desperate fighting on the planet Caledonia. At least, that is the ruling of the courts. And the judges decide to hit below the belt—Grayson Carlyle, revered leader of the now outlawed mercenary band, is stripped of his title and holdings, and the legion is banished from Glengarry, the planet they've called home for years. AND ON A HUNT FOR JUSTICE... All seems lost, but Carlyle and his legendary troop of hardened warriors know they've been set up—and they have a trump card yet to play. Their dangerous scheme just might work, with the help of House Steiner—and enough guts and firepower to restore the name and the might Gray Death Legion to its rightful place of honor. But should they fail, they could lose a great deal more than their reputation...




BattleTech: Shrapnel, Issue #15


Book Description

ALWAYS READ THE FINE PRINT Shrapnel: The Official BattleTech Magazine is your go-to source for brutal, heavy-metal BattleMech action across the battlefields of the 31st century and beyond—and now it’s bigger than ever before! This special double-size issue is jam-packed with the true currency of the Inner Sphere: mercenary troops! To reclaim a priceless personal memento, the Gray Death Legion must teach a young noble an invaluable lesson. The Northwind Highlanders, facing the loss of everything they hold dear, must defend their homeworld by forcing House Davion to pay in blood for every centimeter they gain. When the Crescent Hawks discover a lost family member might still be alive, they will stop at nothing to find her and bring her home. In this issue, you’ll search for the fabled city of gold in the former Rim Worlds Republic, witness the Kell Hounds interview a new recruit with an unusual connection to Morgan Kell himself, and learn the trials and tribulations of a novice mercenary on a long-haul space journey for the first time. Experience the true cost of losing a personal ’Mech in battle, evade competing mercenary units fighting over your secret cargo, and raid a lost vault for invaluable treasure on behalf of a prestigious collector. Whatever the job, there’s always soldiers of fortune ready to sign on the dotted line, and they can build their legend with content such as advice articles on how to run a mercenary unit and negotiate favorable contracts; Unit and Planet Digests for intel on the competition; technical readouts on unique ’Mechs; various downtime entertainment options; playable scenarios to test your tactical chops; and much more—all by veteran BattleTech authors and a new addition to the roster: Michael A. Stackpole Bryan Young Chris Purnell Jason Schmetzer Daniel Isberner Alan Brundage James Kirtley Robin Briseño James Bixby Giles Gammage Jason Hansa James Hauser Tom Leveen David Martin Lance Scarinci Jaymie Wagner Russell Zimmerman Alex Fauth Stephan Frabartolo Johannes Heidler Ken’ Horner Wunji Lau Lorcan Nagle Eric Salzman Zac Schwartz Ed Stephens Stephen Toropov




BattleTech: Shrapnel, Issue #11


Book Description

RECRUITS WANTED! Shrapnel: The Official BattleTech Magazine transports you to the blistering, hard-hitting BattleMech conflicts that ravage the war-torn future of the 31st century and beyond! A young Jade Falcon cadet must prove her mettle in a Trial of Position against a cunning opponent if she is going to become part of her struggling Clan’s future. Elite aerospace pilots from the Outworlds Alliance and the Snow Ravens meet in a clash for the ages, and a veteran wielding only an implement of peace stands up to defend his home against unusual invaders. In this issue, you’ll sign up for a notorious mercenary unit and fight through your first day on the job. You’ll jockey to be first across the finish line in a hovertank race fraught with danger. You’ll chase the glory days of a once-noted BattleMech manufacturer in a quest to reinvigorate a declining enterprise and secure your birthright. Will you defeat your demons from the Battle of Tukayyid during battle with would-be conquerors? Will you escape from murderous cartel members, or succumb to the elements in the unrelenting, sun-beaten desert? Load your chamber with technical articles, a Northwind Highlanders unit digest, a MechWarrior’s catalog of cockpit must-haves, a snow-filled RPG adventure, a BattleForce scenario, and more—all by BattleTech veterans and new enlistees: Tom Leveen Bryan Young Russell Zimmerman D. G. P. Rector W. T. Brown James Hauser Chris G. Lane R. J. Thomas Phillip Johnston Alayna M. Weathers James Bixby Étienne Charron-Willard Matthew Cross Wunji Lau Eric Salzman Tom Stanley Stephen Toropov




BattleTech Legends: Sword and Fire


Book Description

TO STRIKE AT THE HEART OF A CLAN... An awesome mission has been assigned to Task Force Serpent: to destroy Huntress, homeworld of Clan Smoke Jaguar, the Inner Sphere's greatest menace. But the invasion has suffered a serious blow: Marshal Morgan Hasek-Davion has been struck down by an unknown assassin. With the fate of the entire Inner Sphere in jeopardy, only one other daredevil warrior is brave—and reckless—enough to bring the enemy to its knees... REQUIRES A WARRIOR WILLING TO RISK EVERYTHING FOR VICTORY... She is General Ariana Winston of the famed Eridani Light Horse mercenary brigade, and now commander of Task Force Serpent. The battle ahead is dangerous and uncertain, but Winston and her courageous comrades have the upper hand with hard-earned battle skills honed to fighting-edge perfection—and a secret weapon that could destroy Huntress for all time...




BattleTech Legends: Target of Opportunity


Book Description

A PRIZE WORTH THE RISK… Despite years of effort, ComStar has been unable to repair the HPG interstellar communications grid. Now the Republic is taking a hands-on approach to fixing the problem. An active hyperpulse generator can turn its planet into a tempting target. So when ComStar appears close to reactivating the HPG on Wyatt, the Republic takes steps to counter any threats to the world—at a time when ComStar is determined to prove that it's once more a force to be reckoned with... Knight-Errant Alexi Holt is assigned to defend Wyatt for the Republic. But her greatest challenge is to protect Tucker Harwell—a genius possessing unmatched HPG skills—from the invaders who will certainly try to capture him. Both the Oriente Protectorate and Clan Spirit Cat have an interest in Wyatt. The first seeks to control the man who can fix an HPG, the other is a safe haven. Unsavory characters will also step forward. After all, though a reactivated HPG makes Wyatt a target, Tucker Harwell is the biggest prize of all…




Mechwarrior: Dark Age #14


Book Description

The Saga Continues! A BattleTech Novel Despite years of effort, ComStar has been unable to repair the HPG interstellar communications grid—so The Republic is taking a hands-on approach to fixing the problem. An active hyperpulse generator can turn its world into a tempting target, so when ComStar appears close to reactivating the HPG on Wyatt, The Republic takes steps to counter any threats to the world at a time when ComStar is determined to prove that it's once more a force to be reckoned with. Knight Errant Alexi Holt is assigned to defend Wyatt for The Republic. But her greatest challenge is to protect Tucker Harwell—a genius possessing unmatched HPG skills—from the invaders who will certainly try to capture him for his knowledge. Both the Oriente Protectorate and Clan Spirit Cat have an interest in Wyatt; the first seeks to control the man who can fix an HPG, the other seeks a safe haven. Unsavory characters will also step forward: after all, though a reactivated HPG makes Wyatt a target, Tucker Harwell is the biggest prize of all.




BattleTech: Riptides


Book Description

A NEW ERA IS DAWNING… The Illician Lancers: a mercenary outfit with centuries of honorable tradition, yet somehow always missing the limelight. Especially recently, after their mission failure during the liberation of New Syrtis in 3147 tarnished their once-sterling reputation and left them languishing on the Capellan border. Can Colonel Luciana Araya Morales overcome the shame of those events and restore the Lancers to their former glory? Meanwhile, as Clan Wolf prepares for its invasion of the cradle of humanity, Ya’el Labov, saKhan of the Sea Fox Khanate, hunts for new opportunities in the currents wafting from Terra. Rumors that the Clan Wolf Khan is using mercenaries as part of his attack plan set the wily saKhan’s mind to spinning. How can he take advantage of this, and make Clan Sea Fox’s star rise even further? Two people with very different goals are about to embark on a shared mission that, if successful, will change much in the Inner Sphere. And if they are not, their alliance may be doomed to failure before it can even begin…