BattleTech Legends: By Blood Betrayed


Book Description

LIVE BY THE 'MECH... Harley Rassor is a simple farm boy in a complex techno-universe—more than happy to work the land of planet Slewis with his father. His restless older brother left to join the elite mercenary corps Able's Aces...and paid with his life. Now, Harley's father wants him to join the fight—and learn what happened to his brother. What he learns is that the Aces are in turmoil. His instructor—tough-as-nails Lieutenant Livia Hawke—also happens to be his brother's ex-lover. Rumors of suspected payoffs and setups are commonplace. And the entire unit is in danger of being disbanded. DIE BY THE 'MECH... Then pirates launch a devastating raid on the Rim Collection's resources, sparking an all-out fight that puts the Aces right back into the thick of battle—and reveal to Harley that there are worse things in war than death...




BattleTech: Embers of War


Book Description

ONE WAR ENDS...AND ANOTHER BEGINS... For Ezra Payne and the Stealthy Tiger mercenaries, professionalism is everything. Hired to assist in the bitter, bloody fighting on the planet Hall, they quickly earn a decisive victory for their employer. They settle afterward in for a needed period of rebuilding, and a few months’ peace before moving on to the next contract. But their respite does not last. More mercenaries, hired by the Allied Mercenary Command itself, land on Hall. They believe the Tigers’ employer to be league with the Word of Blake, a shadowy interstellar organization that worships technology, and which has been building its own empire among the worlds around Terra. The Tigers want nothing of this battle, but war rages across the Inner Sphere. The hard-fought cease-fire cannot last, even on Hall, and when every faction is embittered and fueled by fervor, peace has no chance at all. As a new conflict erupts, will the Stealthy Tigers’ BattleMechs be enough to save them? Or will the looming threat of renewed war engulf them in its fiery embrace?




BattleTech Legends: Blood Legacy


Book Description

THE ENEMY OF MY ENEMY... Since appearing in the Inner Sphere, the frenzied Clans have overwhelmed every planet they’ve invaded, brutally crushing any opposing force. Their race is selectively bred for combat. Their technology is superior to anything the Inner Sphere possesses. Nothing the Great Houses have can stop them. Humanity’s only hope—an alliance of mortal enemies—may be doomed. The Clan invaders have chosen their next objective—Luthien, capital of the Draconis Combine. House Kurita must now fight for survival on its homeworld. Hanse Davion is presented with a situation undreamt of...the final defeat of the Dragon itself. Should he attack his distracted foe and destroy the enemy his family has battled for over 300 years? Or should he reinforce a fellow House of the Inner Sphere against a force that Davion and the Federated Commonwealth might not otherwise defeat when their time comes? And even if the Houses should somehow agree to stand together against the Clan menace, another just as dangerous threat lurks within their very midst. ComStar, the semi-mystic sect that controls interstellar communication, schemes to hurl House Davion, House Kurita, and the Clans into a devastating war that will leave ComStar in a position to dominate the Inner Sphere...




BattleTech Legends: Dragon Rising


Book Description

CLAWS THAT CATCH… As a reward for her loyalty and cunning, Katana Tormark has been granted the rank of Warlord of Dieron—a somewhat dubious honor. For even as she is given her new title, she is also given a nearly impossible task to prove her worth—one that may usher in a new era of interplanetary chaos... Barely three generations ago, the Draconis Combine ceded control of dozens of planets to the Republic of the Sphere. But now, with Terra locked behind its impenetrable Fortress Wall, these same planets are left to fend for themselves. Some go on as if nothing has changed, while others find themselves pawns in a deadly game of territorial sovereignty. These are the planets Katana must take over if she is to reestablish the historic Dieron Military District. If she can manage this with minimal resources and the very subtle support of the Coordinator, then she will become a full-fledged warlord of House Kurita. But Katana’s enemies inside and outside the Combine see the ensuing confusion as a chance to destroy her once and for all...




By Blood Betrayed: BattleTech Legends, #41


Book Description

IN HIS BROTHER'S FOOTSTEPS... Harley Rassor is a simple farm boy in a complex universe--more than happy to work the land of planet Slewis with his father. His restless older brother left to join the elite mercenary corps, Able's Aces... and paid with his life. Now, Harley's father wants him to join the fight--and learn what happened to his brother. What he learns is that the Aces are in turmoil. His instructor--tough-as-nails Lieutenant Livia Hawke--also happens to be his brother's ex-lover. Rumors of payoffs and suspected setups are commonplace. And the entire unit is in danger of being disbanded. Then pirates launch a devastating raid on the Rim Collection's resources, sparking an all-out fight that will put the Aces in the thick of battle--and Harley will learn that there are worse things in war the death...




BattleTech Legends: Warrior: En Garde


Book Description

’MECHS AT THE READY… Betrayed by his own House and stripped of his rank, exiled Mechwarrior Justin Allard is given one last chance to save his honor—by risking his life in the gladiatorial arenas of Solaris VII. But his newest Game World opponent—more skilled at 'Mech-to-'Mech combat than any other rival—raises the stakes even higher. It's Philip Capet, former mechwarrior in the Davion military—until he was kicked out by none other than Justin Allard before his own unfortunate fall from grace. Both Justin and Philip face fierce battles, but in the Inner Sphere, where nobles have schemed for centuries to win the ultimate power, those who interfere with the Successor Lords are sometimes called heroes. And sometimes called victims…




BattleTech: Divided We Fall


Book Description

BROTHERS IN ARMS… At long last, the Clans’ campaign for the Inner Sphere is coming to a head. Khan Alaric Wolf is preparing for his biggest moves yet…and is willing to enlist just about anyone who can help him achieve his ultimate goal—the conquest of Terra. To that end, he sends one of his own on a special assignment. Marotta Kerensky is a Clan Wolf warrior unlike any other—the perfect candidate for a mission unlike any other: convince the legendary Wolf’s Dragoons to rejoin the Clan they originally came from. But when Marotta reaches the mercenary unit, he finds them quite different from the storied force of a century ago. Times have changed since then, and the Dragoons have as well…or have they? Driven to accomplish his mission at any cost, Marotta allies with a Dragoons officer on a risky gambit that may help him deliver what his Khan wants…or tear Wolf’s Dragoons apart forever.




Decision at Thunder Rift


Book Description

With his friends and family dead and his father's regiment destroyed, Grayson Death Carlyle, a MechWarrior, must learn to fight for justice in a world turned hostile. Original.




BattleTech Legends: Lost Destiny


Book Description

THE THIRD NOVEL IN THE EPIC BLOOD OF KERENSKY TRILOGY! THE FINAL ASSAULT... The Clans. Warriors bred for battle and mated to fantastic war machines, Clansmen live for victory and pray for death before defeat. Invaders from beyond the Periphery, the Clans have beaten the forces of the Inner Sphere repeatedly. Now the Clans are driving toward their ultimate objective—Terra, cradle of humankind, and hub of the ComStar communications network. Nothing the Inner Sphere has can stop them. The heir to the throne of the Draconis Combine is missing. Whole regiments of BattleMechs lie smashed like abandoned toys. Rasalhague is overrun. The Clans are sweeping toward the center of the known universe in a relentless tide. Humanity's only hope is the Inner Sphere's most powerful traitor. ComStar betrayed the Inner Sphere by aiding the Clans in their conquests. Now the mystic sect that controls all interstellar communication must face the Clan hordes—alone. And a mysterious, elderly warrior—along with the untested warriors of ComStar—is the Inner Sphere's last defense against total defeat.




BattleTech Legends: The Blood of Kerensky Trilogy


Book Description

THREE COMPLETE BATTLETECH NOVELS FEATURING THE DEADLIEST FOE TO EVER INVADE THE INNER SPHERE…THE CLANS! In the late 28th century, the Star League collapsed, and the Five Successor States were born. For the last three hundred years, these mortal enemies have fought over space, land, and politics, but now a new threat looms just outside the Inner Sphere. The descendants of an old Star League general—the Clans—have returned from their long-ago exile to take what they believe is rightly theirs. They have been bred into the best military force humanity has ever seen. The Clans have come to conquer, and the Successor States must put aside their differences—or face total destruction. LETHAL HERITAGE Two decades after the events that nearly brought the Successor States to the brink of all-out war, the Great Houses exist in an uneasy peace. But from out beyond the Periphery comes a new threat. A swift-moving military force of unknown origin, piloting BattleMechs unlike any seen before. Their power, speed, and ferocity are unparalleled. Nothing the Inner Sphere has can stop them. Some of the finest warriors and ablest units have challenged them and been crushed. No force has faced them and won. They are the Clans! A military juggernaut whose sole reason for existence is battle. A race that selectively breeds itself for combat. Humanity’s only hope is an alliance of mortal enemies. The Federated Commonwealth and the Draconis Combine, interstellar empires at war for 300 years, must now stand side-by-side—or face certain annihilation. BLOOD LEGACY Since appearing in the Inner Sphere, the frenzied Clans have overwhelmed every planet they’ve invaded, brutally crushing any opposing force. Nothing the Great Houses have can stop them. Humanity’s only hope—an alliance of mortal enemies—may be doomed. The Clan invaders have chosen their next objective—Luthien, capital of the Draconis Combine. House Kurita must now fight for survival on its homeworld. Hanse Davion is presented with a situation undreamed of...the final defeat of the Dragon itself. Should he attack his distracted foe and destroy the enemy his family has battled for over 300 years? Or should he reinforce a fellow House of the Inner Sphere against a force that Davion and the Federated Commonwealth might not otherwise defeat when their time comes? And even if the Houses should somehow agree to stand together against the Clan menace, another just as dangerous threat lurks within their midst. ComStar, the semi-mystic sect that controls interstellar communication, schemes to hurl House Davion, House Kurita, and the Clans into a devastating war that will leave ComStar in a position to dominate the Inner Sphere... LOST DESTINY Invaders from beyond the Periphery, the Clans have beaten the forces of the Inner Sphere repeatedly. Now the Clans are driving toward their ultimate objective—Terra, cradle of humankind, and hub of the ComStar communications network. Nothing the Inner Sphere has can stop them. Entire regiments of BattleMechs lie smashed in their wake. The heir to the throne of the Draconis Combine is missing. Rasalhague is overrun. The Clans are sweeping toward the center of the known universe in a relentless tide. Humanity's only hope is the Inner Sphere’s most powerful traitor. ComStar betrayed the Inner Sphere by aiding the Clans in their conquests. Now the mystic sect that controls all interstellar communication must face the Clan hordes—alone. And a mysterious, elderly warrior—along with the untested warriors of ComStar—is the Inner Sphere’s last defense against total defeat.