Decision at Thunder Rift


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With his friends and family dead and his father's regiment destroyed, Grayson Death Carlyle, a MechWarrior, must learn to fight for justice in a world turned hostile. Original.




BattleTech Legends


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BattleTech Legends: Mercenary's Star


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BACKS AGAINST THE WALL… Galatea. The Mercenary's Star. Even the most down on their luck units can find work here. Leading the newly-formed Gray Death Legion has been challenging for Grayson Death Carlyle, so when a job comes their way, he’s only too happy to take it. The mission: train the local resistance on the planet Verthandi to resist their Draconis Combine masters. But things do not go well almost from the moment the Legion arrives. Trapped on Verthandi and facing a superior force and a fractured populace, the men and women of the Legion find themselves in a situation that makes the campaign on Trellwan look like a walk in the park. And Grayson quickly learns repeating his past successes may not be so easy this time…







BattleTech Legends


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BattleTech Legends: Decision at Thunder Rift


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THE FUTURE OF WARFARE... Thirty meters tall, 70 tons of quick-striding death and destruction, the armored war machines called BattleMechs are the fighting force of the crumbling star empire locked in the horror of the Succession Wars. Their pilots are MechWarriors, 31st-century knights riding armored machines powerful enough to destroy an entire city. Grayson Death Carlyle had been training to be a MechWarrior since he was 10 years old, but his graduation came sooner than expected. With his friends and family dead and his father's regiment destroyed, young Grayson finds himself stranded on a world turned hostile. And now he must learn the hardest lesson of all: it takes more than a BattleMech to make a MechWarrior... To claim the title, all he has to do is capture one of those giant killing machines by himself... If it doesn't kill him first.




BattleTech Legends


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Battletech Legends


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NOW BACK IN PRINT!THE EPIC FIRST NOVEL OF THE LEGENDARY SCIENCE FICTION SERIES...Thirty meters tall, seventy tons of quick-striding death and destruction, the armored war machines called BattleMechs are the front line forces of the crumbling star empire locked in the horror of the endless Succession Wars. Their pilots are MechWarriors, 31st-Century knights riding armored machines powerful enough to take a city apart.Grayson Death Carlyle had been training to be a MechWarrior since he was 10 years old, but his graduation came sooner than expected. With his friends and family dead and his father's regiment destroyed, young Grayson finds himself stranded on a world turned hostile. Now he must learn the hardest lesson of all: it takes more than a BattleMech to make a MechWarrior...But to claim that title, all Grayson has to do is go out and capture one of those giant killing machines...if it doesn't kill him first.ABOUT BATTLETECHDecision at Thunder Rift is one of the first of more than 80 novels set in the BattleTech universe, a 31st-century setting of constant war between planets, nations, and peoples. A 'Mech is a 12-meter-tall, 100-ton walking war machine. Only another 'Mech can face one. Mercenary armies battle for pay, for honor, and for causes innumerable. REVIEW EXCERPTS"'Decision at Thunder Rift' is a BattleTech at its best. Coming of age story, mixed with good dose of mech-based war, betrayal, and romance brings about a great page-turner that's hard to let go once you start." 5-star review"That's the key to 'Decision at Thunder Rift' as a novel. More than a damn good read, it ultimately gave us someone we can root for." 5-star review




The Price of Glory


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Their home base destroyed, the Grey Death Legion, now branded as outlaws, search for a lost Star League treasure in hopes of clearing their names




BattleTech Legends: Warrior: En Garde


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’MECHS AT THE READY… Betrayed by his own House and stripped of his rank, exiled Mechwarrior Justin Allard is given one last chance to save his honor—by risking his life in the gladiatorial arenas of Solaris VII. But his newest Game World opponent—more skilled at 'Mech-to-'Mech combat than any other rival—raises the stakes even higher. It's Philip Capet, former mechwarrior in the Davion military—until he was kicked out by none other than Justin Allard before his own unfortunate fall from grace. Both Justin and Philip face fierce battles, but in the Inner Sphere, where nobles have schemed for centuries to win the ultimate power, those who interfere with the Successor Lords are sometimes called heroes. And sometimes called victims…