BattleTech: Mercenary's Honor


Book Description

CONTRACTS MAKE STRANGE ALLIES… For new mercenary groups just starting out, one of the primary rules is “Follow the money.” Even when it’s being paid by the same people who forced you to become a mercenary unit in the first place. Ronan and Isobel Carlyle are experiencing this right now, having accepted a contract from the newly-formed Tamar Pact, the cluster of planets that recently seceded from the Lyran Commonwealth—and got the once loyal-Carlyle siblings cashiered as turncoats. Now the Pact wants the Legion’s help with one of their newer planets, Crimond. But murky mission parameters and an unhelpful liaison officer leaves Ronan and Bel wondering who’s a friend and who’s a foe. And when the Legion splits up to handle two different missions, Bel finds herself an entire continent away, on a mission to scout an abandoned Star League base. But she soon discovers the base—and the nearby community—is anything but abandoned…and if she doesn’t act fast, she and her GDL commandos will receive a welcome they won’t walk away from…




BattleTech: Honor's Gauntlet


Book Description

A TEST OF LOYALTY… Clan Jade Falcon’s war efforts draw closer to Terra, but to conquer this ultimate prize, the Falcons’ vicious Khan, Malvina Hazen, must be able to trust all of her warriors to carry out her commands without hesitation—no matter how much death or collateral damage they will cause. For Malvina, victory is the only thing that matters, and those who stand in her way suffer swift and brutal elimination. Star Captain Archer Pryde is an unconventional Falcon MechWarrior who chafes at carrying out his Khan’s terror tactics, but he delivers results in combat, so Malvina has turned a blind eye to his beliefs so far. But when civilians on a conquered world revolt against their Clan masters, innocents are caught in the Falcons’ crosshairs. Archer and his fellow MechWarriors must prove their mettle to Star Colonel Nikita Malthus, the Khan’s vindictive advisor, by carrying out their scorched-earth orders to the letter. But are these orders a betrayal of what it means to be a true and honorable Jade Falcon? With both his loyalty and honor in question, Archer must run the gauntlet between duty and principles, or risk his own destruction.




MechWarrior 4 Mercenaries


Book Description

Honor Doesn't Pay Being a mercenary does. In MechWarrior 4: Mercenaries, the latest game in the storied BattleTech universe, join one of four ruthless mercenary clans and start your pursuit of the mighty C-Bill. Accept the most dangerous mission contracts and you can get rich--if you can make it back alive. Written with the full support of FASA, Cyberlore, and Microsoft, this ultra-detailed guide is packed with the strategies, tactics, and analysis you need to become an expert mercenary. Inside you'll find: * Hardcore strategies and tips straight from the game's designers * In-depth analysis of each 'Mech and the combat situations it excels at * Comprehensive, detailed stats for all 'Mechs, weapons, and lancemates * Step-by-step walkthrough and maps of every single mission in the incredible campaign * Detailed guidance for managing your mercenary career, including mission selection and salvage tactics * Multiplayer tactics for succeeding in free-for-all and team games




BattleTech Legends: Wolves on the Border


Book Description

LIFE, DEATH, HONOR, FEALTY... Bushido is the warrior code that governs all these concepts. As a MechWarrior of the Draconis Combine, Minobu Tetsuhara is bound by it, a code that demands loyal service to the devious Warlord Grieg Samsonov. When Minobu came upon a strange blue and gold Archer, the field littered with its vanquished opponents, and its weapons empty, bushido dictated that he not destroy an honorable but helpless warrior. For that, he became Dispossessed, stripped of his BattleMech—and his honor. Minobu is then assigned as liaison to one of the Combine’s most elite mercenary units, who treat him with the respect due a fellow warrior, and give him a BattleMech to take the field of battle once more. The skill and power of these mercenaries is unparalleled, but when they refuse to renew their contract due to sabotage from within the Combine, Minobu is instructed to use all means to destroy them. Now, bushido dictates that Minobu oppose his honorable foe, a man whom he has fought alongside in battle, and who deserves far better than betrayal...Jaime Wolf of Wolf's Dragoons.




BattleTech Legends


Book Description

LIFE, DEATH, HONOR, FEALTY.... Bushido is the warrior code that governs all these concepts. As a MechWarrior of the Draconis Combine, Minobu Tetsuhara is bound by it, a code that demands loyal service to the devious Warlord Grieg Samsonov. When Minobu came upon a strange blue and gold Archer, the field littered with its vanquished opponents, and its weapons empty, bushido dictated that he not destroy an honorable but helpless warrior. For that, he became Dispossessed, stripped of his BattleMech-and his honor. Minobu is then assigned as liaison to one of the Combine's most elite mercenary units, who treat him with the respect due a fellow warrior, and give him a BattleMech to take the field of battle once more. The skill and power of these mercenaries is unparalleled, but when they refuse to renew their contract due to sabotage from within the Combine, Minobu is instructed to use all means to destroy them. Now, bushido dictates that Minobu oppose his honorable foe, a man whom he has fought alongside in battle, and who deserves far better than betrayal... Jaime Wolf of Wolf's Dragoons.




BattleTech: No Greater Honor


Book Description

TRADITIONS RUN DEEP… Most mercenary units fly flags on two flagpoles at their headquarters: one with their unit’s flag, and other bearing the flag of their current employer. However, the Third Regimental Combat Team—a.k.a. the Eridani Light Horse—leaves one flagpole bare, as a reminder of the death of the Star League, and the other pole flies the Light Horse’s unit and regimental flags at half-mast. What triumphs and tragedies shaped the Eridani Light Horse and its traditions? What drove them to become a force to be reckoned with, an elite mercenary unit with one of the longest histories and the deepest traditions in the Inner Sphere? Now, collected for the first time, nine of BattleTech’s finest authors bring the legacy of this storied unit to life like never before. Witness the Eridani Light Horse’s origins in the Star League, and follow their evolution all the way through the Succession Wars and the Clan Invasion to their downfall during the Dark Age and their resurrection in the uncertain future of the ilClan era. Featuring stories from: Joel Steverson Craig A. Reed, Jr. Chris Hussey Randall N. Bills Jason Hansa Daniel Isberner Alan Brundage Jason Schmetzer Michael J. Ciaravella




BattleTech: Heavy Is the Head


Book Description

DEATH BEFORE DISHONOR Major Michael Crown, leader of the Crown Crusaders mercenary battalion, has finally hit the big time: not only are the Crusaders fighting in the campaign to liberate the capital of the Federated Suns’ Capellan March, they are under the command of the First Prince himself, Julian Davion. But when battle plans against the Capellan Confederation go awry and the specter of blame falls on the Crusaders, Michael must make a desperate deal to prove his loyalty to the Federated Suns and save his unit from extinction. That deal leads to an unusual post in the distant Davion Outback, where true friends are hard to come by and devious enemies could be masquerading in plain sight. Michael and the Crown Crusaders must navigate the untamed wilds of the Periphery March if they are to have any hope of surviving long enough to regain the First Prince’s trust and cleanse the stain on their honor. (NOTE: This is the same novella that was distributed to the BattleTech Mercenaries Kickstarter campaign. If you received this story through the campaign, you do not need to buy it here.)




BattleTech: Redemption Rift


Book Description

ON THE HUNT AGAIN… It is the Dark Age—3139—and the famed mercenary regiments of Wolf’s Dragoons have returned to the employ of House Kurita after a century of bitter enmity. Somehow, mercenaries and Kuritans must find a way to work together in a combined invasion of the Dragon’s oldest enemy, House Davion. Thrust into the middle of this new conflict, Colonel Henry Kincaid is surprised by the commonalities—duty, honor, expediency—the Wolves and Combine forces share. But as the Wolves’ lightning tactics and unstoppable drive brings world after Davion world under the Dragon’s banner, old hatreds arise anew, and with them come insidious plots engineered to cause the mercenaries’ downfall. Throughout the campaign, Colonel Kincaid struggles to rectify what he thought he had always known about the Kuritans with the truth he discovers while actually working with them. But when his forces are trapped on a Davion world with no way to escape and the regiments of House Davion closing in, can he pull another bit of genius from his hat, or will the battalions of Wolf’s Dragoons be destroyed?




BattleTech Legends: Roar of Honor


Book Description

ORDERS ARE ORDERS... Angela Bekker is a rising star in the Ghost Bear Clan. Devoted to duty and honor, relentless in the pursuit of flawless victory—a prime example of Clan excellence in mind and body. So when she receives order to form a new Trinary from scratch, she jumps at the chance to have her own command. Especially since they are to be stationed on the planet Toffen at the leading edge of Ghost Bear space. But what is an honor for some is an opportunity to strike for others. Led by the bloodthirsty Dirk Radick, forces of Clan Wolf launch an assault to take the valuable planet from the inexperienced troops. But the hunters soon become the hunted, as the Stalking Bears live up to their name. Only when the smoke clears does Angela realize that great honor comes at a great price—one she may not be willing to pay...




BattleTech: There's No We In Mercenary


Book Description

TRADITIONS RUN DEEP... Other mercenary units fly flags at two flagpoles at their headquarters, one with their unit’s flag, and other bearing the flag of their current employer. However, the Third Regimental Combat Team—a.k.a. the Eridani Light Horse—leaves one flagpole bare, as a reminder of the death of the Star League, and the other pole flies the Light Horse’s unit and regimental flags at half-mast. What triumphs and tragedies shaped the Eridani Light Horse and its traditions? What drove them to become a force to be reckoned with, an elite mercenary unit with one of the longest histories and the deepest traditions in the Inner Sphere? Witness the unit’s origins in the Star League and follow their evolution all the way through the Succession Wars and the Clan Invasion to their downfall in the Dark Age and their resurrection in the uncertain future of the ilClan era. Part Five: There's No We In Mercenary by Jason Hansa: On the battlefields of the Fourth Succession War, the Eridani Light Horse faces down the fearsome Warrior House Hiritsu, but defeating the Capellan force might require the ultimate sacrifice.