Battlezoo Bestiary Collector's Edition (Pathfinder 2e)


Book Description

Unleash The Horde! Inside the Battlezoo Bestiary, discover a treasure trove of over 100 brand-new monsters and villains for your players to confront and overcome at your next game! The creatures in this epic tome represent the best and beastliest submissions from the 2020 RPG Superstar contest, including monstrosities like the sailor-snatching muted delver, the spore-sowing fungal raptor, and the mind-melting orb of insanity. The Battlezoo Bestiary also includes the new Monster Parts system-perfect for monster slayers who want to turn all those freshly collected ardeodaemon horns and parrotbear feathers into custom items and equipment. Completely compatible with Pathfinder Second Edition and full of rich inspiration for any fantasy game system, this book is a one-of-a-kind compendium useful for Game Masters and players alike. The Battlezoo Bestiary includes:? Over 100 new monsters based on the winning entries from the 2020 RPG Superstar contest, including stat blocks, lore, and additional rules like hazards and variants? Expanded monster entries for the grand and platinum prize-winning monsters like the shale spitter and the wispy wayfarer, including totally new monsters designed by the winning authors? Two new character archetypes: the monster mage, who can master the spells of any defeated foes, and the vestige hunter, who can wear trophies claimed from slain monsters to gain incredible powers? New rules for players to craft weapons, armor, and magic items from the foes they defeat? New magic items to loot from the monsters in this volume? And much more!




Battlezoo Bestiary (Pathfinder 2e)


Book Description

Explore over 100 award-winning monsters for Pathfinder 2nd Edition from the 2020 RPG Superstar Contest. Inside, you'll find the monster mage, who learns spells from defeated monsters, vestige hunters, who gain the powers of their fallen foes, and new backgrounds related to monster hunting. Finally, upgrade your game's crafting with monster parts using the extensive and flexible new subsystem that fits in seamlessly with the game's economy.




Alien Bestiary (5E)


Book Description

It Came from the Stars!The Alien Bestiary brings you an incredible array of sci-fi and space-themed monsters and menaces for the 5th Edition of the world's most famous roleplaying game! The creatures you'll find within are perfect for whenever your heroes venture into the dark tapestry of space or have to defend their homeworld from alien invasion by eldritch horrors from beyond the stars, whether you use a universe of your own design, or a dedicated sci-fi saga like the Aethera Campaign Setting or the Legendary Planet Adventure Path for 5E! You'll find allies and adversaries within these pages, from playable races for your sci-fi game to cosmic horrors and apocalyptic enemies inspired by classic themes of science fiction. This volume collects nearly 300 monsters from Challenge 1/8 to 30, from mutant minions to cosmic abominations. You'll find residents of the Legendary Planet and Aethera settings, 5E aliens and androids like the myrmidon robot, plasma ooze, and star-spawn of Cthulhu, and brand-new never-before-seen monsters like the asteroid worm, star fairy, meteor dragon, and supermassive singularity! The Alien Bestiary is more than just monsters too, with appendices devoted to cults of the Great Old Ones, creatures of the Aethera system, creature indices by type and CR, high-tech traps and hazards, and spells, feats, and expanded rules for aetherite radiation, vacuum, and more! The PDF version, of course, is hyperlinked and bookmarked for your convenience, and the book is packed with incredible artwork and delightful design by some of the best authors in the business. These monsters are dynamic and cinematic in how they play at the table, with ecology, history, and lore that are a pleasure to read. Don't let your 5th Edition campaign get lost in space or just be a trek among the stars! Grab a copy of this incredible 424-page monster accessory today and Make Your Game Legendary!







Stars Without Number (Perfect Bound)


Book Description

Stars Without Number is a science fiction role-playing game inspired by the Old School Renaissance and the great fantasy and science-fiction games of the seventies and eighties. * Compatible with most retroclone RPGs * Helps a GM build a sandbox sci-fi game that lets the players leave the plot rails to explore freely * World building resources for creating system-neutral planets and star sectors * 100 adventure seeds and guidelines for integrating them with the worlds you've made * Old-school compatible rules for guns, cyberware, starships, and psionics * Domain rules for experienced characters who want to set up their own colony, psychic academy, mercenary band, or other institution




Pathfinder Roleplaying Game


Book Description

"Protect your important notes and die rolls from prying player eyes with the Pathfinder Roleplaying Game GM Screen!"--




Bestiary 3


Book Description

"Based on the original roleplaying game rules designed by Gary Gygax and Dave Arneson and inspired by the third edition of the game designed by Monte Cook, Jonathan Tweet, Skip Williams, Richard Baker and Peter Adkison"--Title page verso.




Pathfinder Module


Book Description

Onward to adventure! This exciting adventure anthologyexpands the realm beyond the hometown introduced in the Pathfinder Beginner Boxand brings thrilling new dangers to the heroes' doorstep! Designed for use withthe rules in the Pathfinder Beginner Box and the perfect bridge to the excitingoptions of the full Pathfinder Core Rulebook, these adventures take your heroesto 4th level and beyond as they venture further into the nearby wilderness andface fearsome foes lurking all too close tohome! The anthology's three adventuresintroduce a number of play styles, including clearing out an abandoned fishcamp, a sandbox romp to get to the bottom of sabotage, and a classicpuzzle-filled dungeon crawl. Troubles inOtari is a deluxe adventure for 4th-level characters written by Jason Keeley,Lyz Liddell, and Ron Lundeen.




The WoW Diary: A Journal of Computer Game Development [Second Edition]


Book Description

The WoW (World of Warcraft) Diary offers a rare, unfiltered look inside the gaming industry written by the game's first level designer, John Staats. The World of Warcraft Diary offers a rare, unfiltered look inside the gaming industry. It was written by the game's first level designer, John Staats, from notes he took during WoW's creation. The WoW Diary explains why developers do things and debunks popular myths about the games industry. In great detail he covers the what it took to finish the project; the surprises, the arguments, the mistakes, and Blizzard's formula for success. The author includes anecdotes about the industry, the company, the dev team; how they worked together, and the philosophy behind their decisions. The WoW Diary is a story made from notes taken during the dev team’s four-year journey. It is a timeline of Vanilla WoW’s development cycle, a time-capsule with an exhausting amount of details that also looks at the anatomy of computer game studio. In order to illustrate how all the parts of computer game company work together, he interviewed everyone from the company’s founders to his former teammates; and the supporting departments who helped make WoW a reality.




Pathfinder Adventure Path: Kindled Magic (Strength of Thousands 1 Of 6) (P2)


Book Description

The Strength of Thousands Adventure Path begins A magic school like no other The oldest and most prestigious magic academy in the world is the Magaambya, an ancient institution founded by the greatest wizard the world has ever known. This wizard vanished long ago, but his sinister enemies plot against his school and those who attend it. Over their long academic career, the heroes rise from humble students to become teachers, and they ultimately hold the fate of the school in their hands. Graduates of the Magaambya are among the greatest wardens of the world, but if the heroes can't marshal the strength of thousands who have come before them, the venerable Magaambya might fall The Strength of Thousands Adventure Path is a six-part, monthly series of connected adventures that comprise a complete Pathfinder campaign. School's in session The newest students at the venerable Magaambya school of magic must begin their academic careers with tests of their skill and resourcefulness. The heroes can learn much from their teachers and fellow students, but must beware of mysterious secrets and sinister plots. The rigors facing any Magaambya students are steep, but the heroes must also contend with strange infestations and supernatural intruders in the school's ancient halls. Education is far from easy at the oldest and most prestigious magic academy in the world "Kindled Magic" is a Pathfinder adventure for four 1st-level characters by Alexandria Bustion and Eleanor Ferron. This adventure begins the Strength of Thousands Adventure Path, a six-part, monthly campaign in which the heroes rise from students to teachers, and ultimately decide the fate of the Magaambya. This adventure also details other students to become friends or rivals, rules to gain extra lore throughout a year of academic study, as well as new monsters and new spells--including lore of the prestigious Magaambya Each monthly full-color softcover Pathfinder Adventure Path volume contains an in-depth adventure scenario, stats for several new monsters, and support articles meant to give Game Masters additional material to expand their campaign. Pathfinder Adventure Path volumes use the Open Game License and work with both the Pathfinder RPG and the world's oldest fantasy RPG.