Beating the Devil's Game


Book Description

An authoritative history of the evolution of forensic science and criminal investigation traces the development of such tools as fingerprinting, DNA, and ballistics from thirteenth-century Chinese studies of human decomposition to the technological advancements of today.




Beating the Breaks


Book Description

Few baseball fans are aware of the number of players with disabilities who have succeeded in the majors. Much of this unawareness is due to the affected players themselves who downplay weaknesses and tend to minimize their disabilities, considering them just one of the chinks in the armor that everyone must deal with. More than 20 players who have overcome their disabilities to have major league careers are profiled in this work. The book is divided by type of disability suffered: missing or partially missing limbs or extremities (Jim Abbott, Hugh "One Arm" Daily, Pete Gray, Monty Stratton, Bert Shepard); injured or diseased limbs (Lou Brissie, Whitey Kurowski, Eddie Kazak, Charley Gelbert, Bo Jackson, Dave Dravecky); disfigured extremities (Mordecai "Three Finger" Brown, Charley "Red" Ruffing, Hal Peck, Carlos May, Gil Coan, Jim Mecir); impaired organ function, vision, and hearing (William "Dummy" Hoy, George "Specs" Toporcer, Chick Hafey, Ron Santo, Russ Christopher, Joe Hoerner, John Hiller, Danny Thompson, Walt Bond); and neurological and psychological disorders (Grover Cleveland Alexander, Tony Lazzeri, Jimmy Piersall, Jim Eisenreich).




It's a Numbers Game! Basketball


Book Description

"Math information for kids while learning about basketball"--




Lukezilla Beats the Game


Book Description

Lucas, small and unathletic, is obsessed with being powerful Trunkzilla in an online game, but after becoming a volunteer Senior Sitter and saving Isaac in real life, everything changes.




Littell's Living Age


Book Description







The Algernon Files


Book Description

The Algernon Files is a compilation of heroic and villainous NPCs designed to give a GM and his players additional resources for the Mutants & Masterminds game. It includes over 100 write-ups for NPCs of varying power levels, as well as maps, new rules, new powers, and new feats. It introduces the hero teams, The Sentinels, The Aerie, and The Covenant, as well as solo heroes. The book also introduces the villainous teams The Black Knights, The Prometheans, and The Sinister Circle, as well as heavy hitters such as Praetorian and The Serpent Queen, followed by other villains and potential sparring partners of different types, power models, and general effectiveness.




100 Learning Games for Special Needs with Music, Movement, Sounds and...Silence


Book Description

Games and activities are a great way for children with special needs to learn important skills. This book provides inspiration and guidance for special education teachers, teaching assistants, parents and carers on how to use lively and engaging play ideas to foster learning and development. Targeting key skills including listening, self-awareness, movement, creative thinking and relaxation, each game has been developed with the capabilities of children with special needs in mind. The appropriate age group is clearly identified, and possible variations for different abilities are provided. All of the instructions are easy to follow and there are cheerful illustrations throughout. Using music, dance, art, word games and breathing exercises, this book is packed with creative and enjoyable games that make learning fun. This user-friendly activity book will be an ideal resource for use in special education schools, inclusive mainstream classrooms, day-care, residential and respite settings, or at home.




St. Nicholas


Book Description




Videogame Sciences and Arts


Book Description

This book constitutes the refereed proceedings of the 11th International Conference on Videogame Sciences and Arts, VJ 2019, held in Aveiro, Portugal, in November 2019. The 20 full papers presented were carefully reviewed and selected from 50 submissions. They were organized in topical sections named: Games and Theories; Table Boards; eSports; Uses and Methodologies; Game Criticism.