Better Mousetrap 3e Deluxe


Book Description

This is the colour, distribution version. Better Mousetrap is an extensive supplement for the Mutants & Masterminds 3e rules. Written by Steven Trustrum, contributor to the DC Adventures product line, and illustrated by industry veteran, Eric Lofgren, this massive sourcebook covers everything from how to create interesting, challenging super-villains to new game mechanics (advantages, extras, flaws, Expertise variations, and more), to entirely new rules that will help you take your game to a new level of excitement.




Do-Gooders & Daredevils: Gears & Grease Deluxe


Book Description

Within you will find three new flaws to start off, followed by game stats for the company's two owners and the Gearbox secret facility where all of the vehicular magic takes place. Next, you are provided with over 20 new vehicle features, and an expanded vehicle size category chart that allows you to build vehicles as large as a solar system. If that's not enough for you, more than 20 power build add-ons are also provided, ranging from active camouflage to defensive systems to super-shocks (most of which are scalable by rank), finishing things off with more than a dozen weapon builds, nearly 10 vehicle complications, and 10 stock vehicle templates to get you started. This version is intended for distribution. Do not purchase directly from the print provider.




Ultimate Power


Book Description

Ultimate Power is the complete guide to super-powers for the award-winning Mutants & Masterminds Super-hero RPG, written by M&M designer Steve Kenson. Its pages are packed with detailed power descriptions, expanding the material from the M&M rulebook alongside new powers, power modifiers, power feats and applications. Also included are optional rules for more detailed applications of powers and creating your own powers. Ultimate Power makes creating any sort of super-powered hero or villain a breeze: all the work is done for you! Just choose the powers you want your characters to have.




Business Management


Book Description




Power Profiles


Book Description

The Mutants & Masterminds Superhero Roleplaying Game gives you all the tools you need to create the super powers you imagine. Power Profiles gives you those powers ... and more! In this book are more than thirty power types from Air and Armor to Water and Weather, each with some two dozen or more powers described and built in M & M game terms. That's more than seven hundred different ready-to-use powers, all in one book! Power Profiles includes something for everyone. Think your ideal hero doesn't have any powers? Think again: Power Profiles includes Luck Powers, Martial Powers, and Talent Powers, special abilities that could all be described as superior training or skill! You can find endless ideas for M & M heroes and villains just by turning the pages of Power Profiles and letting your imagination go, and you can point both new and experienced players to just the right section for the hero they want to play. Power Profiles includes new power options, extras, flaws, and variants to modify the basic power effects from the Hero's Handbook, so you can create the powers you want. More than just powers, each profile also covers complications associated with those powers, to give your characters added depth and to help you earn hero points in play. Power Profiles refines and greatly expands the power options from Mutants & Masterminds, taking its basic effects and turning them into a wealth of options you can choose from. With this book, there's no limit to your power!"--Publisher description.




Mutants & Masterminds Hero's Handbook


Book Description

Since 2002, Mutants & Masterminds has earned its title as the World's Greatest Superhero RPG, inspiring countless game sessions and winning many awards for excellence. The Mutants & Masterminds Hero's Handbook is the core rulebook of the game's third edition, giving you everything you need to have your own superheroic adventures. The detailed character creation system lets you create the hero you want to play, choosing from a wide range of skills, advantages, and power effects. Customize your hero's powers with modifiers to create an almost endless range of superhuman abilities. Choose the complications your hero must overcome, earning you the hero points to achieve victory. You can also choose from one of more than a dozen heroic archetypes, customize as you like, and be ready to play in just minutes! The streamlined system of game play requires only a single die roll and features easy-to-use rules. Play out an entire heroic adventure in a few short hours without long, drawn-out encounters. Plus, the hero point system allows players to influence the flow of the story and pull off superheroic stunts in the best comic book tradition! Become a hero of legend with the Mutants & Masterminds Hero's Handbook!




Armstrong & Charlie


Book Description

During the pilot year of a Los Angeles school system integration program, Armstrong and Charlie learn to cope with everything from first crushes and playground politics to the loss of loved ones and racial prejudice in the 1970s. Charlie isn’t looking forward to sixth grade. If he starts sixth grade, chances are he’ll finish it, and he’ll be older than his older brother ever was. Armstrong isn’t looking forward to sixth grade either. He’ll have to wake up at five-thirty to ride a bus to an all-white school in the Hollywood Hills. When they are assigned seats next to each other, what starts as a rivalry becomes a close friendship. Set in Los Angeles in the 1970s, Armstrong and Charlie is the funny and heartwarming tale of two boys. Different, yet the same.




Hero High, Revised Edition


Book Description

Hero High was one of the most popular and sought after books in the history of Mutants & Masterminds--and now it's returned for the game's Third Edition! The book examines the genre of teen heroes (and villains), provides players and GMs with all the information they need to create characters and run games featuring teenaged heroes, and includes pages and pages of plot ideas and story hooks. Finally, Hero High includes information on the Claremont Academy, a private school for the "gifted," and introduces a team of eight playable heroes--and their evil counterparts from a rival school known as the Elysian Academy. This Revised Edition updates and expands the original, making Hero High a must for any Third Edition Mutants & Masterminds campaign.




Film/AV News


Book Description




Metahuman Martial Arts 3e


Book Description

This is the black and white version meant solely for book distribution. Do not buy directly from Lulu. Metahuman Martial Arts is an extensive supplement for the Mutants & Masterminds 3e rules. Written by Steven Trustrum, contributor to the DC Adventures product line, this massive sourcebook transforms martial arts into a unique, vital aspect of your game. Included are 17 character archetypes, 5 villain archetypes, more than 160 different fighting styles/martial arts (both real and imagined), dozens of combat maneuvers, an arsenal of weapons and weapon qualities, new and expanded skills, over 150 advantages, and new villains and heroes to use in your game.