Big Interactive Literacy Builders


Book Description

Boost children's understanding of story structures with these adorable, moveable footbooks, jumbo storyboards, wallmats, puppets, and other tools that allow kids to play with print. Includes activities, favorite books, chants and rhymes, step-by-step instructions, and lots of photos that show how kids love to get their hands--and feet-- on text when they can manipulate it! Predicting, retelling, inventing new storylines. . . the skills are as rich as the fun! For use with Grades K-2.




Building Literacy with Interactive Charts


Book Description

A compilation of interactive charts for use in developing beginning reading behaviors.




Early Literacy Skills Builder


Book Description

Apply the "science" of reading to students with moderate-to-severe developmental disabilities, including autismThe Early Literacy Skills Builder program incorporates systematic instruction to teach both print and phonemic awareness. ELSB is a multi-year program with seven distinct levels and ongoing assessments so students progress at their own pace.Five years of solid research have been completed through the University of North Carolina at Charlotte, proving ELSB to be a highly effective literacy program and more effective than a sight-word only program. ELSB is based upon the principles of systematic and direct instruction. It incorporates scripted lessons, least-prompt strategies, teachable objectives, built-in lesson repetition, and ongoing assessments. The seven ELSB levels contain five structured lessons each. All students begin at Level 1. If a student struggles here, go back and administer Level A. Instruction is one-on-one or in small groups. Teach scripted lessons daily in two 30-minute sessions. On the completion of each level, formal assessments are given. ELSB includes everything you need to implement a multi-year literacy curriculum.




The Mindup Curriculum - Grades Prek-2


Book Description

A comprehensive guide to helping all learners focus and reach their potential through brain-centered management and teaching strategies! Includes a full-color, innovative teaching poster with fascinating facts about the brain!




Reading Comprehension Stories


Book Description

In this volume, you get more than 40 reading comprehension stories designed for grades K-2. You get high-interest topics that support learning in the standards, like: Colors, Fruits, Shapes, and Weather. Each story includes 5 comprehension questions on the same page as the story. This allows students to easily refer to the story to find answers and to preview the questions before they read. Answer keys are included, with all the answers for each story set on one page. These stories are perfect for homeschool, in the classroom, for extra practice, or for tutoring!




Month-by-Month Write and Read Books


Book Description

Emergent readers and writers will love to help write and illustrate 15 creative and adorable books students can personalize and take home. Illustrations throughout.




Super-Fun Reading & Writing Skill Builders


Book Description

Even reluctant readers love these exciting and entertaining activities that teach grammar rules, expand vocabularies, promote reading comprehension, and much more. A big, creative collection that will surely help boost standardized test scores, this instructor book features 50 motivating reproducibles that reach and teach every learner. Grades: 3-6.




Easy Lessons for Teaching Word Families


Book Description

A practical guide for teachers to link phonemic awareness (hearing sounds in words) with phonics (the visual details of print).




What Video Games Have to Teach Us About Learning and Literacy. Second Edition


Book Description

Cognitive Development in a Digital Age James Paul Gee begins his classic book with "I want to talk about video games–yes, even violent video games–and say some positive things about them." With this simple but explosive statement, one of America's most well-respected educators looks seriously at the good that can come from playing video games. This revised edition expands beyond mere gaming, introducing readers to fresh perspectives based on games like World of Warcraft and Half-Life 2. It delves deeper into cognitive development, discussing how video games can shape our understanding of the world. An undisputed must-read for those interested in the intersection of education, technology, and pop culture, What Video Games Have to Teach Us About Learning and Literacy challenges traditional norms, examines the educational potential of video games, and opens up a discussion on the far-reaching impacts of this ubiquitous aspect of modern life.




All About Words


Book Description

" ... A practical guide designed to help early childhood teachers take advantage of the unique opportunity provided by the common core state standards. It offers strategies for planning and presenting vocabulary instruction and for monitoring children's word learning progress, along with helpful appendices that provide specific guidance on which words to teach"--Cover, page [4].