Real-Time Shadows


Book Description

Important elements of games, movies, and other computer-generated content, shadows are crucial for enhancing realism and providing important visual cues. In recent years, there have been notable improvements in visual quality and speed, making high-quality realistic real-time shadows a reachable goal. Real-Time Shadows is a comprehensive guide to t




Signal Processing and Analysis of Electrical Circuit


Book Description

This Special Issue with 35 published articles shows the significance of the topic “Signal Processing and Analysis of Electrical Circuit”. This topic has been gaining increasing attention in recent times. The presented articles can be categorized into four different areas: signal processing and analysis methods of electrical circuits; electrical measurement technology; applications of signal processing of electrical equipment; fault diagnosis of electrical circuits. It is a fact that the development of electrical systems, signal processing methods, and circuits has been accelerating. Electronics applications related to electrical circuits and signal processing methods have gained noticeable attention in recent times. The methods of signal processing and electrical circuits are widely used by engineers and scientists all over the world. The constituent papers represent a significant contribution to electronics and present applications that can be used in industry. Further improvements to the presented approaches are required for realizing their full potential.




GPU Pro 360 Guide to Shadows


Book Description

Wolfgang Engel’s GPU Pro 360 Guide to Shadows gathers all the cutting-edge information from his previous seven GPU Pro volumes into a convenient single source anthology that covers various algorithms that are used to generate shadow data. This volume is complete with 15 articles by leading programmers that focus on achieving good visual results in rendering shadows. GPU Pro 360 Guide to Shadows is comprised of ready-to-use ideas and efficient procedures that can help solve many computer graphics programming challenges that may arise. Key Features: Presents tips & tricks on real-time rendering of special effects and visualization data on common consumer software platforms such as PCs, video consoles, mobile devices Covers specific challenges involved in creating games on various platforms Explores the latest developments in rapidly evolving field of real-time rendering Takes practical approach that helps graphics programmers solve their daily challenges




GPU Pro 6


Book Description

The latest edition of this bestselling game development reference offers proven tips and techniques for the real-time rendering of special effects and visualization data that are useful for beginners and seasoned game and graphics programmers alike.Exploring recent developments in the rapidly evolving field of real-time rendering, GPU Pro6: Advance




Graphics and Visualization


Book Description

This book is a comprehensive introduction to visual computing, dealing with the modeling and synthesis of visual data by means of computers. What sets this book apart from other computer graphics texts is the integrated coverage of computer graphics and visualization topics, including important techniques such as subdivision and multi-resolution mo




Pattern Recognition


Book Description




Wireless Internet


Book Description

This book constitutes the refereed post-conference proceedings of the 9th International Conference on Wireless Internet, WICON 2016, held in Haikou, China, in December 2016. The 30 full and 4 poster papers were selected from 62 submissions and are grouped into the following topics: sensor networks, security, wireless networks, Internet of Things.




Intelligent Information and Database Systems


Book Description

The three-volume set LNAI 7196, LNAI 7197 and LNAI 7198 constitutes the refereed proceedings of the 4th Asian Conference on Intelligent Information and Database Systems, ACIIDS 2012, held in Kaohsiung, Taiwan in March 2012. The 161 revised papers presented were carefully reviewed and selected from more than 472 submissions. The papers included cover the following topics: intelligent database systems, data warehouses and data mining, natural language processing and computational linguistics, semantic Web, social networks and recommendation systems, collaborative systems and applications, e-bussiness and e-commerce systems, e-learning systems, information modeling and requirements engineering, information retrieval systems, intelligent agents and multi-agent systems, intelligent information systems, intelligent internet systems, intelligent optimization techniques, object-relational DBMS, ontologies and knowledge sharing, semi-structured and XML database systems, unified modeling language and unified processes, Web services and semantic Web, computer networks and communication systems.




GPU Pro 4


Book Description

GPU Pro4: Advanced Rendering Techniques presents ready-to-use ideas and procedures that can help solve many of your day-to-day graphics programming challenges. Focusing on interactive media and games, the book covers up-to-date methods for producing real-time graphics. Section editors Wolfgang Engel, Christopher Oat, Carsten Dachsbacher, Michal Valient, Wessam Bahnassi, and Sebastien St-Laurent have once again assembled a high-quality collection of cutting-edge techniques for advanced graphics processing unit (GPU) programming. Divided into six sections, the book begins with discussions on the ability of GPUs to process and generate geometry in exciting ways. It next introduces new shading and global illumination techniques for the latest real-time rendering engines and explains how image space algorithms are becoming a key way to achieve a more realistic and higher quality final image. Moving on to the difficult task of rendering shadows, the book describes the state of the art in real-time shadow maps. It then covers game engine design, including quality, optimization, and high-level architecture. The final section explores approaches that go beyond the normal pixel and triangle scope of GPUs as well as techniques that take advantage of the parallelism of modern graphic processors in a variety of applications. Useful to beginners and seasoned game and graphics programmers alike, this color book offers practical tips and techniques for creating real-time graphics. Example programs and source code are available for download on the book’s CRC Press web page. The directory structure of the online material closely follows the book structure by using the chapter numbers as the name of the subdirectory.




Guarded Hearts: Genesis Sabotage


Book Description

Genesis Sabotage is the first journal in the Guarded Hearts trilogy. Mankind is suffering. No one will deny that, but why? The human mind is in a precarious state of confusion, the result of a biological event that man perpetrated upon men centuries ago. We are each the deliberate victim of an inherited sensory sabotage. This journal introduces the reader to 320 definitive statements that will awaken your consciousness in preparation for the restoration of your genesis being. Mr. Beyor encourages us to return to, or rather discover for the first time, our own internal, individual, central voice clarity, defining your own living truth and exposing the lies you have been taught through forced cooperation. This must be done if humanity is to survive. IT BEGINS AND ENDS WITH YOU!