Blitz BASIC for the Amiga
Author : Neil Wright
Publisher : Sigma Press
Page : 400 pages
File Size : 10,78 MB
Release : 1995-10
Category :
ISBN : 9781850585374
Author : Neil Wright
Publisher : Sigma Press
Page : 400 pages
File Size : 10,78 MB
Release : 1995-10
Category :
ISBN : 9781850585374
Author : Sloan Kelly
Publisher : Apress
Page : 282 pages
File Size : 32,72 MB
Release : 2016-12-14
Category : Computers
ISBN : 1484225236
Go through the steps necessary to create high-speed 2D retro-style games. This easy-to-read-and-follow one of a kind book on BlitzMax game programming also covers some 3D programming. BlitzMax for Absolute Beginners includes game application projects such as The Great Escape, Tank Attack, and Paratrooper. These will help you build your skills as you go. Have you ever wanted to program your own computer game? Never felt you could? Well, now you can. What You'll Learn Program computer games from scratch with BlitzMax Produce high-quality arcade games with sound and graphics Utilize the power of OpenGL to create fantastic 3D effects Who This Book Is For Those new to game programming and those new to BlitzMax.
Author : Jeff Chen
Publisher : HarperCollins
Page : 172 pages
File Size : 44,35 MB
Release : 2019-01-15
Category : Juvenile Fiction
ISBN : 0062802682
Enter the exhilarating game of Ultraball—fly over pass rushers and explode into slingshot zones—through Jeff Chen’s dazzling future world on the moon. Here Ultraball is life, and survival is all that matters. Perfect for sci-fi and sports fans alike. Strike Sazaki loves defying gravity on the moon in his Ultrabot suit. He’s the best quarterback in the league, but while Strike’s led the Taiko Miners to the Ultrabowl three years in a row, each one has ended in defeat. This year, Strike thinks he’s finally found the missing piece to his championship quest: a mysterious girl who could be his new star rocketback. But Boom comes from the Dark Siders, a mass of people who left the United Moon Colonies to live in exile. And not all his teammates are happy sharing a field with her. When rumors surface of a traitor on the Miners, Strike isn’t sure who he can trust. If Strike can’t get his teammates to cooperate and play together, they’ll lose more than just the Ultrabowl. The stake of the colony’s future is on his shoulders.
Author : Lewis Packwood
Publisher : White Owl
Page : 242 pages
File Size : 40,85 MB
Release : 2023-11-30
Category : Games & Activities
ISBN : 139907380X
The story of video games is often told as the successive rise of computers and consoles from famous names like Atari, Commodore, Nintendo, Sega, Sony and Microsoft. But beyond this familiar tale, there’s a whole world of weird and wonderful gaming machines that seldom get talked about. Curious Video Game Machines reveals the fascinating stories behind a bevy of rare and unusual consoles, computers and coin-ops – like Kimtanktics, a 1970s wargame computer made out of calculator parts, or the suite of Korea-exclusive consoles made by car manufacturer Daewoo. Then there’s the Casio Loopy, a 1990s console that doubled up as a sticker printer, the RDI Halcyon, a 1985 LaserDisc-based machine that could recognize your voice, and the Interton VC 4000, a German console made by a hearing-aid company, as well as a range of bizarre arcade machines, from early attempts at virtual reality to pedal-powered flying contraptions. There are tales of missed opportunities, like the astonishingly powerful Enterprise 64 computer, which got caught in development hell and arrived too late to make an impact on the British microcomputer market. And there are tales of little-known triumphs, like the Galaksija DIY computer kit that introduced a whole generation of Yugoslavians to computing before the country became engulfed by war. Featuring exclusive interviews with creators, developers and collectors, Curious Video Game Machines finally shines a light on the forgotten corners of video-game history.
Author : Andrew W. Appel
Publisher : Cambridge University Press
Page : 560 pages
File Size : 36,15 MB
Release : 2004-07-08
Category : Computers
ISBN : 1107268567
This new, expanded textbook describes all phases of a modern compiler: lexical analysis, parsing, abstract syntax, semantic actions, intermediate representations, instruction selection via tree matching, dataflow analysis, graph-coloring register allocation, and runtime systems. It includes good coverage of current techniques in code generation and register allocation, as well as functional and object-oriented languages, that are missing from most books. In addition, more advanced chapters are now included so that it can be used as the basis for a two-semester or graduate course. The most accepted and successful techniques are described in a concise way, rather than as an exhaustive catalog of every possible variant. Detailed descriptions of the interfaces between modules of a compiler are illustrated with actual C header files. The first part of the book, Fundamentals of Compilation, is suitable for a one-semester first course in compiler design. The second part, Advanced Topics, which includes the advanced chapters, covers the compilation of object-oriented and functional languages, garbage collection, loop optimizations, SSA form, loop scheduling, and optimization for cache-memory hierarchies.
Author : Harold Goldberg
Publisher : Crown Archetype
Page : 354 pages
File Size : 29,75 MB
Release : 2011-04-05
Category : Games & Activities
ISBN : 0307463567
Through the stories of gaming's greatest innovations and most beloved creations, journalist Harold Goldberg captures the creativity, controversy--and passion--behind the videogame's meteoric rise to the top of the pop-culture pantheon. Over the last fifty years, video games have grown from curiosities to fads to trends to one of the world's most popular forms of mass entertainment. But as the gaming industry grows in numerous directions and everyone talks about the advance of the moment, few explore and seek to understand the forces behind this profound evolution. How did we get from Space Invaders to Grand Theft Auto? How exactly did gaming become a $50 billion industry and a dominant pop culture form? What are the stories, the people, the innovations, and the fascinations behind this incredible growth? Through extensive interviews with gaming's greatest innovators, both its icons and those unfairly forgotten by history, All Your Base Are Belong To Us sets out to answer these questions, exposing the creativity, odd theories--and passion--behind the twenty-first century's fastest-growing medium. Go inside the creation of: Grand Theft Auto * World of Warcraft * Bioshock * Kings Quest * Bejeweled * Madden Football * Super Mario Brothers * Myst * Pong * Donkey Kong * Crash Bandicoot * The 7th Guest * Tetris * Shadow Complex * Everquest * The Sims * And many more!
Author : Commodore-Amiga, Inc
Publisher : Addison Wesley Publishing Company
Page : 404 pages
File Size : 50,19 MB
Release : 1989
Category : Computers
ISBN :
Author :
Publisher :
Page : 968 pages
File Size : 35,47 MB
Release : 1996
Category : Internet
ISBN :
Author : André LaMothe
Publisher : Sams Publishing
Page : 1730 pages
File Size : 44,86 MB
Release : 2003
Category : Computers
ISBN : 9780672318351
Today is the greatest time in history to be in the game business. We now have the technology to create games that look real! Sony's Playstation II, XBOX, and Game Cube are cool! But, all this technology isn't easy or trivial to understand - it takes really hard work and lots of Red Bull. The difficulty level of game programming has definitely been cranked up these days in relation to the skill set needed to make games. Andre LaMothe's follow-up book to Tricks of the Windows Game Programming Gurus is the one to read for the latest in 3D game programming. When readers are finished with Tricks of the 3D Game Programming Gurus-Advanced 3D Graphics and Rasterization, they will be able to create a full 3D texture-mapped, lit video game for the PC with a software rasterizer they can write themselves. Moreover, they will understand the underlying principles of 3D graphics and be able to better understand and utilize 3D hardware today and in the future.
Author : Sid Meier
Publisher : W. W. Norton & Company
Page : 233 pages
File Size : 47,82 MB
Release : 2020-09-08
Category : Biography & Autobiography
ISBN : 1324005882
The life and career of the legendary developer celebrated as the “godfather of computer gaming” and creator of Civilization, featuring his rules of good game design. "Sid Meier is a foundation of what gaming is for me today." — Phil Spencer, head of Xbox Over his four-decade career, Sid Meier has produced some of the world’s most popular video games, including Sid Meier’s Civilization, which has sold more than 51 million units worldwide and accumulated more than one billion hours of play. Sid Meier’s Memoir! is the story of an obsessive young computer enthusiast who helped launch a multibillion-dollar industry. Writing with warmth and ironic humor, Meier describes the genesis of his influential studio, MicroProse, founded in 1982 after a trip to a Las Vegas arcade, and recounts the development of landmark games, from vintage classics like Pirates! and Railroad Tycoon, to Civilization and beyond. Articulating his philosophy that a video game should be “a series of interesting decisions,” Meier also shares his perspective on the history of the industry, the psychology of gamers, and fascinating insights into the creative process, including his rules of good game design.