Blood and Volts


Book Description

An ax murderer, two of the most brilliant scientific minds of the century, billions of dollars in profit, precedent-setting legal battles, secrets of life and death - all of these come together in the story of the first electric chair. In Blood and Volts, Th. Metzger creates a unique synthesis of scholarship, storytelling, and cultural critique. Though it draws from a number of disparate fields - true crime, history of technology, conspiracy theory, criminal law - Blood and Volts presents a clear and compelling story: America struggling to define itself through scientific innovation. At the dawn of the twentieth century, General Electric (using Edison's direct current) and Westinghouse (employing Tesla's groundbreaking alternating current) were locked in combat to determine which would dominate the electro-technical fate of the nation. Electricity was thought to be a highly ambiguous force: both godlike creative power and demonic destroyer of life. Metzger argues the electric chair was both harbinger and early pinnacle of modernity, the high altar of the rising cult of progress. In the popular imagination, Tesla and Edison were seen as nearly superhuman beings, and their struggle was not only for wealth and power, but to reshape the face of America.




Anticoagulation


Book Description

This book consists of two major sections, except for the introductory chapter by two editors regarding anticoagulation for portal vein thrombosis in liver cirrhosis. The first section includes four chapters, which provide an overview of knowledge regarding the history, indications, and laboratory monitoring of anticoagulation and electrochemical anticoagulant methods. The second section also includes four chapters, which aim to summarize the current evidence regarding anticoagulation in various clinical scenarios, including COVID-19, peripheral artery diseases, iliofemoral deep vein thrombosis, and ambulatory cancer patients. These chapters are useful for guiding how to use anticoagulants in routine clinical practice, manage patients with thrombotic diseases by anticoagulants, and design future studies regarding anticoagulation.




Blood and Volts


Book Description

At the dawn of the twentieth century, General Electric (using Thomas Edison's direct current) and Westinghouse (employing Nikola Tesla's groundbreaking alternating current) were locked in combat to determine which would dominate the technological fate of the nation. Electricity was thought to be a highly ambiguous force: both godlike creative power and demonic destroyer of life. Th. Metzger argues that for scientists of the day, as well as the general populace, the electric chair was both harbinger and early pinnacle of modernity, the high altar of the rising cult of progress. In the popular imagination, Tesla and Edison were seen as nearly superhuman beings, and their struggle was not only for wealth and power, but to reshape the face of America. In Blood and Volts, Metzger creates a unique synthesis of scholarship, storytelling and cultural critique to present a clear and compelling story of America struggling to define itself through scientific innovation.




Scientific American


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Electrical World


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Queen of Volts


Book Description

A final deadly game will reveal the darkest secrets in the City of Sin in the thrilling conclusion of this “decadent and delicious” YA fantasy trilogy (Kirkus Reviews). Return to the City of Sin, where the perilous final game is about to begin . . . The players? Twenty-two of the most powerful, most notorious people in New Reynes. With no choice but to play, Enne and Levi are desperate to forge new alliances and bargain for their safety. But any misstep could turn deadly when a far more dangerous opponent appears on the board —one plucked straight from the city’s most gruesome legends. While Levi hides behind a mask of false promises, Enne is finally forced out from behind hers. As the game takes its final, vicious turn, these two must decide once and for all whether to be partners or enemies. Because in a game for survival, there are no winners . . . There are only monsters.







FDA Consumer


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