Blood, Sweat and Gears


Book Description

Get in there and experience what is involved on a personal level! That is what Dr. Herm Zandman thought when his curiosity was spiked as he saw the big heavy haulage vehicles thunder along the highways of Australia. During his early immigration days to New Zealand he had already experienced heavy haulage driving as an owner-driver before returning to his fi eld, education. Now he wondered what the little-known world of interstate trucking was like. As he tried to fi nd books to read on the subject, he discovered that nothing was available! This was a challenge not to be denied. The fruit of Herm's questioning mind is Blood Sweat and Gears. The title encapsulates much of what is daily reality to heavy haulage truckers as the content shows. ,br> Humorous and challenging are the encounters and observations made as he maneuvered his B-Double (B-Train) through the Australian country side and cities. An effort is also made to create a better understanding and harmony between the behemoth operators and other participants in traffic. Prior to embarking on this research venture, Herm spent many years in teaching at schools in Holland, New Zealand, and Australia. He and his wife currently reside in South Australia.




Blood, Sweat and Gears


Book Description

Dr. Flash Gordon's experience as an emergency room doctor and 37-year motorcycling veteran allows him a unique perspective on lifesaving instruction for motorcyclists. Blood, Sweat & Gears is filled with the author's amusing-and sometimes sobering-anecdotes from many years of directing a free clinic in San Francisco. Addressing the most prevalent health issues facing those who spend a good deal of time in the saddle, Flash delivers his advice with a strong dose of original humour.




Blood, Sweat, and Pixels


Book Description

NATIONAL BESTSELLER “The stories in this book make for a fascinating and remarkably complete pantheon of just about every common despair and every joy related to game development.” — Rami Ismail, cofounder of Vlambeer and developer of Nuclear Throne Developing video games—hero's journey or fool's errand? The creative and technical logistics that go into building today's hottest games can be more harrowing and complex than the games themselves, often seeming like an endless maze or a bottomless abyss. In Blood, Sweat, and Pixels, Jason Schreier takes readers on a fascinating odyssey behind the scenes of video game development, where the creator may be a team of 600 overworked underdogs or a solitary geek genius. Exploring the artistic challenges, technical impossibilities, marketplace demands, and Donkey Kong-sized monkey wrenches thrown into the works by corporate, Blood, Sweat, and Pixels reveals how bringing any game to completion is more than Sisyphean—it's nothing short of miraculous. Taking some of the most popular, bestselling recent games, Schreier immerses readers in the hellfire of the development process, whether it's RPG studio Bioware's challenge to beat an impossible schedule and overcome countless technical nightmares to build Dragon Age: Inquisition; indie developer Eric Barone's single-handed efforts to grow country-life RPG Stardew Valley from one man's vision into a multi-million-dollar franchise; or Bungie spinning out from their corporate overlords at Microsoft to create Destiny, a brand new universe that they hoped would become as iconic as Star Wars and Lord of the Rings—even as it nearly ripped their studio apart. Documenting the round-the-clock crunches, buggy-eyed burnout, and last-minute saves, Blood, Sweat, and Pixels is a journey through development hell—and ultimately a tribute to the dedicated diehards and unsung heroes who scale mountains of obstacles in their quests to create the best games imaginable.




Mud, Sweat & Gears


Book Description

The tale of a scenic cycling trip—including an index of the 50 finest beers tasted on the trip"One more wouldn't hurt," said Mick. I looked at him doubtfully. "I'm not sure. It's gone three o'clock already. What time does it get dark in Cornwall at this time of year?" "Not for ages," said Mick, waving his hand dismissively. "One more and then we'll get on." He headed back to the bar with our empty beer glasses.As Ellie's 50th birthday approaches and her ambitions of a steady income, a successful career, and an ascent of Everest seem as far away as ever, she begins to doubt she's capable of achieving anything at all. So when her best friend Mick suggests a grueling cycle ride from Land's End to John O'Groats, she takes up the challenge. They opt for the scenic route which takes them along cycle paths, towpaths, and the back roads and byways of Britain, unable to resist sampling local beers in the pubs they pass along the way. But as the pints start to stack up faster than the miles they’re putting under their tires, Ellie wonders if they'll ever make it to the finishing line.




Roiling Dust


Book Description

After working line haul along the Australian roads, former teacher Herm Zandman decided to switch gears hauling grain and fertilizer across Outback Australia. It turned out to be a trucking experience vastly different from the one which he described in his two books Blood, Sweat and Gears and Its Not a Truck! Its a B-Double! This story takes the reader through the vastness of the Outback in a bulk tipper B-Double. The common theme running through the book is the puniness of human scratches on the vast expanse. Roiling dust, created by Outback travelers like road trains and B-Doubles, settles quickly once the rigs have traveled through and serenity returns as if nothing had ever stirred the landscape. In the book, the author relates first hand experiences with the land, the people, the flora and fauna, plus a number of unique Outback activities and touristic attractions that can be found by the discerning tourist and the roaming truck driver. Dr Zandman and his wife currently reside in South Australia. He is still trucking at the time of writing, this time on a milk haulage B-Double, the target of his next childrens book Tanker 80.




Unreasonable Success and How to Achieve It


Book Description

Can We Map Success? Successful people typically don’t plan their success. Instead they develop a unique philosophy or attitude that works for them. They stumble across strategies which are shortcuts to success, and latch onto them. Events hand them opportunities they could not have anticipated. Often their peers with equal or greater talent fail while they succeed. It is too easy to attribute success to inherent, unstoppable genius. Bestselling author and serial entrepreneur Richard Koch charts a map of success, identifying the nine key attitudes and strategies can propel anyone to new heights of accomplishment: Self-belief Olympian Expectations Transforming Experiences One Breakthrough Achievement Make Your Own Trail Find and Drive Your Personal Vehicle Thrive on Setbacks Acquire Unique Intuition Distort Reality With this book, you can embark on a journey towards a new, unreasonably successful future.




Blood, Sweat, and Fear


Book Description

"Going postal. We hear the chilling phrase and think of the rogue employee who snaps. But Blood, Sweat, and Fear shows that on-the-job bloodshed never occurs in isolation. Using violence as a lens, Jeremy Milloy provides fresh insights into the everyday workings of capitalism, class conflict, race, and gender in the United States and Canada. The result is a study that reveals the workplace as a battleground--one that saw a late-century paradigm shift from the collective violence of strikes and riots to the individualized violence of assaults and shootings. Explosive and original, Blood, Sweat, and Fear brings historical perspective to contemporary debates about North American workplace violence."--Back cover




Control Freak


Book Description

The designer of Unreal and Gears of War offers an eye-opening personal account of the video game industry as it grew from niche hobby to hundred-billion-dollar enterprise. Video games are dominating the planet. In 2020, they brought in $180 billion dollars globally—nearly $34 billion in the United States alone. So who are the brilliant designers who create these stunning virtual worlds? Cliff Bleszinski—or CliffyB as he is known to gamers—is one of the few who’ve reached mythical, rock star status. In Control Freak, he gives an unvarnished, all-access tour of the business. Toiling away in his bedroom, Bleszinski created and shipped his first game before graduating high school, and at just seventeen joined a fledgling company called Epic Games. He describes the grueling hours, obscene amounts of Mountain Dew and obsessive focus necessary to achieve his singular creative visions. He details Epic’s rise to industry leader, thanks largely to his work on bestselling franchises Unreal and Gears of War (and, later, his input on a little game called Fortnite), as well as his own awkward ascent from shy, acne-riddled introvert to sports car-driving celebrity rubbing shoulders with Bill Gates. As he writes, “No one is weirder than a nerd with money.” While the book is laced with such self-deprecating humor, Bleszinski also bluntly addresses the challenges that have long-faced the gaming community, including sexism and a lack of representation among both designers and the characters they create. Control Freak is a hilarious, thoughtful, and inspiring memoir. Even if you don’t play games, you’ll walk away from this book recognizing them as a true art form and appreciating the genius of their creators.




Pure Blood


Book Description

In the shadows of Nocturne City, witches lurk and demons prowl, and homicide detective Luna Wilder must keep the peace—while living life as a werewolf. Now bodies are turning up all over town, the brutal murders linked by a cryptic message: We see with empty eyes... To make matters worse for Luna, she can't get wolfishly handsome Dmitri Sandovsky out of her mind. The last time he helped her with a case, Dmitri suffered a demon bite that infected him with a mysterious illness...and now his pack elders have forbidden him from associating with Luna. But she'll need his help when high-level witches start turning up slaughtered. Because a war is brewing between rival clans of blood witches and caster witches—a magical gang war with the power to burn Nocturne City to the ground.




Extra Lives


Book Description

In Extra Lives, acclaimed writer and life-long video game enthusiast Tom Bissell takes the reader on an insightful and entertaining tour of the art and meaning of video games. In just a few decades, video games have grown increasingly complex and sophisticated, and the companies that produce them are now among the most profitable in the entertainment industry. Yet few outside this world have thought deeply about how these games work, why they are so appealing, and what they are capable of artistically. Blending memoir, criticism, and first-rate reportage, Extra Lives is a milestone work about what might be the dominant popular art form of our time.