Blossoming Development of Splines


Book Description

In this lecture, we study Bézier and B-spline curves and surfaces, mathematical representations for free-form curves and surfaces that are common in CAD systems and are used to design aircraft and automobiles, as well as in modeling packages used by the computer animation industry. Bézier/B-splines represent polynomials and piecewise polynomials in a geometric manner using sets of control points that define the shape of the surface. The primary analysis tool used in this lecture is blossoming, which gives an elegant labeling of the control points that allows us to analyze their properties geometrically. Blossoming is used to explore both Bézier and B-spline curves, and in particular to investigate continuity properties, change of basis algorithms, forward differencing, B-spline knot multiplicity, and knot insertion algorithms. We also look at triangle diagrams (which are closely related to blossoming), direct manipulation of B-spline curves, NURBS curves, and triangular and tensor product surfaces.




A Blossoming Development of Splines


Book Description

In this lecture, author Stephen Mann presents Bezier and B-spline curves and surfaces, mathematical representations for free-form curves and surfaces that are common in CAD systems. They are used to design aircraft and automobiles, as well as having uses in modeling packages used by the computer animation industry. Bezier/B-splines represent polynomials and piecewise polynomials in a geometric manner using sets of control points that define the shape of the surface.The primary analysis tool used in this lecture is blossoming, which gives an elegant labeling of the control points that allow us to analyze their properties geometrically. Blossoming is used to explore both Bezier and B-spline curves, and in particular to investigate continuity properties, change of basis algorithms, forward differencing, B-spline knot multiplicity, and knot insertion algorithms. We also look at triangle diagrams (which are closely related to blossoming), direct manipulation of B-spline curves, NURBS curves, and triangular and tensor product surfaces.




Knot Insertion and Deletion Algorithms for B-Spline Curves and Surfaces


Book Description

New approaches to knot insertion and deletion are presented in this unique, detailed approach to understanding, analyzing, and rendering B-spline curves and surfaces. Computer scientists, mechanical engineers, and programmers and analysts involved in CAD and CAGD will find innovative, practical applications using the blossoming approach to knot insertion, factored knot insertion, and knot deletion, as well as comparisons of many knot insertion algorithms. This book also serves as an excellent reference guide for graduate students involved in computer aided geometric design.




An Introduction to Laplacian Spectral Distances and Kernels


Book Description

In geometry processing and shape analysis, several applications have been addressed through the properties of the Laplacian spectral kernels and distances, such as commute time, biharmonic, diffusion, and wave distances. Within this context, this book is intended to provide a common background on the definition and computation of the Laplacian spectral kernels and distances for geometry processing and shape analysis. To this end, we define a unified representation of the isotropic and anisotropic discrete Laplacian operator on surfaces and volumes; then, we introduce the associated differential equations, i.e., the harmonic equation, the Laplacian eigenproblem, and the heat equation. Filtering the Laplacian spectrum, we introduce the Laplacian spectral distances, which generalize the commute-time, biharmonic, diffusion, and wave distances, and their discretization in terms of the Laplacian spectrum. As main applications, we discuss the design of smooth functions and the Laplacian smoothing of noisy scalar functions. All the reviewed numerical schemes are discussed and compared in terms of robustness, approximation accuracy, and computational cost, thus supporting the reader in the selection of the most appropriate with respect to shape representation, computational resources, and target application.




Heterogeneous Spatial Data


Book Description

New data acquisition techniques are emerging and are providing fast and efficient means for multidimensional spatial data collection. Airborne LIDAR surveys, SAR satellites, stereo-photogrammetry and mobile mapping systems are increasingly used for the digital reconstruction of the environment. All these systems provide extremely high volumes of raw data, often enriched with other sensor data (e.g., beam intensity). Improving methods to process and visually analyze this massive amount of geospatial and user-generated data is crucial to increase the efficiency of organizations and to better manage societal challenges. Within this context, this book proposes an up-to-date view of computational methods and tools for spatio-temporal data fusion, multivariate surface generation, and feature extraction, along with their main applications for surface approximation and rainfall analysis. The book is intended to attract interest from different fields, such as computer vision, computer graphics, geomatics, and remote sensing, working on the common goal of processing 3D data. To this end, it presents and compares methods that process and analyze the massive amount of geospatial data in order to support better management of societal challenges through more timely and better decision making, independent of a specific data modeling paradigm (e.g., 2D vector data, regular grids or 3D point clouds). We also show how current research is developing from the traditional layered approach, adopted by most GIS softwares, to intelligent methods for integrating existing data sets that might contain important information on a geographical area and environmental phenomenon. These services combine traditional map-oriented visualization with fully 3D visual decision support methods and exploit semantics-oriented information (e.g., a-priori knowledge, annotations, segmentations) when processing, merging, and integrating big pre-existing data sets.




Rethinking Quaternions


Book Description

Quaternion multiplication can be used to rotate vectors in three-dimensions. Therefore, in computer graphics, quaternions have three principal applications: to increase speed and reduce storage for calculations involving rotations, to avoid distortions arising from numerical inaccuracies caused by floating point computations with rotations, and to interpolate between two rotations for key frame animation. Yet while the formal algebra of quaternions is well-known in the graphics community, the derivations of the formulas for this algebra and the geometric principles underlying this algebra are not well understood. The goals of this monograph are to provide a fresh, geometric interpretation for quaternions, appropriate for contemporary computer graphics, based on mass-points; to present better ways to visualize quaternions, and the effect of quaternion multiplication on points and vectors in three dimensions using insights from the algebra and geometry of multiplication in the complex plane; to derive the formula for quaternion multiplication from first principles; to develop simple, intuitive proofs of the sandwiching formulas for rotation and reflection; to show how to apply sandwiching to compute perspective projections. In addition to these theoretical issues, we also address some computational questions. We develop straightforward formulas for converting back and forth between quaternion and matrix representations for rotations, reflections, and perspective projections, and we discuss the relative advantages and disadvantages of the quaternion and matrix representations for these transformations. Moreover, we show how to avoid distortions due to floating point computations with rotations by using unit quaternions to represent rotations. We also derive the formula for spherical linear interpolation, and we explain how to apply this formula to interpolate between two rotations for key frame animation. Finally, we explain the role of quaternions in low-dimensional Clifford algebras, and we show how to apply the Clifford algebra for R3 to model rotations, reflections, and perspective projections. To help the reader understand the concepts and formulas presented here, we have incorporated many exercises in order to clarify and elaborate some of the key points in the text. Table of Contents: Preface / Theory / Computation / Rethinking Quaternions and Clif ford Algebras / References / Further Reading / Author Biography




Introductory Tiling Theory for Computer Graphics


Book Description

Tiling theory is an elegant branch of mathematics that has applications in several areas of computer science. The most immediate application area is graphics, where tiling theory has been used in the contexts of texture generation, sampling theory, remeshing, and of course the generation of decorative patterns. The combination of a solid theoretical base (complete with tantalizing open problems), practical algorithmic techniques, and exciting applications make tiling theory a worthwhile area of study for practitioners and students in computer science. This synthesis lecture introduces the mathematical and algorithmic foundations of tiling theory to a computer graphics audience. The goal is primarily to introduce concepts and terminology, clear up common misconceptions, and state and apply important results. The book also describes some of the algorithms and data structures that allow several aspects of tiling theory to be used in practice. Table of Contents: Introduction / Tiling Basics / Symmetry / Tilings by Polygons / Isohedral Tilings / Nonperiodic and Aperiodic Tilings / Survey




Mathematical Basics of Motion and Deformation in Computer Graphics, Second Edition


Book Description

This synthesis lecture presents an intuitive introduction to the mathematics of motion and deformation in computer graphics. Starting with familiar concepts in graphics, such as Euler angles, quaternions, and affine transformations, we illustrate that a mathematical theory behind these concepts enables us to develop the techniques for efficient/effective creation of computer animation. This book, therefore, serves as a good guidepost to mathematics (differential geometry and Lie theory) for students of geometric modeling and animation in computer graphics. Experienced developers and researchers will also benefit from this book, since it gives a comprehensive overview of mathematical approaches that are particularly useful in character modeling, deformation, and animation.




Sound Synthesis, Propagation, and Rendering


Book Description

This book gives a broad overview of research on sound simulation driven by a variety of applications. Vibrating objects produce sound, which then propagates through a medium such as air or water before finally being heard by a listener. As a crucial sensory channel, sound plays a vital role in many applications. There is a well-established research community in acoustics that has studied the problems related to sound simulation for six decades. Some of the earliest work was motivated by the design of concert halls, theaters, or lecture rooms with good acoustic characteristics. These problems also have been investigated in other applications, including noise control and sound design for urban planning, building construction, and automotive applications. Moreover, plausible or realistic sound effects can improve the sense of presence in a virtual environment or a game. In these applications, sound can provide important clues such as source directionality and spatial size. The book first surveys various sound synthesis methods, including harmonic synthesis, texture synthesis, spectral analysis, and physics-based synthesis. Next, it provides an overview of sound propagation techniques, including wave-based methods, geometric-based methods, and hybrid methods. The book also summarizes various techniques for sound rendering. Finally, it surveys some recent trends, including the use of machine learning methods to accelerate sound simulation and the use of sound simulation techniques for other applications such as speech recognition, source localization, and computer-aided design.




Information Theory Tools for Image Processing


Book Description

Information Theory (IT) tools, widely used in many scientific fields such as engineering, physics, genetics, neuroscience, and many others, are also useful transversal tools in image processing. In this book, we present the basic concepts of IT and how they have been used in the image processing areas of registration, segmentation, video processing, and computational aesthetics. Some of the approaches presented, such as the application of mutual information to registration, are the state of the art in the field. All techniques presented in this book have been previously published in peer-reviewed conference proceedings or international journals. We have stressed here their common aspects, and presented them in an unified way, so to make clear to the reader which problems IT tools can help to solve, which specific tools to use, and how to apply them. The IT basics are presented so as to be self-contained in the book. The intended audiences are students and practitioners of image processing and related areas such as computer graphics and visualization. In addition, students and practitioners of IT will be interested in knowing about these applications. Table of Contents: Preface / Acknowledgments / Information Theory Basics / Image Registration / Image Segmentation / Video Key Frame Selection / Informational Aesthetics Measures / Bibliography / Authors' Biographies