Braving Britannia


Book Description

Welcome to a digital world where anything is possible. Over the past two decades, millions of players have inhabited the virtual world of Britannia inside the Massively Multiplayer Online fantasy PC game, Ultima Online. Released in 1997 by developer Origin Systems and publisher Electronic Arts, Ultima Online is known as the grandfather of MMOs. Braving Britannia: Tales of Life, Love, and Adventure in Ultima Online collects interviews with 35 of the game's players, volunteers, and developers, revealing what they did, where they adventured, and how their lives were shaped, changed, and altered through experiences in Ultima Online's shared virtual world. In a fantasy world of limitless potential, the only thing players seem to enjoy more than playing the game is talking about it, and yet, the true stories behind the avatars have largely gone unpublished for the past twenty years. Until now.




Braving Britannia


Book Description

YOU CAN'T GO HOME AGAIN ... OR CAN YOU? For more than 20 years, millions of players have lived, loved, and lost in the medieval fantasy world of Britannia within the video game Ultima Online. Originally released in 1997 by developer Origin Systems and publisher Electronic Arts, Ultima Online is widely considered to be the grandfather of Massively Multiplayer Online games. This second volume of the Braving Britannia series collects interviews with 30 more of the game's players as they share treasured memories of slaughtering the weak, protecting the innocent, founding successful roleplaying communities, meeting future spouses, bonding with family and friends, decorating expansive castles, or just causing trouble for everyone around them. Meanwhile, the author returns to Ultima Online for the first time in more than 15 years, hoping to discover whether the game is as special as he remembers it, or if his feelings are merely rooted in nostalgia. It's time to brave Britannia. Again.




Musings on Minutiae


Book Description

Welcome to Weston Locher's Musings on Minutiae where the author offers up hilarious observations and insights on topics of great importance such as: Living in an urban apartment complex ( if I become an admitted pet owner, then I have to pay not only a several hundred dollar deposit to the apartment complex, but I'm pretty sure that they also reserve the right to harvest some of my bodily organs ), living with felines ( as I'm walking anywhere in my apartment. They scamper in front of my legs, causing me to fall and face plant into whatever furniture is closest. They especially like to play this game when I'm carrying piping hot coffee.), his childhood Memories (Our family was nearly torn apart on several occasions by arguments started when the refrigerator door was open for what my father deemed as 'too long.'), and much more. Chock full of humorous essays and personal anecdotes, Musings on Minutiae will keep you laughing for as long as you have a pulse.




Developing Online Games


Book Description

A soup-to-nuts overview of just what it takes to successfully design, develop and manage an online game. Learn from the top two online game developers through the real-world successes and mistakes not known to others. There are Case studies from 10+ industry leaders, including Raph Koster, J. Baron, R. Bartle, D. Schubert, A. Macris, and more! Covers all types of online games: Retail Hybrids, Persistent Worlds, and console games. Developing Online Games provides insight into designing, developing and managing online games that is available nowhere else. Online game programming guru Jessica Mulligan and seasoned exec Bridgette Patrovsky provide insights into the industry that will allow others entering this market to avoid the mistakes of the past. In addition to their own experiences, the authors provide interviews, insight and anecdotes from over twenty of the most well-known and experienced online game insiders. The book includes case studies of the successes and failures of today's most well-known online games. There is also a special section for senior executives on how to budget an online game and how to assemble the right development and management teams. The book ends with a look at the future of online gaming: not only online console gaming (Xbox Online, Playstation 2), but the emerging mobile device game market (cell phones, wireless, PDA).




The British Navy Book


Book Description




Red Dead Redemption


Book Description

First garnering both dismissal and intrigue as “Grand Theft Horse,” Rockstar Games’ 2010 action-adventure Red Dead Redemption was met on its release with critical acclaim for its open-world gameplay, its immersive environments, and its authenticity to the experience of the Wild West. Well, the simulated Wild West, that is. Boss Fight invites you to find out how the West was created, sold, and marketed to readers, moviegoers, and gamers as a space where “freedom” and “progress” duel for control of the dry, punishing frontier. Join writer and scholar Matt Margini as he journeys across the broad and expansive genre known as the Western, tracing the lineage of the familiar self-sufficient loner cowboy from prototypes like Buffalo Bill, through golden age icons like John Wayne and antiheroes like Clint Eastwood’s “Man with No Name,” up to Red Dead’s John Marston. With a critical reading of Red Dead’s narrative, setting, and gameplay through the lens of the rich and ever-shifting genre of the Western, Margini reveals its connections to a long legacy of mythmaking that has colored not only the stories we love to consume, but the histories we tell about America.




Tooth and Claw


Book Description

Fantasy-roman.




Britannia's Pastorals


Book Description




Nineteen Weeks


Book Description

The whirl of events during the spring and summer of 1940 is boggling to contemplate--the events in Europe had an immediate impact on the American political scene. "Nineteen Weeks" recounts the epic tale of America and Britain confronting the great crush of history and raises important questions about the rise of America to a dominant role in global politics. Photo insert.




Britannia’s Palette


Book Description

Britannia's Palette looks at the lives of British artists who witnessed the naval war against the French Republic and Empire between 1793 and 1815. This band of brothers, through their artistic and entrepreneurial efforts, established the images of the war at sea that were central to the understanding their contemporaries had of events - images that endure to this day. In this unprecedented book, Nicholas Tracy reveals the importance of the self-employed artist to the study of a nation at war. He includes lively accounts of serving officers, retired sailors, and academy-trained artists who, often under the threat of debtor's prison, struggled to balance the standards of art with the public desire for heroic, reassuring images. Containing over eighty illustrations, Britannia's Palette explores a varied and exciting collection of paintings that reveal the poignancy of the human experience of war.