Bridging the Academia Industry Divide


Book Description

This book is the result of years of research following a realization of the mismatch of engineering skills produced by universities and those that industry required, based on the situation in Sub-Saharan Africa, equally applicable to other regions in Africa and indeed worldwide. The book is meant to assist engineering academics and engineers in industry to build capacity and cope with the dynamic trends in technology brought on by the 4th Industrial Revolution and to prepare for the 5th Industrial Revolution, an era predicted to be dominated by critical and system thinkers with creative and innovative skills as basic necessities. The book is also useful for policy-making researchers in academia, industrial and public sector researchers, and implementers in governments that provide required funding for the development of human resources and skills. The book primarily consists of the novel research and innovation approaches of modelling and building systems thinking sub-models which were ultimately integrated into the Universal Systems Thinking (UST) model aimed at improving the quality of engineers and engineering practice. The initiatives in this book include strategies for bridging the gap between industry and academia through systems thinking research. The book provides information on how to model, simulate, adjust and implement integrated systems thinking approaches to engineering education and training for capacity building and sustainability. The book also covers approaches to address research gaps and mismatch of skills while capitalizing on the successes of several projects carried out and supported by the Royal Academy of Engineering over the years.




Encyclopedia of Computer Graphics and Games


Book Description

Encyclopedia of Computer Graphics and Games (ECGG) is a unique reference resource tailored to meet the needs of research and applications for industry professionals and academic communities worldwide. The ECGG covers the history, technologies, and trends of computer graphics and games. Editor Newton Lee, Institute for Education, Research, and Scholarships, Los Angeles, CA, USA Academic Co-Chairs Shlomo Dubnov, Department of Music and Computer Science and Engineering, University of California San Diego, San Diego, CA, USA Patrick C. K. Hung, University of Ontario Institute of Technology, Oshawa, ON, Canada Jaci Lee Lederman, Vincennes University, Vincennes, IN, USA Industry Co-Chairs Shuichi Kurabayashi, Cygames, Inc. & Keio University, Kanagawa, Japan Xiaomao Wu, Gritworld GmbH, Frankfurt am Main, Hessen, Germany Editorial Board Members Leigh Achterbosch, School of Science, Engineering, IT and Physical Sciences, Federation University Australia Mt Helen, Ballarat, VIC, Australia Ramazan S. Aygun, Department of Computer Science, Kennesaw State University, Marietta, GA, USA Barbaros Bostan, BUG Game Lab, Bahçeşehir University (BAU), Istanbul, Turkey Anthony L. Brooks, Aalborg University, Aalborg, Denmark Guven Catak, BUG Game Lab, Bahçeşehir University (BAU), Istanbul, Turkey Alvin Kok Chuen Chan, Cambridge Corporate University, Lucerne, Switzerland Anirban Chowdhury, Department of User Experience and Interaction Design, School of Design (SoD), University of Petroleum and Energy Studies (UPES), Dehradun, Uttarakhand, India Saverio Debernardis, Dipartimento di Meccanica, Matematica e Management, Politecnico di Bari, Bari, Italy Abdennour El Rhalibi, Liverpool John Moores University, Liverpool, UK Stefano Ferretti, Department of Computer Science and Engineering, University of Bologna, Bologna, Italy Han Hu, School of Information and Electronics, Beijing Institute of Technology, Beijing, China Ms. Susan Johnston, Select Services Films Inc., Los Angeles, CA, USA Chris Joslin, Carleton University, Ottawa, Canada Sicilia Ferreira Judice, Department of Computer Science, University of Calgary, Calgary, Canada Hoshang Kolivand, Department Computer Science, Faculty of Engineering and Technology, Liverpool John Moores University, Liverpool, UK Dario Maggiorini, Department of Computer Science, University of Milan, Milan, Italy Tim McGraw, Purdue University, West Lafayette, IN, USA George Papagiannakis, ORamaVR S.A., Heraklion, Greece; FORTH-ICS, Heraklion Greece University of Crete, Heraklion, Greece Florian Richoux, Nantes Atlantic Computer Science Laboratory (LINA), Université de Nantes, Nantes, France Andrea Sanna, Dipartimento di Automatica e Informatica, Politecnico di Torino, Turin, Italy Yann Savoye, Institut fur Informatik, Innsbruck University, Innsbruck, Austria Sercan Şengün, Wonsook Kim School of Art, Illinois State University, Normal, IL, USA Ruck Thawonmas, Ritsumeikan University, Shiga, Japan Vinesh Thiruchelvam, Asia Pacific University of Technology & Innovation, Kuala Lumpur, Malaysia Rojin Vishkaie, Amazon, Seattle, WA, USA Duncan A. H. Williams, Digital Creativity Labs, Department of Computer Science, University of York, York, UK Sai-Keung Wong, National Chiao Tung University, Hsinchu, Taiwan Editorial Board Intern Sam Romershausen, Vincennes University, Vincennes, IN, USA




Fostering Industry-Academia Partnerships for Innovation-Driven Trade


Book Description

In the rapidly evolving environment of academia and industry, a critical challenge emerges how to navigate the complexities of innovation-driven trade and foster synergies between these two realms. As industries grapple with the demands of innovation, educational institutions seek avenues to bridge the gap and contribute meaningfully to economic development. This challenge requires a comprehensive exploration of the profound and transformational terrain that is shaping partnerships between academia and industry. The current situation poses multifaceted challenges, from staying abreast of industry trends and fostering sustainable practices to navigating legal complexities and ensuring organizational growth. As industries strive for innovation, academic institutions face the imperative to not only keep pace but lead the way. The disconnect between these two realms hinders the realization of a future molded by their collaborative efforts, impeding sustainable progress and economic development. There is an urgent need to address these challenges, acknowledging the intricacies of industry-academia collaborations and their far-reaching impact on effectiveness. Fostering Industry-Academia Partnerships for Innovation-Driven Trade serves as a definitive solution to the identified problem, offering an in-depth exploration of pioneering work in industry-academia collaborations. Tailored for educational and research institutions, as well as libraries of central and state governments, it transcends borders to hold global importance. Designed for specific courses across various academic programs, delving into critical themes such as general management, legal practices, finance, economics, information technology, artificial intelligence, marketing, international business, and human resource management. Each section of the book contributes to unraveling the intricacies of collaboration, providing insights that are not only timely but universally significant.




Innovation and Evolution in Higher Education


Book Description

Higher education fulfills vital functions in talent cultivation, scientific research, social service, and innovation. Its innovation and transformation play a critical role in societal development. In recent years, countries around the world have been actively exploring effective pathways for the innovation and transformation of higher education. This book capitalizes on this momentum, summarizing the theoretical and practical advancements concerning higher education reform and innovation in various countries and regions. It emphasizes the significance of higher education in regional development, how the learning sciences lead to talent cultivation in higher education, and the theories and practices of student development in higher education, providing valuable insights into higher education reform and innovation.




Evolving Corporate Education Strategies for Developing Countries: The Role of Universities


Book Description

Educational commissions continue to press the need for growth in higher education. In particular, universities in developing countries persist in putting their academic theory into practice by aiming to integrate their intellectual and cultural traditions into higher education. Evolving Corporate Education Strategies for Developing Countries: The Role of Universities presents the theories and opportunities for integrating corporate education into traditional universities as well as highlighting the professional development in different subject areas. This book provides relevant research important for policy makers, practitioners and scholars of higher education.







Redefining Reality: My Vision for an Education Rooted in Real-World Experiences


Book Description

Education has always been at the heart of societal progress and individual fulfillment. As I ventured through my own educational journey, I observed an ongoing dissonance between academic knowledge and real-life applications. While the classroom introduced theories and concepts, it often lacked the grounding in practical experiences that I believe is essential for preparing individuals to navigate the complexities of the modern world. This realization inspired me to write this book, not only to share my experiences and reflections but also to propose a new approach to education—one that aligns closely with the realities of life, work, and personal growth. Throughout my journey as an educator, researcher, and learner, I have seen both the strengths and the limitations of our current education system. I have witnessed students excelling in structured academic environments only to struggle when faced with the unpredictability of real-world challenges. Conversely, I have seen individuals who may not fit traditional academic molds flourish when given the freedom to apply their unique skills and perspectives to meaningful tasks outside of classrooms. These observations reinforced my belief that education should serve as a bridge to reality, fostering not only intellectual development but also emotional, ethical, and practical growth. This book is an exploration of what education could look like if it were reimagined to reflect life’s complexities, its demands, and its nuances. Each chapter delves into a core component of a real-world education, from fostering lifelong learning to teaching critical thinking, cultivating empathy, and embracing technology in a balanced manner. My aim is not to discard the traditional structure of education but to reshape it, infusing it with values and approaches that reflect the challenges, responsibilities, and opportunities students will encounter beyond the school walls. In writing this book, I have been mindful of the many voices that shape our understanding of education today—teachers, students, parents, researchers, and policymakers. I recognize that my perspective is just one of many, but it is a voice informed by years of observing and participating in the educational process. This book is an invitation to all who believe in the transformative power of education to rethink and reimagine our approach. I hope it sparks dialogue, inspires innovation, and, most importantly, brings us closer to an education system that truly prepares students for life in all its dimensions.







Computer Aided Design


Book Description

The book comprehensively discusses principles, techniques, research activities, applications and case studies of computer-aided design in a single volume. The textbook will serve as ideal study material for undergraduate, and graduate students in a multitude of engineering disciplines. The book • Discusses techniques for wireframe, surface and solid modelling including practical cases and limitations. • Each chapter contains solved examples and unsolved exercises. • Includes research case studies and practical examples in enabling the user to link academic theory to engineering practice. • Highlights the ability to convert graphic to non-graphic information such as in drawing up bills of materials in practice. • Discusses important topics including constructive solid geometry, Boolean operations on solid primitives and Boolean algebra. This text covers different aspects of computer-aided design, from the basic two-dimensional constructions through modifications, use of layers and dimensioning to advanced aspects such as three-dimensional modelling and customization of the package to suit different applications and disciplines. It further discusses important concepts including orthographic projections, isometric projections, 3D wireframe modelling, 3D surface modelling, solids of extrusion and solids of revolution. It will serve as ideal study material for undergraduate, and graduate students in the fields of mechanical engineering, industrial engineering, electrical and electronic engineering, civil and construction engineering, aerospace engineering and manufacturing engineering.