Brush & Pixel: Artistic Endeavors for Young Creatives


Book Description

"Brush & Pixel: Artistic Endeavors for Young Creatives" is an inspiring guidebook for youths interested in art and design. This book combines traditional skills with modern technology to guide readers through a captivating journey in creating unique and impactful artwork. Each page of this book is filled with practical guidance, creative tips, and motivational inspiration. From mastering basic drawing techniques with pencils and brushes to exploring the digital realm with the latest graphic design software, readers are invited to explore a variety of artistic techniques and styles. Through inspirational stories and insights from successful young artists, this book helps unlock the creative potential of readers. From comic book illustrations to digital art, from watercolor paintings to graffiti art, every reader is given the opportunity to discover their own talents and interests in the world of art. "Brush & Pixel" not only provides practical guidance on art techniques but also highlights the importance of self-expression and imagination in the creative process. It is the perfect guide for young people looking to explore the world of art, unleash their creative potential, and find beauty in all forms of artistic expression.




Industrial Photography


Book Description




Ruby Charm Colors Big Book of Color Charts


Book Description

222 page, 8.5 x 11", spiral bound and tabbed Artist Edition book dedicated to charting and swatching colored pencils, pastel pencils, watercolor pencils, ink, and markers. Book includes 49 pre-labeled charts (with color names and numbers) of the most popular brands. Book also includes blank charts for additional brands and media, and a large number of original line art illustrations that can be colored. This book was designed and illustrated for the adult coloring market by Susan Carlson (aka Ruby Charm Colors).




Ultralearning


Book Description

Now a Wall Street Journal bestseller. Learn a new talent, stay relevant, reinvent yourself, and adapt to whatever the workplace throws your way. Ultralearning offers nine principles to master hard skills quickly. This is the essential guide to future-proof your career and maximize your competitive advantage through self-education. In these tumultuous times of economic and technological change, staying ahead depends on continual self-education—a lifelong mastery of fresh ideas, subjects, and skills. If you want to accomplish more and stand apart from everyone else, you need to become an ultralearner. The challenge of learning new skills is that you think you already know how best to learn, as you did as a student, so you rerun old routines and old ways of solving problems. To counter that, Ultralearning offers powerful strategies to break you out of those mental ruts and introduces new training methods to help you push through to higher levels of retention. Scott H. Young incorporates the latest research about the most effective learning methods and the stories of other ultralearners like himself—among them Benjamin Franklin, chess grandmaster Judit Polgár, and Nobel laureate physicist Richard Feynman, as well as a host of others, such as little-known modern polymath Nigel Richards, who won the French World Scrabble Championship—without knowing French. Young documents the methods he and others have used to acquire knowledge and shows that, far from being an obscure skill limited to aggressive autodidacts, ultralearning is a powerful tool anyone can use to improve their career, studies, and life. Ultralearning explores this fascinating subculture, shares a proven framework for a successful ultralearning project, and offers insights into how you can organize and exe - cute a plan to learn anything deeply and quickly, without teachers or budget-busting tuition costs. Whether the goal is to be fluent in a language (or ten languages), earn the equivalent of a college degree in a fraction of the time, or master multiple tools to build a product or business from the ground up, the principles in Ultralearning will guide you to success.




Computer Artist


Book Description




Generative Art


Book Description

Summary Generative Art presents both the technique and the beauty of algorithmic art. The book includes high-quality examples of generative art, along with the specific programmatic steps author and artist Matt Pearson followed to create each unique piece using the Processing programming language. About the Technology Artists have always explored new media, and computer-based artists are no exception. Generative art, a technique where the artist creates print or onscreen images by using computer algorithms, finds the artistic intersection of programming, computer graphics, and individual expression. The book includes a tutorial on Processing, an open source programming language and environment for people who want to create images, animations, and interactions. About the Book Generative Art presents both the techniques and the beauty of algorithmic art. In it, you'll find dozens of high-quality examples of generative art, along with the specific steps the author followed to create each unique piece using the Processing programming language. The book includes concise tutorials for each of the technical components required to create the book's images, and it offers countless suggestions for how you can combine and reuse the various techniques to create your own works. Purchase of the print book comes with an offer of a free PDF, ePub, and Kindle eBook from Manning. Also available is all code from the book. What's Inside The principles of algorithmic art A Processing language tutorial Using organic, pseudo-random, emergent, and fractal processes ========================================​========= Table of Contents Part 1 Creative Coding Generative Art: In Theory and Practice Processing: A Programming Language for ArtistsPart 2 Randomness and Noise The Wrong Way to Draw A Line The Wrong Way to Draw a Circle Adding Dimensions Part 3 Complexity Emergence Autonomy Fractals




The Animator's Survival Kit


Book Description

"A manual of methods, principles and formulas for classical, computer, games, stop motion and internet animators"--Cover.




Method Meets Art, Second Edition


Book Description

"This book presents the first comprehensive introduction to arts-based research (ABR) practices, which scholars in multiple disciplines are fruitfully using to reveal information and represent experiences that traditional methods cannot capture. Each of the six major ABR genres/m-/narrative inquiry, poetry, music, performance, dance, and visual art/m-/is covered in chapters that introduce key concepts and tools and present an exemplary research article by a leading ABR practitioner. Patricia Leavy discusses the kinds of research questions these innovative approaches can address and offers practical guidance for applying them in all phases of a research project, from design and data collection to analysis, interpretation, representation, and evaluation. Chapters include checklists to guide methodological decision making, discussion questions, and recommended print and online resources"--




Invitation to the Gallery


Book Description




Hackers & Painters


Book Description

The author examines issues such as the rightness of web-based applications, the programming language renaissance, spam filtering, the Open Source Movement, Internet startups and more. He also tells important stories about the kinds of people behind technical innovations, revealing their character and their craft.