Building Hypermedia APIs with HTML5 and Node


Book Description

With this concise book, you’ll learn the art of building hypermedia APIs that don’t simply run on the Web, but that actually exist in the Web. You’ll start with the general principles and technologies behind this architectural approach, and then dive hands-on into three fully-functional API examples. Too many APIs rely on concepts rooted in desktop and local area network patterns that don’t scale well—costly solutions that are difficult to maintain over time. This book shows system architects and web developers how to design and implement human- and machine-readable web services that remain stable and flexible as they scale. Learn the H-Factors for representing application metadata across all media types and formats Understand the four basic design elements for authoring hypermedia types Convert a simple read-only XML-based media type into a successful API design Examine the challenges and advantages of designing a hypermedia type with JSON Use HTML5’s rich set of hypermedia controls in the API design process Learn the details of documenting, publishing, and registering media type designs and link-relation types




Building Hypermedia Applications


Book Description

In one volume, project leaders and programmers will find all the information they need for building PC and Macintosh HyperMedia applications. The book expertly covers both the technical details of application development as well as the project management requirements.




Building Hypermedia APIs with HTML5 and Node


Book Description

With this concise book, you’ll learn the art of building hypermedia APIs that don’t simply run on the Web, but that actually exist in the Web. You’ll start with the general principles and technologies behind this architectural approach, and then dive hands-on into three fully-functional API examples. Too many APIs rely on concepts rooted in desktop and local area network patterns that don’t scale well—costly solutions that are difficult to maintain over time. This book shows system architects and web developers how to design and implement human- and machine-readable web services that remain stable and flexible as they scale. Learn the H-Factors for representing application metadata across all media types and formats Understand the four basic design elements for authoring hypermedia types Convert a simple read-only XML-based media type into a successful API design Examine the challenges and advantages of designing a hypermedia type with JSON Use HTML5’s rich set of hypermedia controls in the API design process Learn the details of documenting, publishing, and registering media type designs and link-relation types




Rethinking Hypermedia


Book Description

Rethinking Hypermedia: The Microcosm Approach is essentially the story of the Microcosm hypermedia research and development project that started in the late 1980's and from which has emerged a philosophy that re-examines the whole concept of hypermedia and its role in the evolution of multimedia information systems. The book presents the complete story of Microcosm to date. It sets the development of Microcosm in the context of the history of the subject from which it evolved, as well as the developments in the wider world of technology over the last two decades including personal computing, high-speed communications, and the growth of the Internet. These all lead us towards a world of global integrated information environments: the publishing revolution of the 20th century, in principle making vast amounts of information available to anybody anywhere in the world. Rethinking Hypermedia: The Microcosm Approach explains the role that open hypermedia systems and link services will play in the integrated information environments of the future. It considers issues such as authoring, legacy systems and data integrity issues, and looks beyond the simple hypertext model provided in the World Wide Web and other systems today to the world of intelligent information processing agents that will help us deal with the problems of information overload and maintenance. Rethinking Hypermedia: The Microcosm Approach will be of interest to all those who are involved in designing, implementing and maintaining hypermedia systems such as the World Wide Web by setting the groundwork for producing a system that is both easy to use and easy to maintain. Rethinking Hypermedia: The Microcosm Approach is essential reading for anyone involved in the provision of online information.




Hypermedia Design


Book Description

This is the latest volume in the 'Workshops in Computing' series, and contains papers from the International Workshop on Hpyermedia Design, held in Montpellier, France, from 1 - 2 June 1995. The workshop aimed to provide a forum for researchers and practitioners from a variety of backgrounds to discuss the many facets of hypermedia design. Among the specific topics covered by the papers are: design methods, multimedia modelling, higher structures in hypermedia design spaces, user-interface design for hypermedia, building distributed web applications, and hyperdialogs. The resulting volume provides a comprehensive overview of the state of the art in this important field. It will be of interest to researchers, practitioners and students involved in any aspect of hypermedia design.




Database and Expert Systems Applications


Book Description

This volume constitutes the proceedings of the 5th International Conference on Database and Expert Systems Applications (DEXA '94), held in Athens, Greece in September 1994. The 78 papers presented were selected from more than 300 submissions and give a comprehensive view of advanced applications of databases and expert systems. Among the topics covered are object-oriented, temporal, active, geographical, hypermedia and distributed databases, data management, cooperative office applications, object-oriented modelling, industrial applications, conceptual modelling, legal systems, evolving environments, knowledge engineering, information retrieval, advanced querying, medical systems, and CIM.




Handbook of Research on Mobile Software Engineering: Design, Implementation, and Emergent Applications


Book Description

The popularity of an increasing number of mobile devices, such as PDAs, laptops, smart phones, and tablet computers, has made the mobile device the central method of communication in many societies. These devices may be used as electronic wallets, social networking tools, or may serve as a person’s main access point to the World Wide Web. The Handbook of Research on Mobile Software Engineering: Design, Implementation, and Emergent Applications highlights state-of-the-art research concerning the key issues surrounding current and future challenges associated with the software engineering of mobile systems and related emergent applications. This handbook addresses gaps in the literature within the area of software engineering and the mobile computing world.




Information Modeling for Internet Applications


Book Description

Information Modeling for Internet Applications considers the fundamentals of web site modeling. It gives theoretical background as well as practical modeling techniques, which assist in the planning and development of web sites, other collections of hyperdocument and web-based information systems in general. Besides the modeling of page structures, navigation paths, and presentation functions, this will help to perform a variety of additional tasks, such as adaptation to user groups.




REST in Practice


Book Description

REST continues to gain momentum as the best method for building Web services, and this down-to-earth book delivers techniques and examples that show how to design and implement integration solutions using the REST architectural style.




Advances in Systems, Computing Sciences and Software Engineering


Book Description

Advances in Systems, Computing Sciences and Software Engineering This book includes the proceedings of the International Conference on Systems, Computing Sciences and Software Engineering (SCSS’05). The proceedings are a set of rigorously reviewed world-class manuscripts addressing and detailing state-of-the-art research projects in the areas of computer science, software engineering, computer engineering, systems sciences and engineering, information technology, parallel and distributed computing and web-based programming. SCSS’05 was part of the International Joint Conferences on Computer, Information, and Systems Sciences, and Engineering (CISSE’05) (www. cisse2005. org), the World’s first Engineering/Computing and Systems Research E-Conference. CISSE’05 was the first high-caliber Research Conference in the world to be completely conducted online in real-time via the internet. CISSE’05 received 255 research paper submissions and the final program included 140 accepted papers, from more than 45 countries. The concept and format of CISSE’05 were very exciting and ground-breaking. The PowerPoint presentations, final paper manuscripts and time schedule for live presentations over the web had been available for 3 weeks prior to the start of the conference for all registrants, so they could choose the presentations they want to attend and think about questions that they might want to ask. The live audio presentations were also recorded and were part of the permanent CISSE archive, which also included all power point presentations and papers. SCSS’05 provided a virtual forum for presentation and discussion of the state-of the-art research on Systems, Computing Sciences and Software Engineering.