Byte-sized Television


Book Description

Written in a hip and entertaining style in the language of the Web generation, this book guides the aspiring videomaker to create his own series for the Internet, from an initial series idea through writing, production, and uploading and marketing a polished pilot.




Byte-Sized World of Technology (Fact Attack #2)


Book Description

Learn all about the crazy history of technology in this second Fact Attack book featuring over 250 awesomely incredible, weird, and crazy facts! Did you know more people have cell phones than toothbrushes? That Google answers about a billion questions a day? Or that Alexander Graham Bell wanted the standard telephone greeting to be "Ahoy"?Discover these incredible facts and more in the next Fact Attack book, all about inventions and technology. Fact Attack is an exploration of the most amazing and awe-inspiring facts about technology and inventions throughout history. Heavily designed with different approaches on each page, the style is dynamic, fresh, and in your face. Whether you flip to a page to learn a digestible fact or read it from beginning to end, this is a book a reader will return to time and again.




HWM


Book Description

Singapore's leading tech magazine gives its readers the power to decide with its informative articles and in-depth reviews.




The Big Picture and Other Byte-sized Short Stories


Book Description

This collection of short stories includes many different genres. Whether the story line is a psychological effort, comedy, science fiction, fantasy or satire, the author has tried to render a diverse entertainment value to each. In this fast-paced, hectic, and TV-dominated culture, these stories were written to offer a half-hour to one-hour window of insightful entertainment, reminiscent of "The Twilight Zone" and "Hitchcock Presents." Many of these tales have an abrupt, unexpected twist and could easily be adapted as television screenplays. The sequence of these short stories will keep the reader guessing as to what motifs and messages will appear next, much like a baseball pitcher working his batter to keep him off balance. Many of these stories are like a quick jolt, providing instant gratification. Among the 20 very different and mind-bending story lines are the wizardry of Baron Chronosimos, the scientific genius of time traveler Frank Morrison, and the ghostly appearance of former Black Panther Fred Hampton. Says the author, "With some it may be history, others a comical farce. I have tried to incorporate many different themes that might encourage a broader understanding of the myriad thought processes to be gained through the printed word." So sit back and enjoy The Big Picture and Other Byte-sized Short Stories.




Digital Television


Book Description

This overview describes the technology of digital television broadcasting. It gives you a thorough technical description of the underlying principles of the DVB standard and the various steps of signal processing. Also included is a complete technical glossary of terms, abbreviations, and expressions.




The History of the Internet in Byte-Sized Chunks


Book Description

A fascinating, accessible and expertly written introduction to the most important invention in human history: the internet.




Applications and Usability of Interactive TV


Book Description

This book constitutes the refereed proceedings of the 11th Iberoamerican Conference on Applications and Usability of Interactive TV, jAUTI 2022, Cordoba, Spain, November 17–18, 2022. The 9 full papers included in this book were carefully reviewed and selected from 25 submissions. They were organized in topical sections as follows: Content Creation and Interaction, Audiovisual Consumption, e-inclusion, Digital Infrastructure.




Android TV Apps Development


Book Description

This one-of-a-kind short book walks you through creating fantastic entertainment apps for one of the newest Android platforms. Android TV Apps Development: Building Media and Games will demystify some of the newest APIs and present the tools necessary for building applications that run on Android TV. Walking through example applications, you will learn the vocabulary necessary to solve real-world problems and how to present your content on the television through Android. In addition to practical code examples, you will learn about various design considerations that will make using your apps an enjoyable experience for users. What you'll learn: How to design for Android TV How to create a media app for Android TV What are the game design/development considerations for Android TV How to distribute Android TV apps Audience:Developers with some experience with Android development who are interested in building applications for the Android TV platform.




Cyber Warfare and Terrorism: Concepts, Methodologies, Tools, and Applications


Book Description

Through the rise of big data and the internet of things, terrorist organizations have been freed from geographic and logistical confines and now have more power than ever before to strike the average citizen directly at home. This, coupled with the inherently asymmetrical nature of cyberwarfare, which grants great advantage to the attacker, has created an unprecedented national security risk that both governments and their citizens are woefully ill-prepared to face. Examining cyber warfare and terrorism through a critical and academic perspective can lead to a better understanding of its foundations and implications. Cyber Warfare and Terrorism: Concepts, Methodologies, Tools, and Applications is an essential reference for the latest research on the utilization of online tools by terrorist organizations to communicate with and recruit potential extremists and examines effective countermeasures employed by law enforcement agencies to defend against such threats. Highlighting a range of topics such as cyber threats, digital intelligence, and counterterrorism, this multi-volume book is ideally designed for law enforcement, government officials, lawmakers, security analysts, IT specialists, software developers, intelligence and security practitioners, students, educators, and researchers.




The State of Post-Cinema


Book Description

This book approaches the topic of the state of post-cinema from a new direction. The authors explore how film has left the cinema as a fixed site and institution and now appears ubiquitous - in the museum and on the street, on planes and cars and new digital communication platforms of various kinds. The authors investigate how film has become more than cinema, no longer a medium that is based on the photochemical recording and replay of movement. Most often, the state of post-cinema is conceptualized from the "high end" of the most advanced technology; discussions focus on performance capture and digital 3-D, 4-K projection and industrial light & magic. Here, the authors' approach is focused on the "low-end" circulation of filmic images. This includes informal networks of exchange and transaction, such as p2p-networks, video platforms and so called “piracy” with a special focus on the Middle East and North Africa, where political and social transformations make new forms of circulation and presentation particularly visible.