Call Me Francis Tucket


Book Description

Francis Tucket now feels more confident that he can handle just about anything. A year ago, on the wagon train, he was kidnapped from his family by a Pawnee hunting party. Then he escaped with the help of the mountain man Mr. Grimes. Now that he and Mr. Grimes have parted ways, Francis is heading west on his Indian pony, crossing the endless prairie, trying to find his family. After a year with Mr. Grimes, Francis has learned to live by the harsh code of the wilderness. He can cause a stampede, survive his own mistakes, and face up to desperadoes. But when he rescues a little girl and her younger brother, Francis takes on more than he bargained for. All of a sudden he's in charge of Lottie and Billy, a family of his own. Fast-paced and exciting, Calling Me Francis Tucket continues the journey begun in Mr. Tucket, taking readers deeper into the American West, and deeper into Francis's changing knowledge of what it takes to survive on a new frontier.




Mr. Tucket


Book Description

Fourteen-year-old Francis Tucket is heading west on the Oregon Trail with his family by wagon train. When he receives a rifle for his birthday, he is thrilled that he is being treated like an adult. But Francis lags behind to practice shooting and is captured by Pawnees. It will take wild horses, hostile tribes, and a mysterious one-armed mountain man named Mr. Grimes to help Francis become the man who will be called Mr. Tucket.




Tucket's Ride


Book Description

Francis Tucket and his adopted family, Lottie and Billy, are heading west in search of Francis's parents on the Oregon Trail. But when winter comes early, Francis turns south to avoid the cold, and leads them right into enemy territory--the Mexican War of 1848. Francis and the children are captured by desperadoes, but loyalty, courage, and the element of surprise offer hope for survival.




Tucket's Home


Book Description

Francis Tucket, Lottie and Billy have survived extraordinary, hair-raising adventures in their quest to find Francis's family, lost when he was kidnapped from a wagon train on the Oregon Trail. Now they meet up with a British explorer, bloodthirsty soldiers, and in a tragic, heroic encounter, with Jason Grimes, the mountain man. Their way is made more treacherous still by the secret they carry, the ancient gold they discovered in a Spanish grave. In this final adventure they head home at last, and an epilogue tells what happens to them on the Oregon frontier.




Tucket's Gold


Book Description

Fifteen-year-old Francis and the two children he has adopted travel across the Old West, evade Comancheros, discover a treasure, and wind up rich beyond their wildest dreams. Reprint.




Tucket's Travels


Book Description

Fourteen-year-old Francis is heading west in a wagon train on the Oregon Trail when he’s kidnapped by Pawnees. His adventures during the two-year search for his family teach him how to live by the harsh code of the wilderness, and give readers an exciting panoramic vision of the West at a time of settlement and of war with Mexico. Along the way, Francis meets up with Mr. Grimes, a one-armed mountain man, and later rescues Lottie and Billy, children abandoned on the prairie. Together the three encounter bandits, soldiers, storms, eccentric travellers, and discover an ancient treasure. But the real treasure lies at the end of the trail—Tucket’s home.




Mr. Tucket


Book Description

Fourteen-year-old Francis Tucket is heading west on the Oregon Trail with his family by wagon train. When he receives a rifle for his birthday, he is thrilled that he is being treated like an adult. But Francis lags behind to practice shooting and is captured by Pawnees. It will take wild horses, hostile tribes, and a mysterious one-armed mountain man named Mr. Grimes to help Francis become the man who will be called Mr. Tucket.




The Winter Room


Book Description

A Newbery Honor Book by the New York Times–bestselling author of Northwind. “A compelling description of farming in a bygone time.” —Publishers Weekly ALA/YALSA Best Book for Young Adults ALA Notable Book for Children Judy Lopez Memorial Award for Children’s Literature Following the turn of the seasons, eleven-year-old Eldon traces the daily routines of his life on a farm and his relationship with his older brother Wayne. During the winter, with little work to be done on the farm, Eldon and Wayne spend the quiet hours with their family, listening to their Uncle David’s stories. But Eldon soon learns that, although he has lived on the same farm, in the same house with his uncle for eleven springs, summers, and winters, he hardly knows him. “It is the palpable awareness of place and character that is unforgettable. Paulsen, with a simple intensity, brings to consciousness the texture, the smells, the light and shadows of each distinct season. He has penned a mood poem in prose.” —School Library Journal “More a prose poem than a novel, this beautifully written evocation of a Minnesota farm perhaps 40 years ago consists of portraits of each of the four seasons, along with four brief stories told by old Uncle David.” —Kirkus Reviews




The Haymeadow


Book Description

Fourteen-year-old John Barron is asked, like his father and grandfather before him, to spend the summer taking care of their sheep in the haymeadow. Six thousand sheep. John will be alone, except for two horses, four dogs, and all those sheep. John doesn't feel up to the task, but he hopes that if he can accomplish it, he will finally please his father. But John finds that the adage "things just to sheep" is true when the river floods, coyotes attack, and one dog's feet get cut. Through it all he must rely on his own resourcefulness, ingenuity, and talents to survive this summer in the haymeadow.




The Time Hackers


Book Description

You ever open your locker and find that some joker has left something really weird inside? Seventh-grader Dorso Clayman opens his locker door to find a dead body. Thirty seconds later it disappears. It’s not the first bizarre thing that has appeared in his locker and then vanished. Something’s going on. Somebody has decided to make Dorso and his buddy Frank the target of some strange techno-practical jokes. The ultimate gamesters have hacked into the time line, and things from the past are appearing in the present. Soon, the jokes aren’t funny anymore—they’re dangerous. Dorso and Frank have got to beat the time hackers at their own game by breaking the code, before they get lost in the past themselves.